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-rw-r--r--network.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/network.h b/network.h
index 23b708802..e104d55bd 100644
--- a/network.h
+++ b/network.h
@@ -194,6 +194,8 @@ NetworkGameList *NetworkQueryServer(const byte* host, unsigned short port, bool
// Those variables must always be registered!
#define MAX_SAVED_SERVERS 10
VARDEF char *_network_host_list[MAX_SAVED_SERVERS];
+#define MAX_BANS 25
+VARDEF char *_network_ban_list[MAX_BANS];
VARDEF bool _networking;
VARDEF bool _network_available; // is network mode available?
VARDEF bool _network_server; // network-server is active