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Diffstat (limited to 'network.c')
-rw-r--r--network.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/network.c b/network.c
index 45c68e54c..6d63bff53 100644
--- a/network.c
+++ b/network.c
@@ -191,7 +191,7 @@ typedef struct FutureSeeds {
// remember some future seeds that the server sent to us.
static FutureSeeds _future_seed[8];
-static int _num_future_seed;
+static uint _num_future_seed;
static SOCKET _listensocket; // tcp socket
@@ -683,7 +683,7 @@ static bool ReadPackets(ClientState *cs)
}
}
- assert(size>=0 && size < sizeof(cs->buf));
+ assert(size < sizeof(cs->buf));
memcpy(cs->buf, network_buffer + pos, size);
}
@@ -1307,7 +1307,7 @@ void NetworkUDPSend(bool client, struct sockaddr_in recv,struct UDPPacket packet
}
-bool NetworkUDPSearchGame(byte ** _network_detected_serverip, unsigned short * _network_detected_serverport) {
+bool NetworkUDPSearchGame(const byte ** _network_detected_serverip, unsigned short * _network_detected_serverport) {
struct UDPPacket packet;
int timeout=3000;
@@ -1336,7 +1336,7 @@ bool NetworkUDPSearchGame(byte ** _network_detected_serverip, unsigned short * _
}
- return (_network_detected_serverport>0);
+ return (*_network_detected_serverport>0);
}
@@ -1478,11 +1478,11 @@ DEBUG(misc,3) ("[NET][Core] shutdown()");
/* *************************************************** */
-bool NetworkCoreConnectGame(byte* b, unsigned short port)
+bool NetworkCoreConnectGame(const byte* b, unsigned short port)
{
if (!_network_available) return false;
- if (strcmp((char *) b,"auto")==0) {
+ if (strcmp(b,"auto")==0) {
// do autodetect
NetworkUDPSearchGame(&b, &port);
}