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-rw-r--r--os/macosx/macos.h15
-rw-r--r--os/macosx/macos.m11
2 files changed, 25 insertions, 1 deletions
diff --git a/os/macosx/macos.h b/os/macosx/macos.h
index c01bfe84c..491f4ff09 100644
--- a/os/macosx/macos.h
+++ b/os/macosx/macos.h
@@ -2,5 +2,18 @@
#define MACOS_H
void ShowMacDialog ( const char *title, const char *message, const char *buttonLabel );
+void ShowMacAssertDialog ( const char *function, const char *file, const int line, const char *expression );
-#endif /* MACOS_H */ \ No newline at end of file
+// Since MacOS X users will never see an assert unless they started the game from a terminal
+// we're using a custom assert(e) macro.
+#undef assert
+
+#ifdef NDEBUG
+#define assert(e) ((void)0)
+#else
+
+#define assert(e) \
+ (__builtin_expect(!(e), 0) ? ShowMacAssertDialog ( __func__, __FILE__, __LINE__, #e ): (void)0 )
+#endif
+
+#endif /* MACOS_H */
diff --git a/os/macosx/macos.m b/os/macosx/macos.m
index f09a8d3d4..936aaa7a0 100644
--- a/os/macosx/macos.m
+++ b/os/macosx/macos.m
@@ -13,3 +13,14 @@ void ShowMacDialog ( const char *title, const char *message, const char *buttonL
NSRunAlertPanel([NSString stringWithCString: title], [NSString stringWithCString: message], [NSString stringWithCString: buttonLabel], nil, nil);
}
+void ShowMacAssertDialog ( const char *function, const char *file, const int line, const char *expression )
+{
+ const char *buffer =
+ [[NSString stringWithFormat:@"An assertion has failed and OpenTTD must quit.\n%s in %s (line %d)\n\"%s\"\n\nYou should report this error the OpenTTD developers if you think you found a bug.",
+ function, file, line, expression] cStringUsingEncoding:NSASCIIStringEncoding];
+ NSLog(@"%s", buffer);
+ ShowMacDialog( "Assertion Failed", buffer, "Quit" );
+
+ // abort so that a debugger has a chance to notice
+ abort();
+}