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-rw-r--r--network.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/network.c b/network.c
index 91b99480e..3dcff1b30 100644
--- a/network.c
+++ b/network.c
@@ -925,7 +925,7 @@ static void NetworkInitGameInfo(void)
_network_game_info.map_height = MapSizeY();
_network_game_info.map_set = _opt.landscape;
- _network_game_info.use_password = (_network_server_password[0] == '\0') ? 0 : 1;
+ _network_game_info.use_password = (_network_server_password[0] != '\0');
// We use _network_client_info[MAX_CLIENT_INFO - 1] to store the server-data in it
// The index is NETWORK_SERVER_INDEX ( = 1)