diff options
Diffstat (limited to 'player.h')
-rw-r--r-- | player.h | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -93,9 +93,9 @@ typedef struct PlayerAiNew { uint tick; uint idle; - int temp; // A value used in more then one function, but it just temporary + int temp; // A value used in more than one function, but it just temporary // The use is pretty simple: with this we can 'think' about stuff - // in more then one tick, and more then one AI. A static will not + // in more than one tick, and more than one AI. A static will not // do, because they are not saved. This way, the AI is almost human ;) int counter; // For the same reason as temp, we have counter. It can count how // long we are trying something, and just abort if it takes too long |