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-rw-r--r--os/macosx/Makefile6
1 files changed, 4 insertions, 2 deletions
diff --git a/os/macosx/Makefile b/os/macosx/Makefile
index e3c953057..07f8722db 100644
--- a/os/macosx/Makefile
+++ b/os/macosx/Makefile
@@ -4,6 +4,7 @@
ifdef BUILD_UNIVERSAL_BINARY
BUILD_UNIVERSAL_BINARY:=build_universal_binary
+COPY_x86_SDL_LIB:=$(Q)cp $(x86_SDL_LIB) $(OSXAPP)/Contents/lib/libSDL-x86.dylib
endif
# setting the default vars for making universal binaries
@@ -42,13 +43,12 @@ $(BUILD_UNIVERSAL_BINARY): $(TTD)
@echo '===> Cleaning up to build for the other architecture'
$(Q)make clean
$(Q)make UNIVERSAL_OTHER_HALF:=1
+ $(Q)install_name_tool -change $(x86_SDL_LIB) @executable_path/../lib/libSDL-x86.dylib $(TTD)
$(Q)cp $(TTD) temp_binary_dir/$(TTD)_b
@echo '===> Joining binaries into one universal one'
$(Q)lipo temp_binary_dir/$(TTD)_a temp_binary_dir/$(TTD)_b -create -output $(TTD)
$(Q)rm -rf temp_binary_dir
-
-
# build the bundle. OSX wants to keep apps in bundles, so we will give it one
# the good thing about bundles is that you can keep extra files in them, so we keep lng files and a data dir in it
@@ -58,12 +58,14 @@ $(BUILD_OSX_BUNDLE): $(TTD) $(BUILD_UNIVERSAL_BINARY)
$(Q)mkdir -p "$(OSXAPP)"/Contents/Resources
$(Q)mkdir -p "$(OSXAPP)"/Contents/Data
$(Q)mkdir -p "$(OSXAPP)"/Contents/Lang
+ $(Q)mkdir -p "$(OSXAPP)"/Contents/lib
$(Q)echo "APPL????" > "$(OSXAPP)"/Contents/PkgInfo
$(Q)cp os/macosx/openttd.icns "$(OSXAPP)"/Contents/Resources/openttd.icns
$(Q)os/macosx/plistgen.sh "$(OSXAPP)" "$(REV)"
$(Q)cp data/* "$(OSXAPP)"/Contents/Data/
$(Q)cp lang/*.lng "$(OSXAPP)"/Contents/Lang/
$(Q)cp $(TTD) "$(OSXAPP)"/Contents/MacOS/$(TTD)
+ $(COPY_x86_SDL_LIB)
# make the release disk image. Should only be used with releases and is a good and fast way to make sure to remember all the needed files
release: all