diff options
Diffstat (limited to 'network.c')
-rw-r--r-- | network.c | 34 |
1 files changed, 4 insertions, 30 deletions
@@ -202,8 +202,6 @@ static int _num_clients; // keep a history of the 16 most recent seeds to be able to capture out of sync errors. static uint32 _my_seed_list[16][2]; static bool _network_ready_sent; -static uint16 _network_ready_ahead = 1; -static uint16 _network_client_timeout; static uint32 _frame_fsync_last; typedef struct FutureSeeds { @@ -1348,28 +1346,6 @@ void NetworkStartSync(bool fcreset) memset(_my_seed_list, 0, sizeof(_my_seed_list)); } -// ********************************* // -// * Network Core Console Commands * // -// ********************************* // - -static _iconsole_var * NetworkConsoleCmdConnect(byte argc, byte* argv[], byte argt[]) -{ - if (argc<2) return NULL; - - if (argc == 2) { - IConsolePrintF(_iconsole_color_default, "connecting to %s",argv[1]); - NetworkCoreConnectGame(argv[1],_network_server_port); - } else if (argc == 3) { - IConsolePrintF(_iconsole_color_default, "connecting to %s on port %s",argv[1],argv[2]); - NetworkCoreConnectGame(argv[1],atoi(argv[2])); - } else if (argc == 4) { - IConsolePrintF(_iconsole_color_default, "connecting to %s on port %s as player %s",argv[1],argv[2],argv[3]); - _network_playas = atoi(argv[3]); - NetworkCoreConnectGame(argv[1],atoi(argv[2])); - } - return NULL; -} - // ************************** // // * UDP Network Extensions * // // ************************** // @@ -1587,8 +1563,9 @@ void NetworkIPListInit() void NetworkCoreInit() { DEBUG(net, 3) ("[NET][Core] init()"); - _network_available=true; - _network_client_timeout=300; + _network_available = true; + _network_client_timeout = 300; + _network_ready_ahead = 1; // [win32] winsock startup @@ -1644,10 +1621,6 @@ void NetworkCoreInit() DEBUG(net, 3) ("[NET][Core] OK: multiplayer available"); // initiate network ip list NetworkIPListInit(); - IConsoleCmdRegister("connect",NetworkConsoleCmdConnect); - IConsoleVarRegister("net_client_timeout",&_network_client_timeout,ICONSOLE_VAR_UINT16); - IConsoleVarRegister("net_ready_ahead",&_network_ready_ahead,ICONSOLE_VAR_UINT16); - IConsoleVarRegister("net_sync_freq",&_network_sync_freq,ICONSOLE_VAR_UINT16); } else DEBUG(net, 3) ("[NET][Core] FAILED: multiplayer not available"); } @@ -1938,6 +1911,7 @@ void NetworkGameListFromLAN() {}; void NetworkGameListFromInternet() {}; void NetworkGameFillDefaults() {}; NetworkGameList * NetworkGameListItem(uint16 index) {return NULL;}; +bool NetworkCoreConnectGameStruct(NetworkGameList * item) {return false;}; void NetworkGameChangeDate(uint16 newdate) {}; #endif |