diff options
Diffstat (limited to 'network_data.c')
-rw-r--r-- | network_data.c | 473 |
1 files changed, 0 insertions, 473 deletions
diff --git a/network_data.c b/network_data.c deleted file mode 100644 index 62e95e2cd..000000000 --- a/network_data.c +++ /dev/null @@ -1,473 +0,0 @@ -/* $Id$ */ - -#ifdef ENABLE_NETWORK - -#include "stdafx.h" -#include "debug.h" -#include "network_data.h" -#include "functions.h" -#include "string.h" -#include "table/strings.h" -#include "network_client.h" -#include "command.h" -#include "callback_table.h" -#include "variables.h" - -// This files handles the send/receive of all packets - -// Create a packet for sending -Packet *NetworkSend_Init(PacketType type) -{ - Packet *packet = malloc(sizeof(Packet)); - // An error is inplace here, because it simply means we ran out of memory. - if (packet == NULL) error("Failed to allocate Packet"); - - // Skip the size so we can write that in before sending the packet - packet->size = sizeof(packet->size); - packet->buffer[packet->size++] = type; - packet->pos = 0; - - return packet; -} - -// The next couple of functions make sure we can send -// uint8, uint16, uint32 and uint64 endian-safe -// over the network. The order it uses is: -// -// 1 2 3 4 -// - -void NetworkSend_uint8(Packet *packet, uint8 data) -{ - assert(packet->size < sizeof(packet->buffer) - sizeof(data)); - packet->buffer[packet->size++] = data; -} - -void NetworkSend_uint16(Packet *packet, uint16 data) -{ - assert(packet->size < sizeof(packet->buffer) - sizeof(data)); - packet->buffer[packet->size++] = GB(data, 0, 8); - packet->buffer[packet->size++] = GB(data, 8, 8); -} - -void NetworkSend_uint32(Packet *packet, uint32 data) -{ - assert(packet->size < sizeof(packet->buffer) - sizeof(data)); - packet->buffer[packet->size++] = GB(data, 0, 8); - packet->buffer[packet->size++] = GB(data, 8, 8); - packet->buffer[packet->size++] = GB(data, 16, 8); - packet->buffer[packet->size++] = GB(data, 24, 8); -} - -void NetworkSend_uint64(Packet *packet, uint64 data) -{ - assert(packet->size < sizeof(packet->buffer) - sizeof(data)); - packet->buffer[packet->size++] = GB(data, 0, 8); - packet->buffer[packet->size++] = GB(data, 8, 8); - packet->buffer[packet->size++] = GB(data, 16, 8); - packet->buffer[packet->size++] = GB(data, 24, 8); - packet->buffer[packet->size++] = GB(data, 32, 8); - packet->buffer[packet->size++] = GB(data, 40, 8); - packet->buffer[packet->size++] = GB(data, 48, 8); - packet->buffer[packet->size++] = GB(data, 56, 8); -} - -// Sends a string over the network. It sends out -// the string + '\0'. No size-byte or something. -void NetworkSend_string(Packet *packet, const char* data) -{ - assert(data != NULL); - assert(packet->size < sizeof(packet->buffer) - strlen(data) - 1); - while ((packet->buffer[packet->size++] = *data++) != '\0') {} -} - -// If PacketSize changes of size, you have to change the 2 packet->size -// lines below matching the size of packet->size/PacketSize! -// (line 'packet->buffer[0] = packet->size & 0xFF;' and below) -assert_compile(sizeof(PacketSize) == 2); - -// This function puts the packet in the send-queue and it is send -// as soon as possible -// (that is: the next tick, or maybe one tick later if the -// OS-network-buffer is full) -void NetworkSend_Packet(Packet *packet, NetworkClientState *cs) -{ - Packet *p; - assert(packet != NULL); - - packet->pos = 0; - packet->next = NULL; - - packet->buffer[0] = GB(packet->size, 0, 8); - packet->buffer[1] = GB(packet->size, 8, 8); - - // Locate last packet buffered for the client - p = cs->packet_queue; - if (p == NULL) { - // No packets yet - cs->packet_queue = packet; - } else { - // Skip to the last packet - while (p->next != NULL) p = p->next; - p->next = packet; - } -} - -// Functions to help NetworkRecv_Packet/NetworkSend_Packet a bit -// A socket can make errors. When that happens -// this handles what to do. -// For clients: close connection and drop back to main-menu -// For servers: close connection and that is it -static NetworkRecvStatus CloseConnection(NetworkClientState *cs) -{ - NetworkCloseClient(cs); - - // Clients drop back to the main menu - if (!_network_server && _networking) { - _switch_mode = SM_MENU; - _networking = false; - _switch_mode_errorstr = STR_NETWORK_ERR_LOSTCONNECTION; - - return NETWORK_RECV_STATUS_CONN_LOST; - } - - return NETWORK_RECV_STATUS_OKAY; -} - -// Sends all the buffered packets out for this client -// it stops when: -// 1) all packets are send (queue is empty) -// 2) the OS reports back that it can not send any more -// data right now (full network-buffer, it happens ;)) -// 3) sending took too long -bool NetworkSend_Packets(NetworkClientState *cs) -{ - ssize_t res; - Packet *p; - - // We can not write to this socket!! - if (!cs->writable) return false; - if (cs->socket == INVALID_SOCKET) return false; - - p = cs->packet_queue; - while (p != NULL) { - res = send(cs->socket, p->buffer + p->pos, p->size - p->pos, 0); - if (res == -1) { - int err = GET_LAST_ERROR(); - if (err != EWOULDBLOCK) { // Something went wrong.. close client! - DEBUG(net, 0, "send failed with error %d", err); - CloseConnection(cs); - return false; - } - return true; - } - if (res == 0) { - // Client/server has left us :( - CloseConnection(cs); - return false; - } - - p->pos += res; - - // Is this packet sent? - if (p->pos == p->size) { - // Go to the next packet - cs->packet_queue = p->next; - free(p); - p = cs->packet_queue; - } else { - return true; - } - } - - return true; -} - - -// Receiving commands -// Again, the next couple of functions are endian-safe -// see the comment around NetworkSend_uint8 for more info. -uint8 NetworkRecv_uint8(NetworkClientState *cs, Packet *packet) -{ - /* Don't allow reading from a closed socket */ - if (cs->has_quit) return 0; - - /* Check if variable is within packet-size */ - if (packet->pos + 1 > packet->size) { - CloseConnection(cs); - return 0; - } - - return packet->buffer[packet->pos++]; -} - -uint16 NetworkRecv_uint16(NetworkClientState *cs, Packet *packet) -{ - uint16 n; - - /* Don't allow reading from a closed socket */ - if (cs->has_quit) return 0; - - /* Check if variable is within packet-size */ - if (packet->pos + 2 > packet->size) { - CloseConnection(cs); - return 0; - } - - n = (uint16)packet->buffer[packet->pos++]; - n += (uint16)packet->buffer[packet->pos++] << 8; - return n; -} - -uint32 NetworkRecv_uint32(NetworkClientState *cs, Packet *packet) -{ - uint32 n; - - /* Don't allow reading from a closed socket */ - if (cs->has_quit) return 0; - - /* Check if variable is within packet-size */ - if (packet->pos + 4 > packet->size) { - CloseConnection(cs); - return 0; - } - - n = (uint32)packet->buffer[packet->pos++]; - n += (uint32)packet->buffer[packet->pos++] << 8; - n += (uint32)packet->buffer[packet->pos++] << 16; - n += (uint32)packet->buffer[packet->pos++] << 24; - return n; -} - -uint64 NetworkRecv_uint64(NetworkClientState *cs, Packet *packet) -{ - uint64 n; - - /* Don't allow reading from a closed socket */ - if (cs->has_quit) return 0; - - /* Check if variable is within packet-size */ - if (packet->pos + 8 > packet->size) { - CloseConnection(cs); - return 0; - } - - n = (uint64)packet->buffer[packet->pos++]; - n += (uint64)packet->buffer[packet->pos++] << 8; - n += (uint64)packet->buffer[packet->pos++] << 16; - n += (uint64)packet->buffer[packet->pos++] << 24; - n += (uint64)packet->buffer[packet->pos++] << 32; - n += (uint64)packet->buffer[packet->pos++] << 40; - n += (uint64)packet->buffer[packet->pos++] << 48; - n += (uint64)packet->buffer[packet->pos++] << 56; - return n; -} - -// Reads a string till it finds a '\0' in the stream -void NetworkRecv_string(NetworkClientState *cs, Packet *p, char *buffer, size_t size) -{ - PacketSize pos; - char *bufp = buffer; - - /* Don't allow reading from a closed socket */ - if (cs->has_quit) return; - - pos = p->pos; - while (--size > 0 && pos < p->size && (*buffer++ = p->buffer[pos++]) != '\0') {} - - if (size == 0 || pos == p->size) { - *buffer = '\0'; - // If size was sooner to zero then the string in the stream - // skip till the \0, so the packet can be read out correctly for the rest - while (pos < p->size && p->buffer[pos] != '\0') pos++; - pos++; - } - p->pos = pos; - - str_validate(bufp); -} - -// If PacketSize changes of size, you have to change the 2 packet->size -// lines below matching the size of packet->size/PacketSize! -// (the line: 'p->size = (uint16)p->buffer[0];' and below) -assert_compile(sizeof(PacketSize) == 2); - -Packet *NetworkRecv_Packet(NetworkClientState *cs, NetworkRecvStatus *status) -{ - ssize_t res; - Packet *p; - - *status = NETWORK_RECV_STATUS_OKAY; - - if (cs->socket == INVALID_SOCKET) return NULL; - - if (cs->packet_recv == NULL) { - cs->packet_recv = malloc(sizeof(Packet)); - if (cs->packet_recv == NULL) error("Failed to allocate packet"); - // Set pos to zero! - cs->packet_recv->pos = 0; - cs->packet_recv->size = 0; // Can be ommited, just for safety reasons - } - - p = cs->packet_recv; - - // Read packet size - if (p->pos < sizeof(PacketSize)) { - while (p->pos < sizeof(PacketSize)) { - // Read the size of the packet - res = recv(cs->socket, p->buffer + p->pos, sizeof(PacketSize) - p->pos, 0); - if (res == -1) { - int err = GET_LAST_ERROR(); - if (err != EWOULDBLOCK) { - /* Something went wrong... (104 is connection reset by peer) */ - if (err != 104) DEBUG(net, 0, "recv failed with error %d", err); - *status = CloseConnection(cs); - return NULL; - } - // Connection would block, so stop for now - return NULL; - } - if (res == 0) { - // Client/server has left - *status = CloseConnection(cs); - return NULL; - } - p->pos += res; - } - - p->size = (uint16)p->buffer[0]; - p->size += (uint16)p->buffer[1] << 8; - - if (p->size > SEND_MTU) { - *status = CloseConnection(cs); - return NULL; - } - } - - // Read rest of packet - while (p->pos < p->size) { - res = recv(cs->socket, p->buffer + p->pos, p->size - p->pos, 0); - if (res == -1) { - int err = GET_LAST_ERROR(); - if (err != EWOULDBLOCK) { - /* Something went wrong... (104 is connection reset by peer) */ - if (err != 104) DEBUG(net, 0, "recv failed with error %d", err); - *status = CloseConnection(cs); - return NULL; - } - // Connection would block - return NULL; - } - if (res == 0) { - // Client/server has left - *status = CloseConnection(cs); - return NULL; - } - - p->pos += res; - } - - // We have a complete packet, return it! - p->pos = 2; - p->next = NULL; // Should not be needed, but who knows... - - // Prepare for receiving a new packet - cs->packet_recv = NULL; - - return p; -} - -// Add a command to the local command queue -void NetworkAddCommandQueue(NetworkClientState *cs, CommandPacket *cp) -{ - CommandPacket* new_cp = malloc(sizeof(*new_cp)); - - *new_cp = *cp; - - if (cs->command_queue == NULL) { - cs->command_queue = new_cp; - } else { - CommandPacket *c = cs->command_queue; - while (c->next != NULL) c = c->next; - c->next = new_cp; - } -} - -// Prepare a DoCommand to be send over the network -void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback) -{ - CommandPacket *c = malloc(sizeof(CommandPacket)); - byte temp_callback; - - c->player = _local_player; - c->next = NULL; - c->tile = tile; - c->p1 = p1; - c->p2 = p2; - c->cmd = cmd; - c->callback = 0; - - temp_callback = 0; - - while (temp_callback < _callback_table_count && _callback_table[temp_callback] != callback) - temp_callback++; - if (temp_callback == _callback_table_count) { - DEBUG(net, 0, "Unknown callback. (Pointer: %p) No callback sent", callback); - temp_callback = 0; /* _callback_table[0] == NULL */ - } - - if (_network_server) { - // We are the server, so set the command to be executed next possible frame - c->frame = _frame_counter_max + 1; - } else { - c->frame = 0; // The client can't tell which frame, so just make it 0 - } - - ttd_strlcpy(c->text, (_cmd_text != NULL) ? _cmd_text : "", lengthof(c->text)); - - if (_network_server) { - // If we are the server, we queue the command in our 'special' queue. - // In theory, we could execute the command right away, but then the - // client on the server can do everything 1 tick faster than others. - // So to keep the game fair, we delay the command with 1 tick - // which gives about the same speed as most clients. - NetworkClientState *cs; - - // And we queue it for delivery to the clients - FOR_ALL_CLIENTS(cs) { - if (cs->status > STATUS_AUTH) NetworkAddCommandQueue(cs, c); - } - - // Only the server gets the callback, because clients should not get them - c->callback = temp_callback; - if (_local_command_queue == NULL) { - _local_command_queue = c; - } else { - // Find last packet - CommandPacket *cp = _local_command_queue; - while (cp->next != NULL) cp = cp->next; - cp->next = c; - } - - return; - } - - // Clients send their command to the server and forget all about the packet - c->callback = temp_callback; - SEND_COMMAND(PACKET_CLIENT_COMMAND)(c); -} - -// Execute a DoCommand we received from the network -void NetworkExecuteCommand(CommandPacket *cp) -{ - _current_player = cp->player; - _cmd_text = cp->text; - /* cp->callback is unsigned. so we don't need to do lower bounds checking. */ - if (cp->callback > _callback_table_count) { - DEBUG(net, 0, "Received out-of-bounds callback (%d)", cp->callback); - cp->callback = 0; - } - DoCommandP(cp->tile, cp->p1, cp->p2, _callback_table[cp->callback], cp->cmd | CMD_NETWORK_COMMAND); -} - -#endif /* ENABLE_NETWORK */ |