summaryrefslogtreecommitdiff
path: root/os/macosx/macos.h
diff options
context:
space:
mode:
Diffstat (limited to 'os/macosx/macos.h')
-rw-r--r--os/macosx/macos.h30
1 files changed, 0 insertions, 30 deletions
diff --git a/os/macosx/macos.h b/os/macosx/macos.h
deleted file mode 100644
index b8a6cd511..000000000
--- a/os/macosx/macos.h
+++ /dev/null
@@ -1,30 +0,0 @@
-/* $Id$ */
-
-#ifndef MACOS_H
-#define MACOS_H
-
-/*
- * Functions to show the popup window
- * use ShowMacDialog when you want to control title, message and text on the button
- * ShowMacAssertDialog is used by assert
- * ShowMacErrorDialog should be used when an unrecoverable error shows up. It only contains the title, which will should tell what went wrong
- * the function then adds text that tells the user to update and then report the bug if it's present in the newest version
- * It also quits in a nice way since we call it when we know something happened that will crash OpenTTD (like a needed pointer turns out to be NULL or similar)
- */
-void ShowMacDialog ( const char *title, const char *message, const char *buttonLabel );
-void ShowMacAssertDialog ( const char *function, const char *file, const int line, const char *expression );
-void ShowMacErrorDialog(const char *error);
-
-// Since MacOS X users will never see an assert unless they started the game from a terminal
-// we're using a custom assert(e) macro.
-#undef assert
-
-#ifdef NDEBUG
-#define assert(e) ((void)0)
-#else
-
-#define assert(e) \
- (__builtin_expect(!(e), 0) ? ShowMacAssertDialog ( __func__, __FILE__, __LINE__, #e ): (void)0 )
-#endif
-
-#endif /* MACOS_H */