diff options
Diffstat (limited to 'oldloader.c')
-rw-r--r-- | oldloader.c | 27 |
1 files changed, 13 insertions, 14 deletions
diff --git a/oldloader.c b/oldloader.c index ea447290d..e0579eb60 100644 --- a/oldloader.c +++ b/oldloader.c @@ -124,7 +124,7 @@ static byte ReadByteFromFile(LoadgameState *ls) /* We tried to read, but there is nothing in the file anymore.. */ if (count == 0) { - DEBUG(oldloader, 1)("[OldLoader] Read past end of file, loading failed"); + DEBUG(oldloader, 0, "Read past end of file, loading failed"); ls->failed = true; } @@ -211,7 +211,7 @@ static bool LoadChunk(LoadgameState *ls, void *base, const OldChunks *chunks) break; case OC_ASSERT: - DEBUG(oldloader, 4)("[OldLoader] Assert point: 0x%X / 0x%X", ls->total_read, chunk->offset + _bump_assert_value); + DEBUG(oldloader, 4, "Assert point: 0x%X / 0x%X", ls->total_read, chunk->offset + _bump_assert_value); if (ls->total_read != chunk->offset + _bump_assert_value) ls->failed = true; default: break; } @@ -422,10 +422,9 @@ static void ReadTTDPatchFlags(void) for (i = 0; i < 17; i++) _old_map3[i] = 0; for (i = 0x1FE00; i < 0x20000; i++) _old_map3[i] = 0; - if (_new_ttdpatch_format) - DEBUG(oldloader, 1)("[OldLoader] Found TTDPatch game"); + if (_new_ttdpatch_format) DEBUG(oldloader, 1, "Found TTDPatch game"); - DEBUG(oldloader, 1)("[OldLoader] Vehicle-multiplier is set to %d (%d vehicles)", _old_vehicle_multiplier, _old_vehicle_multiplier * 850); + DEBUG(oldloader, 1, "Vehicle-multiplier is set to %d (%d vehicles)", _old_vehicle_multiplier, _old_vehicle_multiplier * 850); } static const OldChunks town_chunk[] = { @@ -1095,7 +1094,7 @@ static bool LoadOldVehicleUnion(LoadgameState *ls, int num) /* This chunk size should always be 10 bytes */ if (ls->total_read - temp != 10) { - DEBUG(oldloader, 4)("[OldLoader] Assert failed in Vehicle"); + DEBUG(oldloader, 4, "Assert failed in Vehicle"); return false; } @@ -1204,7 +1203,7 @@ static bool LoadOldVehicle(LoadgameState *ls, int num) /* This should be consistent, else we have a big problem... */ if (v->index != _current_vehicle_id) { - DEBUG(oldloader, 0)("[OldLoader] -- Loading failed - vehicle-array is invalid"); + DEBUG(oldloader, 0, "Loading failed - vehicle-array is invalid"); return false; } @@ -1490,13 +1489,13 @@ static bool LoadOldMain(LoadgameState *ls) /* The first 49 is the name of the game + checksum, skip it */ fseek(ls->file, HEADER_SIZE, SEEK_SET); - DEBUG(oldloader, 4)("[OldLoader] Going to read main chunk.."); + DEBUG(oldloader, 4, "Reading main chunk..."); /* Load the biggest chunk */ if (!LoadChunk(ls, NULL, main_chunk)) { - DEBUG(oldloader, 0)("[OldLoader] Loading failed!"); + DEBUG(oldloader, 0, "Loading failed"); return false; } - DEBUG(oldloader, 4)("[OldLoader] Done. Converting stuff.."); + DEBUG(oldloader, 4, "Done, converting game data..."); /* Fix some general stuff */ _opt.landscape = _opt.landscape & 0xF; @@ -1534,8 +1533,8 @@ static bool LoadOldMain(LoadgameState *ls) /* We have a new difficulty setting */ _opt.diff.town_council_tolerance = clamp(_opt.diff_level, 0, 2); - DEBUG(oldloader, 4)("[OldLoader] Done!"); - DEBUG(oldloader, 1)("[OldLoader] TTD(Patch) savegame successfully converted"); + DEBUG(oldloader, 4, "Finished converting game data"); + DEBUG(oldloader, 1, "TTD(Patch) savegame successfully converted"); return true; } @@ -1544,7 +1543,7 @@ bool LoadOldSaveGame(const char *file) { LoadgameState ls; - DEBUG(oldloader, 4)("[OldLoader] Trying to load an TTD(Patch) savegame"); + DEBUG(oldloader, 4, "Trying to load a TTD(Patch) savegame"); InitLoading(&ls); @@ -1552,7 +1551,7 @@ bool LoadOldSaveGame(const char *file) ls.file = fopen(file, "rb"); if (ls.file == NULL) { - DEBUG(oldloader, 0)("[OldLoader] Could not open file %s", file); + DEBUG(oldloader, 0, "Cannot open file '%s'", file); return false; } |