diff options
Diffstat (limited to 'players.c')
-rw-r--r-- | players.c | 8 |
1 files changed, 4 insertions, 4 deletions
@@ -951,7 +951,7 @@ void LoadFromHighScore(void) } // Save/load of players -static const byte _player_desc[] = { +static const SaveLoad _player_desc[] = { SLE_VAR(Player,name_2, SLE_UINT32), SLE_VAR(Player,name_1, SLE_STRINGID), @@ -1000,7 +1000,7 @@ static const byte _player_desc[] = { SLE_END() }; -static const byte _player_economy_desc[] = { +static const SaveLoad _player_economy_desc[] = { // these were changed to 64-bit in savegame format 2 SLE_CONDVAR(PlayerEconomyEntry,income, SLE_INT32, 0, 1), SLE_CONDVAR(PlayerEconomyEntry,expenses, SLE_INT32, 0, 1), @@ -1015,7 +1015,7 @@ static const byte _player_economy_desc[] = { SLE_END() }; -static const byte _player_ai_desc[] = { +static const SaveLoad _player_ai_desc[] = { SLE_VAR(PlayerAI,state, SLE_UINT8), SLE_VAR(PlayerAI,tick, SLE_UINT8), SLE_CONDVAR(PlayerAI,state_counter, SLE_FILE_U16 | SLE_VAR_U32, 0, 12), @@ -1059,7 +1059,7 @@ static const byte _player_ai_desc[] = { SLE_END() }; -static const byte _player_ai_build_rec_desc[] = { +static const SaveLoad _player_ai_build_rec_desc[] = { SLE_CONDVAR(AiBuildRec,spec_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), SLE_CONDVAR(AiBuildRec,spec_tile, SLE_UINT32, 6, 255), SLE_CONDVAR(AiBuildRec,use_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), |