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-rw-r--r--openttd.c14
1 files changed, 14 insertions, 0 deletions
diff --git a/openttd.c b/openttd.c
index a138e0e02..c891105f8 100644
--- a/openttd.c
+++ b/openttd.c
@@ -1456,6 +1456,20 @@ bool AfterLoadGame(void)
if (!CheckSavegameVersion(27)) AfterLoadStations();
+ {
+ /* Set up the engine count for all players */
+ Player *players[MAX_PLAYERS];
+ int i;
+ const Vehicle *v;
+
+ for (i = 0; i < MAX_PLAYERS; i++) players[i] = GetPlayer(i);
+
+ FOR_ALL_VEHICLES(v) {
+ if (!IsEngineCountable(v)) continue;
+ players[v->owner]->num_engines[v->engine_type]++;
+ }
+ }
+
/* Time starts at 0 instead of 1920.
* Account for this in older games by adding an offset */
if (CheckSavegameVersion(31)) {