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-rw-r--r--openttd.c7
1 files changed, 0 insertions, 7 deletions
diff --git a/openttd.c b/openttd.c
index 69849c7e6..01691763a 100644
--- a/openttd.c
+++ b/openttd.c
@@ -683,8 +683,6 @@ bool SafeSaveOrLoad(const char *filename, int mode, int newgm)
void SwitchMode(int new_mode)
{
- _in_state_game_loop = true;
-
#ifdef ENABLE_NETWORK
// If we are saving something, the network stays in his current state
if (new_mode != SM_SAVE) {
@@ -795,8 +793,6 @@ void SwitchMode(int new_mode)
if (_switch_mode_errorstr != INVALID_STRING_ID)
ShowErrorMessage(INVALID_STRING_ID,_switch_mode_errorstr,0,0);
-
- _in_state_game_loop = false;
}
@@ -809,7 +805,6 @@ void StateGameLoop(void)
// dont execute the state loop during pause
if (_pause) return;
- _in_state_game_loop = true;
// _frame_counter is increased somewhere else when in network-mode
// Sidenote: _frame_counter is ONLY used for _savedump in non-MP-games
// Should that not be deleted? If so, the next 2 lines can also be deleted
@@ -850,8 +845,6 @@ void StateGameLoop(void)
NewsLoop();
_current_player = p;
}
-
- _in_state_game_loop = false;
}
static void DoAutosave(void)