diff options
Diffstat (limited to 'os/macosx/Makefile')
-rw-r--r-- | os/macosx/Makefile | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/os/macosx/Makefile b/os/macosx/Makefile new file mode 100644 index 000000000..9d41eb3a2 --- /dev/null +++ b/os/macosx/Makefile @@ -0,0 +1,90 @@ +# $Id: Makefile 3214 2005-11-17 19:43:37Z bjarni $ +# This makefile is not a standalone makefile, but is called from the general one +# it contains targets specific to MacOS X + +# it's possible to link OpenTTD dynamically and move the needed libs into the bundle +# this way it's possible to move the app around without thinking about libs on the computer it runs on +# dynamic linking is recommended for several reasons, specially because static linking makes issues with OpenTTD +# to setup the lib paths, a few flags needs to be set (default setup should work if the libs were installed with fink) +# +# OSX_LIB_PATH: this is the path to where the lib files are located on the compiling computer. (default /sw/lib/) +# OSX_LOCAL_LIB_PATH: is the path that the binary will use to search for the libs. +# it's always an absolute path except when the keyword @executable_path is used, then it's the binary +# it's important to remember that it's the binary and not the bundle, so to get the bundle path, use @executable_path/../../../ + + +ifdef RELEASE + CONVERT_LIB_PATH:=convert_OSX_lib_path +endif + +ifdef OSX_CHANGE_LIB_PATH + CONVERT_LIB_PATH:=convert_OSX_lib_path +endif + +ifndef OSX_LIB_PATH + OSX_LIB_PATH:=/sw/lib/ +endif + +ifndef OSX_LOCAL_LIB_PATH + OSX_LOCAL_LIB_PATH:=@executable_path/../lib/ +endif + +ifdef MAKEMOVEABLE + CONVERT_LIB_PATH:=convert_OSX_lib_path + OSX_LOCAL_LIB_PATH:=@executable_path/../lib/ + MOVE_LIB_INTO_BUNDLE:=move_lib_into_bundle +endif + +# the rest is the targets. If more than one is called, they need to be called in the order they are written + +# build the bundle. OSX wants to keep apps in bundles, so we will give it one +# the good thing about bundles is that you can keep extra files in them, so we keep lng files and a data dir in it +build_OSX_bundle: + $(Q)rm -fr "$(OSXAPP)" + $(Q)mkdir -p "$(OSXAPP)"/Contents/MacOS + $(Q)mkdir -p "$(OSXAPP)"/Contents/Resources + $(Q)mkdir -p "$(OSXAPP)"/Contents/Data + $(Q)mkdir -p "$(OSXAPP)"/Contents/Lang + $(Q)echo "APPL????" > "$(OSXAPP)"/Contents/PkgInfo + $(Q)cp os/macosx/openttd.icns "$(OSXAPP)"/Contents/Resources/openttd.icns + $(Q)os/macosx/plistgen.sh "$(OSXAPP)" "$(REV)" + $(Q)cp data/* "$(OSXAPP)"/Contents/Data/ + $(Q)cp lang/*.lng "$(OSXAPP)"/Contents/Lang/ + $(Q)cp $(TTD) "$(OSXAPP)"/Contents/MacOS/$(TTD) + + +# set the path that OpenTTD will use to search for dynamic libraries +$(CONVERT_LIB_PATH): + $(Q)install_name_tool -change $(OSX_LIB_PATH)libSDL-1.2.0.dylib $(OSX_LOCAL_LIB_PATH)libSDL-1.2.0.dylib "$(OSXAPP)"/Contents/MacOS/$(TTD) + $(Q)install_name_tool -change $(OSX_LIB_PATH)libpng12.0.dylib $(OSX_LOCAL_LIB_PATH)libpng12.0.dylib "$(OSXAPP)"/Contents/MacOS/$(TTD) + + +# copies the lib files into the bundle. This way you can move the bundle around like if it were statically linked +$(MOVE_LIB_INTO_BUNDLE): + $(Q)mkdir -p "$(OSXAPP)"/Contents/lib/ + $(Q)cp -RH $(OSX_LIB_PATH)libSDL-1.2.0.dylib "$(OSXAPP)"/Contents/lib/libSDL-1.2.0.dylib + $(Q)cp -RH $(OSX_LIB_PATH)libpng12.0.dylib "$(OSXAPP)"/Contents/lib/libpng12.0.dylib + + +# make the release disk image. Should only be used with releases and is a good and fast way to make sure to remember all the needed files +release: all + $(Q)mkdir -p "OpenTTD $(RELEASE)" + $(Q)mkdir -p "OpenTTD $(RELEASE)"/docs + $(Q)mkdir -p "OpenTTD $(RELEASE)"/scenario + $(Q)cp -R $(OSXAPP) "OpenTTD $(RELEASE)"/ + $(Q)cp docs/OSX_where_did_the_package_go.txt "OpenTTD $(RELEASE)"/Where\ did\ the\ package\ go.txt + $(Q)cp readme.txt "OpenTTD $(RELEASE)"/docs/ + $(Q)cp docs/README_if_game_crashed_on_OSX.txt "OpenTTD $(RELEASE)"/docs/readme\ if\ crashed\ on\ OSX.txt + $(Q)cp docs/console.txt "OpenTTD $(RELEASE)"/docs/ + $(Q)cp COPYING "OpenTTD $(RELEASE)"/docs/ + $(Q)cp changelog.txt "OpenTTD $(RELEASE)"/docs/ + $(Q)cp docs/README_if_game_crashed_on_OSX.txt "OpenTTD $(RELEASE)"/docs/ + $(Q)cp os/macosx/*.webloc "OpenTTD $(RELEASE)" + $(Q)cp known-bugs.txt "OpenTTD $(RELEASE)"/known-bugs.txt + $(Q)cp scenario/* "OpenTTD $(RELEASE)"/scenario/ + $(Q)/usr/bin/hdiutil create -ov -format UDZO -srcfolder "OpenTTD $(RELEASE)" openttd-"$(RELEASE)"-osx.dmg + $(Q)rm -fr "OpenTTD $(RELEASE)" + +$(OSX): $(TTD) build_OSX_bundle $(CONVERT_LIB_PATH) + +.PHONY: release $(CONVERT_LIB_PATH) $(MOVE_LIB_INTO_BUNDLE) build_OSX_bundle |