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-rw-r--r--openttd.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/openttd.c b/openttd.c
index 6330765ef..bfd0df97c 100644
--- a/openttd.c
+++ b/openttd.c
@@ -676,7 +676,7 @@ static void StartScenario(void)
// invalid type
if (_file_to_saveload.mode == SL_INVALID) {
printf("Savegame is obsolete or invalid format: %s\n", _file_to_saveload.name);
- ShowErrorMessage(_error_message, STR_4009_GAME_LOAD_FAILED, 0, 0);
+ ShowErrorMessage(INVALID_STRING_ID, STR_4009_GAME_LOAD_FAILED, 0, 0);
_game_mode = GM_MENU;
return;
}
@@ -692,7 +692,7 @@ static void StartScenario(void)
// Load game
if (SaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode) != SL_OK) {
LoadIntroGame();
- ShowErrorMessage(_error_message, STR_4009_GAME_LOAD_FAILED, 0, 0);
+ ShowErrorMessage(INVALID_STRING_ID, STR_4009_GAME_LOAD_FAILED, 0, 0);
}
_opt_ptr = &_opt;
@@ -788,7 +788,7 @@ void SwitchMode(int new_mode)
if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL)) {
LoadIntroGame();
- ShowErrorMessage(_error_message, STR_4009_GAME_LOAD_FAILED, 0, 0);
+ ShowErrorMessage(INVALID_STRING_ID, STR_4009_GAME_LOAD_FAILED, 0, 0);
} else {
_local_player = 0;
DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // decrease pause counter (was increased from opening load dialog)