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-rw-r--r--openttd.c21
1 files changed, 21 insertions, 0 deletions
diff --git a/openttd.c b/openttd.c
index c9d59c2f1..8ed10a6b3 100644
--- a/openttd.c
+++ b/openttd.c
@@ -1559,3 +1559,24 @@ bool AfterLoadGame(void)
return true;
}
+
+/** Reload all NewGRF files during a running game. This is a cut-down
+ * version of AfterLoadGame().
+ * XXX - We need to reset the vehicle position hash because with a non-empty
+ * hash AfterLoadVehicles() will loop infinitely. We need AfterLoadVehicles()
+ * to recalculate vehicle data as some NewGRF vehicle sets could have been
+ * removed or added and changed statistics */
+void ReloadNewGRFData(void)
+{
+ /* reload grf data */
+ GfxLoadSprites();
+ LoadStringWidthTable();
+ /* reload vehicles */
+ ResetVehiclePosHash();
+ AfterLoadVehicles();
+ /* update station and waypoint graphics */
+ AfterLoadWaypoints();
+ AfterLoadStations();
+ /* redraw the whole screen */
+ MarkWholeScreenDirty();
+}