diff options
Diffstat (limited to 'misc.c')
-rw-r--r-- | misc.c | 62 |
1 files changed, 0 insertions, 62 deletions
@@ -19,8 +19,6 @@ #include "table/landscape_const.h" #include "date.h" -extern void StartupEconomy(void); - char _name_array[512][32]; #ifndef MERSENNE_TWISTER @@ -96,19 +94,6 @@ void InitializePlayers(void); static void InitializeCheats(void); void InitializeNPF(void); -void GenerateLandscape(void); -void GenerateClearTile(void); - -void GenerateIndustries(void); -void GenerateUnmovables(void); -bool GenerateTowns(void); - -void StartupPlayers(void); -void StartupDisasters(void); -void GenerateTrees(void); - -void ConvertGroundTilesIntoWaterTiles(void); - void InitializeGame(int mode, uint size_x, uint size_y) { AllocateMap(size_x, size_y); @@ -165,53 +150,6 @@ void InitializeGame(int mode, uint size_x, uint size_y) ResetObjectToPlace(); } -void GenerateWorld(int mode, uint size_x, uint size_y) -{ - // Make sure everything is done via OWNER_NONE - _current_player = OWNER_NONE; - - UpdatePatches(); - - _generating_world = true; - InitializeGame(mode == GW_RANDOM ? 0 : IG_DATE_RESET, size_x, size_y); - SetObjectToPlace(SPR_CURSOR_ZZZ, 0, 0, 0); - - // Must start economy early because of the costs. - StartupEconomy(); - - // Don't generate landscape items when in the scenario editor. - if (mode == GW_EMPTY) { - // empty world in scenario editor - ConvertGroundTilesIntoWaterTiles(); - } else { - GenerateLandscape(); - GenerateClearTile(); - - // only generate towns, tree and industries in newgame mode. - if (mode == GW_NEWGAME) { - GenerateTowns(); - GenerateTrees(); - GenerateIndustries(); - GenerateUnmovables(); - } - } - - // These are probably pointless when inside the scenario editor. - StartupPlayers(); - StartupEngines(); - StartupDisasters(); - _generating_world = false; - - // No need to run the tile loop in the scenario editor. - if (mode != GW_EMPTY) { - uint i; - - for (i = 0; i < 0x500; i++) RunTileLoop(); - } - - ResetObjectToPlace(); -} - void DeleteName(StringID id) { if ((id & 0xF800) == 0x7800) { |