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-rw-r--r--openttd.c12
1 files changed, 0 insertions, 12 deletions
diff --git a/openttd.c b/openttd.c
index 602e619cd..0649ab55a 100644
--- a/openttd.c
+++ b/openttd.c
@@ -821,18 +821,6 @@ void StateGameLoop(void)
// dont execute the state loop during pause
if (_pause) return;
- // _frame_counter is increased somewhere else when in network-mode
- // Sidenote: _frame_counter is ONLY used for _savedump in non-MP-games
- // Should that not be deleted? If so, the next 2 lines can also be deleted
- if (!_networking) _frame_counter++;
-
- if (_savedump_path[0] && (uint)_frame_counter >= _savedump_first && (uint)(_frame_counter -_savedump_first) % _savedump_freq == 0 ) {
- char buf[100];
- sprintf(buf, "%s%.5d.sav", _savedump_path, _frame_counter);
- SaveOrLoad(buf, SL_SAVE);
- if ((uint)_frame_counter >= _savedump_last) exit(1);
- }
-
if (_game_mode == GM_EDITOR) {
RunTileLoop();
CallVehicleTicks();