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-rw-r--r--misc_gui.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/misc_gui.c b/misc_gui.c
index 71dc6ff1f..356e9cb7c 100644
--- a/misc_gui.c
+++ b/misc_gui.c
@@ -1246,7 +1246,7 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e)
}
GfxFillRect(w->widget[6].left + 1, w->widget[6].top + 1, w->widget[6].right, w->widget[6].bottom, 0xD7);
- DoDrawString(_savegame_sort_order & 1 ? "\xAA" : "\xA0", _savegame_sort_order <= 1 ? w->widget[3].right - 9 : w->widget[2].right - 9, 15, 0x10);
+ DoDrawString(_savegame_sort_order & 1 ? DOWNARROW : UPARROW, _savegame_sort_order <= 1 ? w->widget[3].right - 9 : w->widget[2].right - 9, 15, 0x10);
y = w->widget[6].top + 1;
pos = w->vscroll.pos;
@@ -1489,7 +1489,7 @@ static void SelectScenarioWndProc(Window *w, WindowEvent *e) {
SetVScrollCount(w, _fios_num);
DrawWindowWidgets(w);
- DoDrawString(_savegame_sort_order & 1 ? "\xAA" : "\xA0", _savegame_sort_order <= 1 ? w->widget[4].right - 9 : w->widget[3].right - 9, 15, 0x10);
+ DoDrawString(_savegame_sort_order & 1 ? DOWNARROW : UPARROW, _savegame_sort_order <= 1 ? w->widget[4].right - 9 : w->widget[3].right - 9, 15, 0x10);
DrawString(4, 32, STR_4010_GENERATE_RANDOM_NEW_GAME, 9);
y = list_start;