diff options
Diffstat (limited to 'player.h')
-rw-r--r-- | player.h | 7 |
1 files changed, 7 insertions, 0 deletions
@@ -196,8 +196,12 @@ void AiDoGameLoop(Player *p); void UpdatePlayerMoney32(Player *p); #define FOR_ALL_PLAYERS(p) for(p=_players; p != endof(_players); p++) +extern PlayerID _current_player; + #define MAX_PLAYERS 8 VARDEF Player _players[MAX_PLAYERS]; +// NOSAVE: can be determined from player structs +VARDEF byte _player_colors[MAX_PLAYERS]; static inline Player* GetPlayer(uint i) { @@ -229,6 +233,9 @@ static inline bool HasRailtypeAvail(Player *p, RailType Railtype) return HASBIT(p->avail_railtypes, Railtype); } +/* Validate functions for rail building */ +static inline bool ValParamRailtype(uint32 rail) { return HASBIT(GetPlayer(_current_player)->avail_railtypes, rail);} + /** Returns the "best" railtype a player can build. * As the AI doesn't know what the BEST one is, we * have our own priority list here. When adding |