diff options
Diffstat (limited to 'openttd.c')
-rw-r--r-- | openttd.c | 33 |
1 files changed, 17 insertions, 16 deletions
@@ -335,7 +335,7 @@ int ttd_main(int argc, char* argv[]) MyGetOptInit(&mgo, argc-1, argv+1, optformat); while ((i = MyGetOpt(&mgo)) != -1) { - switch(i) { + switch (i) { case 'm': ttd_strlcpy(musicdriver, mgo.opt, sizeof(musicdriver)); break; case 's': ttd_strlcpy(sounddriver, mgo.opt, sizeof(sounddriver)); break; case 'v': ttd_strlcpy(videodriver, mgo.opt, sizeof(videodriver)); break; @@ -412,8 +412,7 @@ int ttd_main(int argc, char* argv[]) if (resolution[0]) { _cur_resolution[0] = resolution[0]; _cur_resolution[1] = resolution[1]; } if (startdate != (uint)-1) _patches.starting_date = startdate; - if (_dedicated_forks && !dedicated) - _dedicated_forks = false; + if (_dedicated_forks && !dedicated) _dedicated_forks = false; // enumerate language files InitializeLanguagePacks(); @@ -455,8 +454,7 @@ int ttd_main(int argc, char* argv[]) _opt_ptr = &_opt_newgame; /* XXX - ugly hack, if diff_level is 9, it means we got no setting from the config file */ - if (_opt_newgame.diff_level == 9) - SetDifficultyLevel(0, &_opt_newgame); + if (_opt_newgame.diff_level == 9) SetDifficultyLevel(0, &_opt_newgame); // initialize the ingame console IConsoleInit(); @@ -466,7 +464,7 @@ int ttd_main(int argc, char* argv[]) GenerateWorld(GW_EMPTY, 64, 64); // Make the viewport initialization happy #ifdef ENABLE_NETWORK - if ((network) && (_network_available)) { + if (network && _network_available) { if (network_conn != NULL) { const char *port = NULL; const char *player = NULL; @@ -732,17 +730,19 @@ void SwitchMode(int new_mode) case SM_NEWGAME: /* New Game --> 'Random game' */ #ifdef ENABLE_NETWORK - if (_network_server) + if (_network_server) { snprintf(_network_game_info.map_name, NETWORK_NAME_LENGTH, "Random Map"); + } #endif /* ENABLE_NETWORK */ MakeNewGame(); break; case SM_START_SCENARIO: /* New Game --> Choose one of the preset scenarios */ - #ifdef ENABLE_NETWORK - if (_network_server) - snprintf(_network_game_info.map_name, NETWORK_NAME_LENGTH, "%s (Loaded scenario)", _file_to_saveload.title); - #endif /* ENABLE_NETWORK */ +#ifdef ENABLE_NETWORK + if (_network_server) { + snprintf(_network_game_info.map_name, NETWORK_NAME_LENGTH, "%s (Loaded scenario)", _file_to_saveload.title); + } +#endif /* ENABLE_NETWORK */ StartScenario(); break; @@ -756,8 +756,9 @@ void SwitchMode(int new_mode) _local_player = 0; DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // decrease pause counter (was increased from opening load dialog) #ifdef ENABLE_NETWORK - if (_network_server) + if (_network_server) { snprintf(_network_game_info.map_name, NETWORK_NAME_LENGTH, "%s (Loaded game)", _file_to_saveload.title); + } #endif /* ENABLE_NETWORK */ } break; @@ -785,7 +786,6 @@ void SwitchMode(int new_mode) break; } - case SM_MENU: /* Switch to game intro menu */ LoadIntroGame(); break; @@ -799,15 +799,16 @@ void SwitchMode(int new_mode) break; case SM_GENRANDLAND: /* Generate random land within scenario editor */ - GenerateWorld(GW_RANDOM, 1<<_patches.map_x, 1<<_patches.map_y); + GenerateWorld(GW_RANDOM, 1 << _patches.map_x, 1 << _patches.map_y); // XXX: set date _local_player = OWNER_NONE; MarkWholeScreenDirty(); break; } - if (_switch_mode_errorstr != INVALID_STRING_ID) - ShowErrorMessage(INVALID_STRING_ID,_switch_mode_errorstr,0,0); + if (_switch_mode_errorstr != INVALID_STRING_ID) { + ShowErrorMessage(INVALID_STRING_ID, _switch_mode_errorstr, 0, 0); + } } |