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-rw-r--r--openttd.h20
1 files changed, 3 insertions, 17 deletions
diff --git a/openttd.h b/openttd.h
index 18fa5b449..b7287dd38 100644
--- a/openttd.h
+++ b/openttd.h
@@ -30,23 +30,6 @@ typedef struct SortStruct {
byte owner;
} SortStruct;
-typedef struct YearMonthDay {
- int year, month, day;
-} YearMonthDay;
-
-/* --- 1 Day is 74 ticks ---
-* The game's internal structure is dictated by ticks. The date counter (date_fract) is an integer of
-* uint16 type, so it can have a max value of 65536. Every tick this variable (date_fract) is
-* increased by 885. When it overflows, the new day loop is called.
-* * this that means 1 day is : 65536 / 885 = 74 ticks
-* * 1 tick is approximately 27ms.
-* * 1 day is thus about 2 seconds (74*27 = 1998) on a machine that can run OpenTTD normally
-*/
-#define DAY_TICKS 74
-#define MAX_YEAR_BEGIN_REAL 1920
-#define MAX_YEAR_END_REAL 2090
-#define MAX_YEAR_END 170
-
#include "map.h"
#include "slope.h"
@@ -78,6 +61,9 @@ typedef uint16 UnitID; ///< All unitnumber stuff is of this type (or anyway, s
typedef uint32 WindowNumber;
typedef byte WindowClass;
+typedef uint8 Year;
+typedef uint32 Date;
+
enum GameModes {
GM_MENU,