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Diffstat (limited to 'os/macosx/macos.h')
-rw-r--r-- | os/macosx/macos.h | 30 |
1 files changed, 0 insertions, 30 deletions
diff --git a/os/macosx/macos.h b/os/macosx/macos.h deleted file mode 100644 index b8a6cd511..000000000 --- a/os/macosx/macos.h +++ /dev/null @@ -1,30 +0,0 @@ -/* $Id$ */ - -#ifndef MACOS_H -#define MACOS_H - -/* - * Functions to show the popup window - * use ShowMacDialog when you want to control title, message and text on the button - * ShowMacAssertDialog is used by assert - * ShowMacErrorDialog should be used when an unrecoverable error shows up. It only contains the title, which will should tell what went wrong - * the function then adds text that tells the user to update and then report the bug if it's present in the newest version - * It also quits in a nice way since we call it when we know something happened that will crash OpenTTD (like a needed pointer turns out to be NULL or similar) - */ -void ShowMacDialog ( const char *title, const char *message, const char *buttonLabel ); -void ShowMacAssertDialog ( const char *function, const char *file, const int line, const char *expression ); -void ShowMacErrorDialog(const char *error); - -// Since MacOS X users will never see an assert unless they started the game from a terminal -// we're using a custom assert(e) macro. -#undef assert - -#ifdef NDEBUG -#define assert(e) ((void)0) -#else - -#define assert(e) \ - (__builtin_expect(!(e), 0) ? ShowMacAssertDialog ( __func__, __FILE__, __LINE__, #e ): (void)0 ) -#endif - -#endif /* MACOS_H */ |