diff options
Diffstat (limited to 'network.c')
-rw-r--r-- | network.c | 56 |
1 files changed, 28 insertions, 28 deletions
@@ -208,13 +208,13 @@ static void NetworkError(StringID error_string) static void ClientStartError(const char *error) { - DEBUG(net, 0)("[NET] Client could not start network: %s",error); + DEBUG(net, 0, "[client] could not start network: %s",error); NetworkError(STR_NETWORK_ERR_CLIENT_START); } static void ServerStartError(const char *error) { - DEBUG(net, 0)("[NET] Server could not start network: %s",error); + DEBUG(net, 0, "[server] could not start network: %s",error); NetworkError(STR_NETWORK_ERR_SERVER_START); } @@ -347,13 +347,13 @@ static void NetworkFindIPs(void) _broadcast_list[0] = 0; if (sock < 0) { - DEBUG(net, 0)("Error creating socket!"); + DEBUG(net, 0, "[core] error creating socket"); return; } output_length = _netstat(sock, &output_pointer, 1); if (output_length < 0) { - DEBUG(net, 0)("Error running _netstat!"); + DEBUG(net, 0, "[core] error running _netstat"); return; } @@ -484,10 +484,10 @@ static void NetworkFindIPs(void) _broadcast_list[i] = 0; - DEBUG(net, 3)("Detected broadcast addresses:"); + DEBUG(net, 3, "Detected broadcast addresses:"); // Now display to the debug all the detected ips for (i = 0; _broadcast_list[i] != 0; i++) { - DEBUG(net, 3)(" %d) %s", i, inet_ntoa(*(struct in_addr *)&_broadcast_list[i]));//inet_ntoa(inaddr)); + DEBUG(net, 3, "%d) %s", i, inet_ntoa(*(struct in_addr *)&_broadcast_list[i]));//inet_ntoa(inaddr)); } } @@ -503,10 +503,10 @@ unsigned long NetworkResolveHost(const char *hostname) if (ip == INADDR_NONE) { struct hostent *he = gethostbyname(hostname); if (he == NULL) { - DEBUG(net, 0) ("[NET] Cannot resolve %s", hostname); + DEBUG(net, 0, "Cannot resolve '%s'", hostname); } else { struct in_addr addr = *(struct in_addr *)he->h_addr_list[0]; - DEBUG(net, 1) ("[NET] Resolved %s to %s", hostname, inet_ntoa(addr)); + DEBUG(net, 1, "Resolved '%s' to %s", hostname, inet_ntoa(addr)); ip = addr.s_addr; } } @@ -585,7 +585,7 @@ void NetworkCloseClient(NetworkClientState *cs) return; } - DEBUG(net, 1) ("[NET] Closed client connection"); + DEBUG(net, 1, "Closed client connection %d", cs->index); if (!cs->has_quit && _network_server && cs->status > STATUS_INACTIVE) { // We did not receive a leave message from this client... @@ -666,7 +666,7 @@ static bool NetworkConnect(const char *hostname, int port) SOCKET s; struct sockaddr_in sin; - DEBUG(net, 1) ("[NET] Connecting to %s %d", hostname, port); + DEBUG(net, 1, "Connecting to %s %d", hostname, port); s = socket(AF_INET, SOCK_STREAM, 0); if (s == INVALID_SOCKET) { @@ -674,7 +674,7 @@ static bool NetworkConnect(const char *hostname, int port) return false; } - if (!SetNoDelay(s)) DEBUG(net, 1)("[NET] Setting TCP_NODELAY failed"); + if (!SetNoDelay(s)) DEBUG(net, 1, "Setting TCP_NODELAY failed"); sin.sin_family = AF_INET; sin.sin_addr.s_addr = NetworkResolveHost(hostname); @@ -684,7 +684,7 @@ static bool NetworkConnect(const char *hostname, int port) /* We failed to connect for which reason what so ever */ if (connect(s, (struct sockaddr*) &sin, sizeof(sin)) != 0) return false; - if (!SetNonBlocking(s)) DEBUG(net, 0)("[NET] Setting non-blocking failed"); // XXX should this be an error? + if (!SetNonBlocking(s)) DEBUG(net, 0, "Setting non-blocking mode failed"); // XXX should this be an error? // in client mode, only the first client field is used. it's pointing to the server. NetworkAllocClient(s); @@ -712,7 +712,7 @@ static void NetworkAcceptClients(void) SetNonBlocking(s); // XXX error handling? - DEBUG(net, 1) ("[NET] Client connected from %s on frame %d", inet_ntoa(sin.sin_addr), _frame_counter); + DEBUG(net, 1, "Client connected from %s on frame %d", inet_ntoa(sin.sin_addr), _frame_counter); SetNoDelay(s); // XXX error handling? @@ -724,7 +724,7 @@ static void NetworkAcceptClients(void) if (sin.sin_addr.s_addr == inet_addr(_network_ban_list[i])) { Packet *p = NetworkSend_Init(PACKET_SERVER_BANNED); - DEBUG(net, 1)("[NET] Banned ip tried to join (%s), refused", _network_ban_list[i]); + DEBUG(net, 1, "Banned ip tried to join (%s), refused", _network_ban_list[i]); p->buffer[0] = p->size & 0xFF; p->buffer[1] = p->size >> 8; @@ -773,7 +773,7 @@ static bool NetworkListen(void) SOCKET ls; struct sockaddr_in sin; - DEBUG(net, 1) ("[NET] Listening on %s:%d", _network_server_bind_ip_host, _network_server_port); + DEBUG(net, 1, "Listening on %s:%d", _network_server_bind_ip_host, _network_server_port); ls = socket(AF_INET, SOCK_STREAM, 0); if (ls == INVALID_SOCKET) { @@ -790,7 +790,7 @@ static bool NetworkListen(void) } } - if (!SetNonBlocking(ls)) DEBUG(net, 0)("[NET] Setting non-blocking failed"); // XXX should this be an error? + if (!SetNonBlocking(ls)) DEBUG(net, 0, "Setting non-blocking mode failed"); // XXX should this be an error? sin.sin_family = AF_INET; sin.sin_addr.s_addr = _network_server_bind_ip; @@ -828,7 +828,7 @@ static void NetworkClose(void) // We are a server, also close the listensocket closesocket(_listensocket); _listensocket = INVALID_SOCKET; - DEBUG(net, 1) ("[NET] Closed listener"); + DEBUG(net, 1, "Closed listener"); NetworkUDPClose(); } } @@ -1193,7 +1193,7 @@ static void NetworkHandleLocalQueue(void) if (_frame_counter > cp->frame) { // If we reach here, it means for whatever reason, we've already executed // past the command we need to execute. - DEBUG(net, 0)("[NET] Trying to execute a packet in the past!"); + DEBUG(net, 0, "Trying to execute a packet in the past!"); assert(0); } @@ -1230,7 +1230,7 @@ static bool NetworkDoClientLoop(void) if (_sync_seed_1 != _random_seeds[0][0]) { #endif NetworkError(STR_NETWORK_ERR_DESYNC); - DEBUG(net, 0)("[NET] Sync error detected!"); + DEBUG(net, 0, "Sync error detected!"); NetworkClientError(NETWORK_RECV_STATUS_DESYNC, DEREF_CLIENT(0)); return false; } @@ -1245,7 +1245,7 @@ static bool NetworkDoClientLoop(void) _sync_frame = 0; } else if (_sync_frame < _frame_counter) { - DEBUG(net, 1)("[NET] Missed frame for sync-test (%d / %d)", _sync_frame, _frame_counter); + DEBUG(net, 1, "Missed frame for sync-test (%d / %d)", _sync_frame, _frame_counter); _sync_frame = 0; } } @@ -1339,17 +1339,17 @@ static void NetworkGenerateUniqueId(void) // This tries to launch the network for a given OS void NetworkStartUp(void) { - DEBUG(net, 3) ("[NET][Core] Starting network..."); + DEBUG(net, 3, "[core] starting network..."); #if defined(__MORPHOS__) || defined(__AMIGA__) /* * IMPORTANT NOTE: SocketBase needs to be initialized before we use _any_ * network related function, else: crash. */ - DEBUG(misc,3) ("[NET][Core] Loading bsd socket library"); + DEBUG(net, 3, "[core] loading bsd socket library"); SocketBase = OpenLibrary("bsdsocket.library", 4); if (SocketBase == NULL) { - DEBUG(net, 0) ("[NET][Core] Error: couldn't open bsdsocket.library version 4. Network not available."); + DEBUG(net, 0, "[core] can't open bsdsocket.library version 4, network unavailable"); _network_available = false; return; } @@ -1364,7 +1364,7 @@ void NetworkStartUp(void) TimerBase = TimerRequest->tr_node.io_Device; if (TimerBase == NULL) { // free ressources... - DEBUG(net, 0) ("[NET][Core] Error: couldn't initialize timer. Network not available."); + DEBUG(net, 0, "[core] can't initialize timer, network unavailable"); _network_available = false; return; } @@ -1404,9 +1404,9 @@ void NetworkStartUp(void) #if defined(WIN32) { WSADATA wsa; - DEBUG(net, 3) ("[NET][Core] Loading windows socket library"); + DEBUG(net, 3, "[core] loading windows socket library"); if (WSAStartup(MAKEWORD(2,0), &wsa) != 0) { - DEBUG(net, 0) ("[NET][Core] Error: WSAStartup failed. Network not available."); + DEBUG(net, 0, "[core] WSAStartup failed, network unavailable"); _network_available = false; return; } @@ -1414,7 +1414,7 @@ void NetworkStartUp(void) #endif // WIN32 NetworkInitialize(); - DEBUG(net, 3) ("[NET][Core] Network online. Multiplayer available."); + DEBUG(net, 3, "[core] network online, multiplayer available"); NetworkFindIPs(); } @@ -1424,7 +1424,7 @@ void NetworkShutDown(void) NetworkDisconnect(); NetworkUDPClose(); - DEBUG(net, 3) ("[NET][Core] Shutting down the network."); + DEBUG(net, 3, "[core] shutting down network"); _network_available = false; |