diff options
Diffstat (limited to 'network_server.c')
-rw-r--r-- | network_server.c | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/network_server.c b/network_server.c index 2dd20ffc5..ad0b42f26 100644 --- a/network_server.c +++ b/network_server.c @@ -24,9 +24,10 @@ // This file handles all the server-commands -void NetworkHandleCommandQueue(NetworkClientState *cs); +static void NetworkHandleCommandQueue(NetworkClientState* cs); +static void NetworkSendPatchSettings(NetworkClientState* cs); + void NetworkPopulateCompanyInfo(void); -void NetworkSendPatchSettings(NetworkClientState *cs); // Is the network enabled? @@ -1190,7 +1191,7 @@ extern const SettingDesc patch_settings[]; // This is a TEMPORARY solution to get the patch-settings // to the client. When the patch-settings are saved in the savegame // this should be removed!! -void NetworkSendPatchSettings(NetworkClientState *cs) +static void NetworkSendPatchSettings(NetworkClientState* cs) { const SettingDesc *item; Packet *p = NetworkSend_Init(PACKET_SERVER_MAP); @@ -1484,7 +1485,8 @@ bool NetworkServer_ReadPackets(NetworkClientState *cs) } // Handle the local command-queue -void NetworkHandleCommandQueue(NetworkClientState *cs) { +static void NetworkHandleCommandQueue(NetworkClientState* cs) +{ CommandPacket *cp; while ( (cp = cs->command_queue) != NULL) { |