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-rw-r--r--openttd.c7
1 files changed, 1 insertions, 6 deletions
diff --git a/openttd.c b/openttd.c
index d25575910..594da648e 100644
--- a/openttd.c
+++ b/openttd.c
@@ -762,13 +762,8 @@ void SwitchMode(int new_mode)
_local_player = 0;
DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // decrease pause counter (was increased from opening load dialog)
#ifdef ENABLE_NETWORK
- if (_network_server) {
- /* If we have loaded a game we need to correctly update the company-count */
- const Player *p;
- _network_game_info.companies_on = 0;
- FOR_ALL_PLAYERS(p) {if (p->is_active) _network_game_info.companies_on++;}
+ if (_network_server)
snprintf(_network_game_info.map_name, NETWORK_NAME_LENGTH, "%s (Loaded game)", _file_to_saveload.title);
- }
#endif /* ENABLE_NETWORK */
}
break;