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+/* $Id$ */
+
+#ifndef NETWORK_CORE_CONFIG_H
+#define NETWORK_CORE_CONFIG_H
+
+#ifdef ENABLE_NETWORK
+
+/** DNS hostname of the masterserver */
+#define NETWORK_MASTER_SERVER_HOST "master.openttd.org"
+/** Message sent to the masterserver to 'identify' this client as OpenTTD */
+#define NETWORK_MASTER_SERVER_WELCOME_MESSAGE "OpenTTDRegister"
+
+enum {
+ NETWORK_MASTER_SERVER_PORT = 3978, ///< The default port of the master server (UDP)
+ NETWORK_DEFAULT_PORT = 3979, ///< The default port of the game server (TCP & UDP)
+
+ SEND_MTU = 1460, ///< Number of bytes we can pack in a single packet
+
+ NETWORK_GAME_INFO_VERSION = 4, ///< What version of game-info do we use?
+ NETWORK_COMPANY_INFO_VERSION = 4, ///< What version of company info is this?
+ NETWORK_MASTER_SERVER_VERSION = 1, ///< What version of master-server-protocol do we use?
+
+ NETWORK_NAME_LENGTH = 80, ///< The maximum length of the server name and map name, in bytes including '\0'
+ NETWORK_HOSTNAME_LENGTH = 80, ///< The maximum length of the host name, in bytes including '\0'
+ NETWORK_REVISION_LENGTH = 15, ///< The maximum length of the revision, in bytes including '\0'
+ NETWORK_PASSWORD_LENGTH = 20, ///< The maximum length of the password, in bytes including '\0'
+ NETWORK_PLAYERS_LENGTH = 200, ///< The maximum length for the list of players that controls a company, in bytes including '\0'
+ NETWORK_CLIENT_NAME_LENGTH = 25, ///< The maximum length of a player, in bytes including '\0'
+ NETWORK_RCONCOMMAND_LENGTH = 500, ///< The maximum length of a rconsole command, in bytes including '\0'
+
+ NETWORK_GRF_NAME_LENGTH = 80, ///< Maximum length of the name of a GRF
+ /**
+ * Maximum number of GRFs that can be sent.
+ * This value is related to number of handles (files) OpenTTD can open.
+ * This is currently 64 and about 10 are currently used when OpenTTD loads
+ * without any NewGRFs. Therefore one can only load about 55 NewGRFs, so
+ * this is not a limit, but rather a way to easily check whether the limit
+ * imposed by the handle count is reached. Secondly it isn't possible to
+ * send much more GRF IDs + MD5sums in the PACKET_UDP_SERVER_RESPONSE, due
+ * to the limited size of UDP packets.
+ */
+ NETWORK_MAX_GRF_COUNT = 55,
+
+ NETWORK_NUM_LANGUAGES = 4, ///< Number of known languages (to the network protocol) + 1 for 'any'.
+};
+
+#endif /* ENABLE_NETWORK */
+
+#endif /* NETWORK_CORE_CONFIG_H */