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-rw-r--r--main_gui.c301
1 files changed, 177 insertions, 124 deletions
diff --git a/main_gui.c b/main_gui.c
index 8f0a7f247..5155d8b98 100644
--- a/main_gui.c
+++ b/main_gui.c
@@ -49,8 +49,6 @@ extern void GenerateWorld(int mode, uint log_x, uint log_y);
extern void GenerateIndustries(void);
extern void GenerateTowns(void);
-extern void CcTerraform(bool success, uint tile, uint32 p1, uint32 p2);
-
void HandleOnEditTextCancel(void)
{
switch(_rename_what) {
@@ -1145,6 +1143,15 @@ static void AskResetLandscape(uint mode)
AllocateWindowDescFront(&_ask_reset_landscape_desc, mode);
}
+// TODO - Incorporate into game itself to allow for ingame raising/lowering of
+// larger chunks at the same time OR remove altogether, as we have 'level land' ?
+/**
+ * Raise/Lower a bigger chunk of land at the same time in the editor. When
+ * raising get the lowest point, when lowering the highest point, and set all
+ * tiles in the selection to that height.
+ * @param tile The top-left tile where the terraforming will start
+ * @param mode 1 for raising, 0 for lowering land
+ */
static void CommonRaiseLowerBigLand(uint tile, int mode)
{
int size;
@@ -1152,9 +1159,7 @@ static void CommonRaiseLowerBigLand(uint tile, int mode)
_error_message_2 = mode ? STR_0808_CAN_T_RAISE_LAND_HERE : STR_0809_CAN_T_LOWER_LAND_HERE;
- _generating_world = true;
-
-// tile = TILE_FROM_XY(TileX(tile) * 16 + _tile_fract_coords.x + 8, TileY(tile) * 16 + _tile_fract_coords.y + 8);
+ _generating_world = true; // used to create green terraformed land
if (_terraform_size == 1) {
DoCommandP(tile, 8, (uint32)mode, CcTerraform, CMD_TERRAFORM_LAND | CMD_AUTO | CMD_MSG(_error_message_2));
@@ -1165,7 +1170,7 @@ static void CommonRaiseLowerBigLand(uint tile, int mode)
assert(size != 0);
if (mode != 0) {
/* Raise land */
- h = 15;
+ h = 15; // XXX - max height
BEGIN_TILE_LOOP(tile2, size, size, tile)
h = min(h, TileHeight(tile2));
END_TILE_LOOP(tile2, size, size, tile)
@@ -1197,20 +1202,6 @@ static void PlaceProc_LowerBigLand(uint tile)
CommonRaiseLowerBigLand(tile, 0);
}
-//void CcDemolish(bool success, uint tile, uint32 p1, uint32 p2)
-//{
-// if (success) {
- //SndPlayTileFx(0x10, tile);
- //CreateEffectVehicleAbove(TileX(tile) * 16 + 8, TileY(tile) * 16 + 8, 2, EV_DEMOLISH);
-// }
-//}
-
-//void PlaceProc_Demolish(uint tile)
-//{
-// DoCommandP(tile, 0, 0, CcDemolish, CMD_LANDSCAPE_CLEAR | CMD_MSG(STR_00B5_CAN_T_CLEAR_THIS_AREA));
-//}
-
-
static void PlaceProc_RockyArea(uint tile)
{
if (!IsTileType(tile, MP_CLEAR) && !IsTileType(tile, MP_TREES))
@@ -1244,27 +1235,34 @@ static void PlaceProc_Transmitter(uint tile)
SndPlayTileFx(SND_1F_SPLAT, tile);
}
-static void PlaceProc_Desert(uint tile)
+static void PlaceProc_DesertArea(TileIndex tile)
{
- SetMapExtraBits(tile, GetMapExtraBits(tile) == 1 ? 0 : 1);
+ VpStartPlaceSizing(tile, VPM_X_AND_Y | GUI_PlaceProc_DesertArea);
+}
+
+static void PlaceProc_WaterArea(TileIndex tile)
+{
+ VpStartPlaceSizing(tile, VPM_X_AND_Y | GUI_PlaceProc_WaterArea);
}
static const Widget _scen_edit_land_gen_widgets[] = {
-{ WWT_TEXTBTN, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
-{ WWT_CAPTION, RESIZE_NONE, 7, 11, 153, 0, 13, STR_0223_LAND_GENERATION,STR_018C_WINDOW_TITLE_DRAG_THIS},
-{ WWT_IMGBTN, RESIZE_NONE, 7, 0, 153, 14, 99, 0x0, STR_NULL},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 22, 43, 14, 35, 0x2B6, STR_018F_RAISE_A_CORNER_OF_LAND},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 44, 65, 14, 35, 0x2B7, STR_018E_LOWER_A_CORNER_OF_LAND},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 21, 14, 35, 0x2BF, STR_018D_DEMOLISH_BUILDINGS_ETC},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 125, 135, 43, 54, STR_0224, STR_0228_INCREASE_SIZE_OF_LAND_AREA},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 125, 135, 56, 67, STR_0225, STR_0229_DECREASE_SIZE_OF_LAND_AREA},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 20, 135, 75, 86, STR_0226_RANDOM_LAND, STR_022A_GENERATE_RANDOM_LAND},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 20, 135, 88, 99, STR_0227_RESET_LAND, STR_022B_RESET_LANDSCAPE},
-
-{ WWT_IMGBTN, RESIZE_NONE, 14, 88, 109, 14, 35, 0xFF4, STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 110, 131, 14, 35, 0xFF5, STR_028D_PLACE_LIGHTHOUSE},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 132, 153, 14, 35, 0xFF6, STR_028E_PLACE_TRANSMITTER},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 66, 87, 14, 35, SPR_OPENTTD_BASE+68, STR_LEVEL_LAND_TOOLTIP},
+{ WWT_TEXTBTN, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
+{ WWT_CAPTION, RESIZE_NONE, 7, 11, 169, 0, 13, STR_0223_LAND_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS},
+{ WWT_STICKYBOX, RESIZE_NONE, 7, 170, 181, 0, 13, STR_NULL, STR_STICKY_BUTTON},
+{ WWT_IMGBTN, RESIZE_NONE, 7, 0, 181, 14, 101, STR_NULL, STR_NULL},
+
+{ WWT_IMGBTN, RESIZE_NONE, 14, 2, 23, 14, 35, SPR_IMG_DYNAMITE, STR_018D_DEMOLISH_BUILDINGS_ETC},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 24, 45, 14, 35, SPR_IMG_TERRAFORM_UP, STR_018F_RAISE_A_CORNER_OF_LAND},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 46, 67, 14, 35, SPR_IMG_TERRAFORM_DOWN, STR_018E_LOWER_A_CORNER_OF_LAND},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 68, 89, 14, 35, SPR_IMG_LEVEL_LAND, STR_LEVEL_LAND_TOOLTIP},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 90, 111, 14, 35, SPR_IMG_BUILD_CANAL, STR_CREATE_LAKE},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 112, 134, 14, 35, SPR_IMG_ROCKS, STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 135, 157, 14, 35, SPR_IMG_LIGHTHOUSE_DESERT, STR_NULL}, // XXX - dynamic
+{ WWT_IMGBTN, RESIZE_NONE, 14, 158, 179, 14, 35, SPR_IMG_TRANSMITTER, STR_028E_PLACE_TRANSMITTER},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 139, 149, 43, 54, STR_0224, STR_0228_INCREASE_SIZE_OF_LAND_AREA},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 139, 149, 56, 67, STR_0225, STR_0229_DECREASE_SIZE_OF_LAND_AREA},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 34, 149, 75, 86, STR_0226_RANDOM_LAND, STR_022A_GENERATE_RANDOM_LAND},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 34, 149, 88, 99, STR_0227_RESET_LAND, STR_022B_RESET_LANDSCAPE},
{ WIDGETS_END},
};
@@ -1279,12 +1277,80 @@ static const int8 _multi_terraform_coords[][2] = {
{-28, 0},{-24, -2},{-20, -4},{-16, -6},{-12, -8},{ -8,-10},{ -4,-12},{ 0,-14},{ 4,-12},{ 8,-10},{ 12, -8},{ 16, -6},{ 20, -4},{ 24, -2},{ 28, 0},
};
+// TODO - Merge with terraform_gui.c (move there) after I have cooled down at its braindeadness
+// and changed OnButtonClick to include the widget as well in the function decleration. Post 0.4.0 - Darkvater
+static void EditorTerraformClick_Dynamite(Window *w)
+{
+ HandlePlacePushButton(w, 4, ANIMCURSOR_DEMOLISH, 1, PlaceProc_DemolishArea);
+}
+
+static void EditorTerraformClick_LowerBigLand(Window *w)
+{
+ HandlePlacePushButton(w, 5, ANIMCURSOR_LOWERLAND, 2, PlaceProc_LowerBigLand);
+}
+
+static void EditorTerraformClick_RaiseBigLand(Window *w)
+{
+ HandlePlacePushButton(w, 6, ANIMCURSOR_RAISELAND, 2, PlaceProc_RaiseBigLand);
+}
+
+static void EditorTerraformClick_LevelLand(Window *w)
+{
+ HandlePlacePushButton(w, 7, SPR_CURSOR_LEVEL_LAND, 2, PlaceProc_LevelLand);
+}
+
+static void EditorTerraformClick_WaterArea(Window *w)
+{
+ HandlePlacePushButton(w, 8, SPR_CURSOR_CANAL, 1, PlaceProc_WaterArea);
+}
+
+static void EditorTerraformClick_RockyArea(Window *w)
+{
+ HandlePlacePushButton(w, 9, SPR_CURSOR_ROCKY_AREA, 1, PlaceProc_RockyArea);
+}
+
+static void EditorTerraformClick_DesertLightHouse(Window *w)
+{
+ HandlePlacePushButton(w, 10, SPR_CURSOR_LIGHTHOUSE, 1, (_opt.landscape == LT_DESERT) ? PlaceProc_DesertArea : PlaceProc_LightHouse);
+}
+
+static void EditorTerraformClick_Transmitter(Window *w)
+{
+ HandlePlacePushButton(w, 11, SPR_CURSOR_TRANSMITTER, 1, PlaceProc_Transmitter);
+}
+
+static const uint16 _editor_terraform_keycodes[] = {
+ 'D',
+ 'Q',
+ 'W',
+ 'E',
+ 'R',
+ 'T',
+ 'Y',
+ 'U'
+};
+
+typedef void OnButtonClick(Window *w);
+static OnButtonClick * const _editor_terraform_button_proc[] = {
+ EditorTerraformClick_Dynamite,
+ EditorTerraformClick_LowerBigLand,
+ EditorTerraformClick_RaiseBigLand,
+ EditorTerraformClick_LevelLand,
+ EditorTerraformClick_WaterArea,
+ EditorTerraformClick_RockyArea,
+ EditorTerraformClick_DesertLightHouse,
+ EditorTerraformClick_Transmitter
+};
+
static void ScenEditLandGenWndProc(Window *w, WindowEvent *e)
{
- switch(e->event) {
+ switch (e->event) {
+ case WE_CREATE:
+ // XXX - lighthouse button is widget 10!! Don't forget when changing
+ w->widget[10].tooltips = (_opt.landscape == LT_DESERT) ? STR_028F_DEFINE_DESERT_AREA : STR_028D_PLACE_LIGHTHOUSE;
+ break;
+
case WE_PAINT:
- // XXX - lighthouse button is widget 11!! Don't forget when changing
- w->widget[11].tooltips = (_opt.landscape == LT_DESERT) ? STR_028F_DEFINE_DESERT_AREA : STR_028D_PLACE_LIGHTHOUSE;
DrawWindowWidgets(w);
{
@@ -1293,93 +1359,71 @@ static void ScenEditLandGenWndProc(Window *w, WindowEvent *e)
assert(n != 0);
do {
- DrawSprite(0xFEF, 77 + coords[0], 55 + coords[1]);
+ DrawSprite(SPR_WHITE_POINT, 77 + coords[0], 55 + coords[1]);
coords += 2;
} while (--n);
}
- if (_thd.window_class == WC_SCEN_LAND_GEN && (w->click_state&(1<<3|1<<4))) {
+ if (w->click_state & ( 1 << 5 | 1 << 6)) // change area-size if raise/lower corner is selected
SetTileSelectSize(_terraform_size, _terraform_size);
- }
+
break;
+
+ case WE_KEYPRESS: {
+ int i;
+
+ for (i = 0; i != lengthof(_editor_terraform_keycodes); i++) {
+ if (e->keypress.keycode == _editor_terraform_keycodes[i]) {
+ e->keypress.cont = false;
+ _editor_terraform_button_proc[i](w);
+ break;
+ }
+ }
+ } break;
+
case WE_CLICK:
switch (e->click.widget) {
- case 3: /* raise corner */
- HandlePlacePushButton(w, 3, ANIMCURSOR_RAISELAND, 2, PlaceProc_RaiseBigLand);
+ case 4: case 5: case 6: case 7: case 8: case 9: case 10: case 11:
+ _editor_terraform_button_proc[e->click.widget - 4](w);
break;
- case 4: /* lower corner */
- HandlePlacePushButton(w, 4, ANIMCURSOR_LOWERLAND, 2, PlaceProc_LowerBigLand);
- break;
- case 5: /* demolish */
- HandlePlacePushButton(w, 5, ANIMCURSOR_DEMOLISH, 1, PlaceProc_DemolishArea);
- break;
- {
- int size;
- case 6: /* increase terraform size */
- HandleButtonClick(w, 6);
- size = 1;
- goto terraform_size_common;
- case 7: /* decrease terraform size */
- HandleButtonClick(w, 7);
- size = -1;
-terraform_size_common:;
+ case 12: case 13: { /* Increase/Decrease terraform size */
+ int size = (e->click.widget == 12) ? 1 : -1;
+ HandleButtonClick(w, e->click.widget);
size += _terraform_size;
- if (!IS_INT_INSIDE(size, 1, 8+1))
- return;
+
+ if (!IS_INT_INSIDE(size, 1, 8 + 1)) return;
_terraform_size = size;
+
SndPlayFx(SND_15_BEEP);
SetWindowDirty(w);
- break;
- }
-
- case 8: /* gen random land */
- HandleButtonClick(w, 8);
+ } break;
+ case 14: /* gen random land */
+ HandleButtonClick(w, 14);
AskResetLandscape(0);
break;
-
- case 9: /* reset landscape */
- HandleButtonClick(w,9);
+ case 15: /* reset landscape */
+ HandleButtonClick(w,15);
AskResetLandscape(1);
break;
-
- case 10: /* place rocky areas */
- HandlePlacePushButton(w, 10, 0xFF7, 1, PlaceProc_RockyArea);
- break;
-
- case 11: /* place lighthouse */
- HandlePlacePushButton(w, 11, 0xFF8, 1, _opt.landscape == LT_DESERT ? PlaceProc_Desert : PlaceProc_LightHouse);
- break;
-
- case 12: /* place transmitter */
- HandlePlacePushButton(w, 12, 0xFF9, 1, PlaceProc_Transmitter);
- break;
-
- case 13: /* level Land */
- HandlePlacePushButton(w, 13, SPR_OPENTTD_BASE+69, 2, PlaceProc_LevelLand);
- break;
}
break;
+
case WE_TIMEOUT:
- UnclickSomeWindowButtons(w, ~(1<<3 | 1<<4 | 1<<5 | 1<<10 | 1<<11 | 1<<12));
+ UnclickSomeWindowButtons(w, ~(1<<4 | 1<<5 | 1<<6 | 1<<7 | 1<<8 | 1<<9 | 1<<10 | 1<<11));
break;
case WE_PLACE_OBJ:
_place_proc(e->place.tile);
break;
- case WE_PLACE_DRAG: {
+ case WE_PLACE_DRAG:
VpSelectTilesWithMethod(e->place.pt.x, e->place.pt.y, e->place.userdata & 0xF);
- return;
- }
+ break;
+
case WE_PLACE_MOUSEUP:
if (e->click.pt.x != -1) {
- uint start_tile = e->place.starttile;
- uint end_tile = e->place.tile;
- if (e->place.userdata == VPM_X_AND_Y) {
- DoCommandP(end_tile, start_tile, 0, CcPlaySound10, CMD_CLEAR_AREA | CMD_MSG(STR_00B5_CAN_T_CLEAR_THIS_AREA));
- } else if (e->place.userdata == (VPM_X_AND_Y | (2<<4))) {
- DoCommandP(end_tile, start_tile, 0, CcPlaySound10, CMD_LEVEL_LAND | CMD_AUTO);
- }
+ if ((e->place.userdata & 0xF) == VPM_X_AND_Y) // dragged actions
+ GUIPlaceProcDragXY(e);
}
- break;
+ break;
case WE_ABORT_PLACE_OBJ:
w->click_state = 0;
@@ -1389,19 +1433,24 @@ terraform_size_common:;
}
static const WindowDesc _scen_edit_land_gen_desc = {
- -1,-1, 154, 100,
+ -1,-1, 182, 102,
WC_SCEN_LAND_GEN,0,
- WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
_scen_edit_land_gen_widgets,
ScenEditLandGenWndProc,
};
+static inline void ShowEditorTerraformToolBar(void)
+{
+ AllocateWindowDescFront(&_scen_edit_land_gen_desc, 0);
+}
+
static void ToolbarScenGenLand(Window *w)
{
HandleButtonClick(w, 11);
SndPlayFx(SND_15_BEEP);
- AllocateWindowDescFront(&_scen_edit_land_gen_desc, 0);
+ ShowEditorTerraformToolBar();
}
void CcBuildTown(bool success, uint tile, uint32 p1, uint32 p2)
@@ -1419,15 +1468,16 @@ static void PlaceProc_Town(uint tile)
static const Widget _scen_edit_town_gen_widgets[] = {
-{ WWT_TEXTBTN, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
-{ WWT_CAPTION, RESIZE_NONE, 7, 11, 159, 0, 13, STR_0233_TOWN_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS},
-{ WWT_IMGBTN, RESIZE_NONE, 7, 0, 159, 14, 81, 0x0, STR_NULL},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 16, 27, STR_0234_NEW_TOWN, STR_0235_CONSTRUCT_NEW_TOWN},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 29, 40, STR_023D_RANDOM_TOWN, STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 42, 53, STR_MANY_RANDOM_TOWNS, STR_RANDOM_TOWNS_TIP},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 53, 68, 79, STR_02A1_SMALL, STR_02A4_SELECT_TOWN_SIZE},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 54, 105, 68, 79, STR_02A2_MEDIUM, STR_02A4_SELECT_TOWN_SIZE},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 106, 157, 68, 79, STR_02A3_LARGE, STR_02A4_SELECT_TOWN_SIZE},
+{ WWT_TEXTBTN, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
+{ WWT_CAPTION, RESIZE_NONE, 7, 11, 147, 0, 13, STR_0233_TOWN_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS},
+{ WWT_STICKYBOX, RESIZE_NONE, 7, 148, 159, 0, 13, 0x0, STR_STICKY_BUTTON},
+{ WWT_IMGBTN, RESIZE_NONE, 7, 0, 159, 14, 81, 0x0, STR_NULL},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 16, 27, STR_0234_NEW_TOWN, STR_0235_CONSTRUCT_NEW_TOWN},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 29, 40, STR_023D_RANDOM_TOWN, STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 42, 53, STR_MANY_RANDOM_TOWNS, STR_RANDOM_TOWNS_TIP},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 53, 68, 79, STR_02A1_SMALL, STR_02A4_SELECT_TOWN_SIZE},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 54, 105, 68, 79, STR_02A2_MEDIUM, STR_02A4_SELECT_TOWN_SIZE},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 106, 157, 68, 79, STR_02A3_LARGE, STR_02A4_SELECT_TOWN_SIZE},
{ WIDGETS_END},
};
@@ -1435,20 +1485,20 @@ static void ScenEditTownGenWndProc(Window *w, WindowEvent *e)
{
switch(e->event) {
case WE_PAINT:
- w->click_state = (w->click_state & ~(1<<6 | 1<<7 | 1<<8) ) | (1 << (_new_town_size + 6));
+ w->click_state = (w->click_state & ~(1<<7 | 1<<8 | 1<<9) ) | (1 << (_new_town_size + 7));
DrawWindowWidgets(w);
DrawStringCentered(80, 56, STR_02A5_TOWN_SIZE, 0);
break;
case WE_CLICK:
- switch(e->click.widget) {
- case 3: /* new town */
- HandlePlacePushButton(w, 3, 0xFF0, 1, PlaceProc_Town);
+ switch (e->click.widget) {
+ case 4: /* new town */
+ HandlePlacePushButton(w, 4, SPR_CURSOR_TOWN, 1, PlaceProc_Town);
break;
- case 4: {/* random town */
+ case 5: {/* random town */
Town *t;
- HandleButtonClick(w, 4);
+ HandleButtonClick(w, 5);
_generating_world = true;
t = CreateRandomTown(20);
_generating_world = false;
@@ -1456,8 +1506,8 @@ static void ScenEditTownGenWndProc(Window *w, WindowEvent *e)
ScrollMainWindowToTile(t->xy);
break;
}
- case 5: {/* many random towns */
- HandleButtonClick(w, 5);
+ case 6: {/* many random towns */
+ HandleButtonClick(w, 6);
_generating_world = true;
_game_mode = GM_NORMAL; // little hack to avoid towns of the same size
GenerateTowns();
@@ -1466,15 +1516,15 @@ static void ScenEditTownGenWndProc(Window *w, WindowEvent *e)
break;
}
- case 6: case 7: case 8:
- _new_town_size = e->click.widget - 6;
+ case 7: case 8: case 9:
+ _new_town_size = e->click.widget - 7;
SetWindowDirty(w);
break;
}
break;
case WE_TIMEOUT:
- UnclickSomeWindowButtons(w, 1<<4 | 1<<5);
+ UnclickSomeWindowButtons(w, 1<<5 | 1<<6);
break;
case WE_PLACE_OBJ:
_place_proc(e->place.tile);
@@ -1489,7 +1539,7 @@ static void ScenEditTownGenWndProc(Window *w, WindowEvent *e)
static const WindowDesc _scen_edit_town_gen_desc = {
-1,-1, 160, 82,
WC_SCEN_TOWN_GEN,0,
- WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
_scen_edit_town_gen_widgets,
ScenEditTownGenWndProc,
};
@@ -2308,7 +2358,10 @@ static void MainWindowWndProc(Window *w, WindowEvent *e) {
break;
case 'L':
- ShowTerraformToolbar();
+ if (_game_mode == GM_EDITOR) {
+ ShowEditorTerraformToolBar();
+ } else
+ ShowTerraformToolbar();
break;
case 'X':