diff options
Diffstat (limited to 'main_gui.c')
-rw-r--r-- | main_gui.c | 301 |
1 files changed, 177 insertions, 124 deletions
diff --git a/main_gui.c b/main_gui.c index 8f0a7f247..5155d8b98 100644 --- a/main_gui.c +++ b/main_gui.c @@ -49,8 +49,6 @@ extern void GenerateWorld(int mode, uint log_x, uint log_y); extern void GenerateIndustries(void); extern void GenerateTowns(void); -extern void CcTerraform(bool success, uint tile, uint32 p1, uint32 p2); - void HandleOnEditTextCancel(void) { switch(_rename_what) { @@ -1145,6 +1143,15 @@ static void AskResetLandscape(uint mode) AllocateWindowDescFront(&_ask_reset_landscape_desc, mode); } +// TODO - Incorporate into game itself to allow for ingame raising/lowering of +// larger chunks at the same time OR remove altogether, as we have 'level land' ? +/** + * Raise/Lower a bigger chunk of land at the same time in the editor. When + * raising get the lowest point, when lowering the highest point, and set all + * tiles in the selection to that height. + * @param tile The top-left tile where the terraforming will start + * @param mode 1 for raising, 0 for lowering land + */ static void CommonRaiseLowerBigLand(uint tile, int mode) { int size; @@ -1152,9 +1159,7 @@ static void CommonRaiseLowerBigLand(uint tile, int mode) _error_message_2 = mode ? STR_0808_CAN_T_RAISE_LAND_HERE : STR_0809_CAN_T_LOWER_LAND_HERE; - _generating_world = true; - -// tile = TILE_FROM_XY(TileX(tile) * 16 + _tile_fract_coords.x + 8, TileY(tile) * 16 + _tile_fract_coords.y + 8); + _generating_world = true; // used to create green terraformed land if (_terraform_size == 1) { DoCommandP(tile, 8, (uint32)mode, CcTerraform, CMD_TERRAFORM_LAND | CMD_AUTO | CMD_MSG(_error_message_2)); @@ -1165,7 +1170,7 @@ static void CommonRaiseLowerBigLand(uint tile, int mode) assert(size != 0); if (mode != 0) { /* Raise land */ - h = 15; + h = 15; // XXX - max height BEGIN_TILE_LOOP(tile2, size, size, tile) h = min(h, TileHeight(tile2)); END_TILE_LOOP(tile2, size, size, tile) @@ -1197,20 +1202,6 @@ static void PlaceProc_LowerBigLand(uint tile) CommonRaiseLowerBigLand(tile, 0); } -//void CcDemolish(bool success, uint tile, uint32 p1, uint32 p2) -//{ -// if (success) { - //SndPlayTileFx(0x10, tile); - //CreateEffectVehicleAbove(TileX(tile) * 16 + 8, TileY(tile) * 16 + 8, 2, EV_DEMOLISH); -// } -//} - -//void PlaceProc_Demolish(uint tile) -//{ -// DoCommandP(tile, 0, 0, CcDemolish, CMD_LANDSCAPE_CLEAR | CMD_MSG(STR_00B5_CAN_T_CLEAR_THIS_AREA)); -//} - - static void PlaceProc_RockyArea(uint tile) { if (!IsTileType(tile, MP_CLEAR) && !IsTileType(tile, MP_TREES)) @@ -1244,27 +1235,34 @@ static void PlaceProc_Transmitter(uint tile) SndPlayTileFx(SND_1F_SPLAT, tile); } -static void PlaceProc_Desert(uint tile) +static void PlaceProc_DesertArea(TileIndex tile) { - SetMapExtraBits(tile, GetMapExtraBits(tile) == 1 ? 0 : 1); + VpStartPlaceSizing(tile, VPM_X_AND_Y | GUI_PlaceProc_DesertArea); +} + +static void PlaceProc_WaterArea(TileIndex tile) +{ + VpStartPlaceSizing(tile, VPM_X_AND_Y | GUI_PlaceProc_WaterArea); } static const Widget _scen_edit_land_gen_widgets[] = { -{ WWT_TEXTBTN, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, -{ WWT_CAPTION, RESIZE_NONE, 7, 11, 153, 0, 13, STR_0223_LAND_GENERATION,STR_018C_WINDOW_TITLE_DRAG_THIS}, -{ WWT_IMGBTN, RESIZE_NONE, 7, 0, 153, 14, 99, 0x0, STR_NULL}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 22, 43, 14, 35, 0x2B6, STR_018F_RAISE_A_CORNER_OF_LAND}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 44, 65, 14, 35, 0x2B7, STR_018E_LOWER_A_CORNER_OF_LAND}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 21, 14, 35, 0x2BF, STR_018D_DEMOLISH_BUILDINGS_ETC}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 125, 135, 43, 54, STR_0224, STR_0228_INCREASE_SIZE_OF_LAND_AREA}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 125, 135, 56, 67, STR_0225, STR_0229_DECREASE_SIZE_OF_LAND_AREA}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 20, 135, 75, 86, STR_0226_RANDOM_LAND, STR_022A_GENERATE_RANDOM_LAND}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 20, 135, 88, 99, STR_0227_RESET_LAND, STR_022B_RESET_LANDSCAPE}, - -{ WWT_IMGBTN, RESIZE_NONE, 14, 88, 109, 14, 35, 0xFF4, STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 110, 131, 14, 35, 0xFF5, STR_028D_PLACE_LIGHTHOUSE}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 132, 153, 14, 35, 0xFF6, STR_028E_PLACE_TRANSMITTER}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 66, 87, 14, 35, SPR_OPENTTD_BASE+68, STR_LEVEL_LAND_TOOLTIP}, +{ WWT_TEXTBTN, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, +{ WWT_CAPTION, RESIZE_NONE, 7, 11, 169, 0, 13, STR_0223_LAND_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS}, +{ WWT_STICKYBOX, RESIZE_NONE, 7, 170, 181, 0, 13, STR_NULL, STR_STICKY_BUTTON}, +{ WWT_IMGBTN, RESIZE_NONE, 7, 0, 181, 14, 101, STR_NULL, STR_NULL}, + +{ WWT_IMGBTN, RESIZE_NONE, 14, 2, 23, 14, 35, SPR_IMG_DYNAMITE, STR_018D_DEMOLISH_BUILDINGS_ETC}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 24, 45, 14, 35, SPR_IMG_TERRAFORM_UP, STR_018F_RAISE_A_CORNER_OF_LAND}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 46, 67, 14, 35, SPR_IMG_TERRAFORM_DOWN, STR_018E_LOWER_A_CORNER_OF_LAND}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 68, 89, 14, 35, SPR_IMG_LEVEL_LAND, STR_LEVEL_LAND_TOOLTIP}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 90, 111, 14, 35, SPR_IMG_BUILD_CANAL, STR_CREATE_LAKE}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 112, 134, 14, 35, SPR_IMG_ROCKS, STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 135, 157, 14, 35, SPR_IMG_LIGHTHOUSE_DESERT, STR_NULL}, // XXX - dynamic +{ WWT_IMGBTN, RESIZE_NONE, 14, 158, 179, 14, 35, SPR_IMG_TRANSMITTER, STR_028E_PLACE_TRANSMITTER}, +{ WWT_TEXTBTN, RESIZE_NONE, 14, 139, 149, 43, 54, STR_0224, STR_0228_INCREASE_SIZE_OF_LAND_AREA}, +{ WWT_TEXTBTN, RESIZE_NONE, 14, 139, 149, 56, 67, STR_0225, STR_0229_DECREASE_SIZE_OF_LAND_AREA}, +{ WWT_TEXTBTN, RESIZE_NONE, 14, 34, 149, 75, 86, STR_0226_RANDOM_LAND, STR_022A_GENERATE_RANDOM_LAND}, +{ WWT_TEXTBTN, RESIZE_NONE, 14, 34, 149, 88, 99, STR_0227_RESET_LAND, STR_022B_RESET_LANDSCAPE}, { WIDGETS_END}, }; @@ -1279,12 +1277,80 @@ static const int8 _multi_terraform_coords[][2] = { {-28, 0},{-24, -2},{-20, -4},{-16, -6},{-12, -8},{ -8,-10},{ -4,-12},{ 0,-14},{ 4,-12},{ 8,-10},{ 12, -8},{ 16, -6},{ 20, -4},{ 24, -2},{ 28, 0}, }; +// TODO - Merge with terraform_gui.c (move there) after I have cooled down at its braindeadness +// and changed OnButtonClick to include the widget as well in the function decleration. Post 0.4.0 - Darkvater +static void EditorTerraformClick_Dynamite(Window *w) +{ + HandlePlacePushButton(w, 4, ANIMCURSOR_DEMOLISH, 1, PlaceProc_DemolishArea); +} + +static void EditorTerraformClick_LowerBigLand(Window *w) +{ + HandlePlacePushButton(w, 5, ANIMCURSOR_LOWERLAND, 2, PlaceProc_LowerBigLand); +} + +static void EditorTerraformClick_RaiseBigLand(Window *w) +{ + HandlePlacePushButton(w, 6, ANIMCURSOR_RAISELAND, 2, PlaceProc_RaiseBigLand); +} + +static void EditorTerraformClick_LevelLand(Window *w) +{ + HandlePlacePushButton(w, 7, SPR_CURSOR_LEVEL_LAND, 2, PlaceProc_LevelLand); +} + +static void EditorTerraformClick_WaterArea(Window *w) +{ + HandlePlacePushButton(w, 8, SPR_CURSOR_CANAL, 1, PlaceProc_WaterArea); +} + +static void EditorTerraformClick_RockyArea(Window *w) +{ + HandlePlacePushButton(w, 9, SPR_CURSOR_ROCKY_AREA, 1, PlaceProc_RockyArea); +} + +static void EditorTerraformClick_DesertLightHouse(Window *w) +{ + HandlePlacePushButton(w, 10, SPR_CURSOR_LIGHTHOUSE, 1, (_opt.landscape == LT_DESERT) ? PlaceProc_DesertArea : PlaceProc_LightHouse); +} + +static void EditorTerraformClick_Transmitter(Window *w) +{ + HandlePlacePushButton(w, 11, SPR_CURSOR_TRANSMITTER, 1, PlaceProc_Transmitter); +} + +static const uint16 _editor_terraform_keycodes[] = { + 'D', + 'Q', + 'W', + 'E', + 'R', + 'T', + 'Y', + 'U' +}; + +typedef void OnButtonClick(Window *w); +static OnButtonClick * const _editor_terraform_button_proc[] = { + EditorTerraformClick_Dynamite, + EditorTerraformClick_LowerBigLand, + EditorTerraformClick_RaiseBigLand, + EditorTerraformClick_LevelLand, + EditorTerraformClick_WaterArea, + EditorTerraformClick_RockyArea, + EditorTerraformClick_DesertLightHouse, + EditorTerraformClick_Transmitter +}; + static void ScenEditLandGenWndProc(Window *w, WindowEvent *e) { - switch(e->event) { + switch (e->event) { + case WE_CREATE: + // XXX - lighthouse button is widget 10!! Don't forget when changing + w->widget[10].tooltips = (_opt.landscape == LT_DESERT) ? STR_028F_DEFINE_DESERT_AREA : STR_028D_PLACE_LIGHTHOUSE; + break; + case WE_PAINT: - // XXX - lighthouse button is widget 11!! Don't forget when changing - w->widget[11].tooltips = (_opt.landscape == LT_DESERT) ? STR_028F_DEFINE_DESERT_AREA : STR_028D_PLACE_LIGHTHOUSE; DrawWindowWidgets(w); { @@ -1293,93 +1359,71 @@ static void ScenEditLandGenWndProc(Window *w, WindowEvent *e) assert(n != 0); do { - DrawSprite(0xFEF, 77 + coords[0], 55 + coords[1]); + DrawSprite(SPR_WHITE_POINT, 77 + coords[0], 55 + coords[1]); coords += 2; } while (--n); } - if (_thd.window_class == WC_SCEN_LAND_GEN && (w->click_state&(1<<3|1<<4))) { + if (w->click_state & ( 1 << 5 | 1 << 6)) // change area-size if raise/lower corner is selected SetTileSelectSize(_terraform_size, _terraform_size); - } + break; + + case WE_KEYPRESS: { + int i; + + for (i = 0; i != lengthof(_editor_terraform_keycodes); i++) { + if (e->keypress.keycode == _editor_terraform_keycodes[i]) { + e->keypress.cont = false; + _editor_terraform_button_proc[i](w); + break; + } + } + } break; + case WE_CLICK: switch (e->click.widget) { - case 3: /* raise corner */ - HandlePlacePushButton(w, 3, ANIMCURSOR_RAISELAND, 2, PlaceProc_RaiseBigLand); + case 4: case 5: case 6: case 7: case 8: case 9: case 10: case 11: + _editor_terraform_button_proc[e->click.widget - 4](w); break; - case 4: /* lower corner */ - HandlePlacePushButton(w, 4, ANIMCURSOR_LOWERLAND, 2, PlaceProc_LowerBigLand); - break; - case 5: /* demolish */ - HandlePlacePushButton(w, 5, ANIMCURSOR_DEMOLISH, 1, PlaceProc_DemolishArea); - break; - { - int size; - case 6: /* increase terraform size */ - HandleButtonClick(w, 6); - size = 1; - goto terraform_size_common; - case 7: /* decrease terraform size */ - HandleButtonClick(w, 7); - size = -1; -terraform_size_common:; + case 12: case 13: { /* Increase/Decrease terraform size */ + int size = (e->click.widget == 12) ? 1 : -1; + HandleButtonClick(w, e->click.widget); size += _terraform_size; - if (!IS_INT_INSIDE(size, 1, 8+1)) - return; + + if (!IS_INT_INSIDE(size, 1, 8 + 1)) return; _terraform_size = size; + SndPlayFx(SND_15_BEEP); SetWindowDirty(w); - break; - } - - case 8: /* gen random land */ - HandleButtonClick(w, 8); + } break; + case 14: /* gen random land */ + HandleButtonClick(w, 14); AskResetLandscape(0); break; - - case 9: /* reset landscape */ - HandleButtonClick(w,9); + case 15: /* reset landscape */ + HandleButtonClick(w,15); AskResetLandscape(1); break; - - case 10: /* place rocky areas */ - HandlePlacePushButton(w, 10, 0xFF7, 1, PlaceProc_RockyArea); - break; - - case 11: /* place lighthouse */ - HandlePlacePushButton(w, 11, 0xFF8, 1, _opt.landscape == LT_DESERT ? PlaceProc_Desert : PlaceProc_LightHouse); - break; - - case 12: /* place transmitter */ - HandlePlacePushButton(w, 12, 0xFF9, 1, PlaceProc_Transmitter); - break; - - case 13: /* level Land */ - HandlePlacePushButton(w, 13, SPR_OPENTTD_BASE+69, 2, PlaceProc_LevelLand); - break; } break; + case WE_TIMEOUT: - UnclickSomeWindowButtons(w, ~(1<<3 | 1<<4 | 1<<5 | 1<<10 | 1<<11 | 1<<12)); + UnclickSomeWindowButtons(w, ~(1<<4 | 1<<5 | 1<<6 | 1<<7 | 1<<8 | 1<<9 | 1<<10 | 1<<11)); break; case WE_PLACE_OBJ: _place_proc(e->place.tile); break; - case WE_PLACE_DRAG: { + case WE_PLACE_DRAG: VpSelectTilesWithMethod(e->place.pt.x, e->place.pt.y, e->place.userdata & 0xF); - return; - } + break; + case WE_PLACE_MOUSEUP: if (e->click.pt.x != -1) { - uint start_tile = e->place.starttile; - uint end_tile = e->place.tile; - if (e->place.userdata == VPM_X_AND_Y) { - DoCommandP(end_tile, start_tile, 0, CcPlaySound10, CMD_CLEAR_AREA | CMD_MSG(STR_00B5_CAN_T_CLEAR_THIS_AREA)); - } else if (e->place.userdata == (VPM_X_AND_Y | (2<<4))) { - DoCommandP(end_tile, start_tile, 0, CcPlaySound10, CMD_LEVEL_LAND | CMD_AUTO); - } + if ((e->place.userdata & 0xF) == VPM_X_AND_Y) // dragged actions + GUIPlaceProcDragXY(e); } - break; + break; case WE_ABORT_PLACE_OBJ: w->click_state = 0; @@ -1389,19 +1433,24 @@ terraform_size_common:; } static const WindowDesc _scen_edit_land_gen_desc = { - -1,-1, 154, 100, + -1,-1, 182, 102, WC_SCEN_LAND_GEN,0, - WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET, + WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON, _scen_edit_land_gen_widgets, ScenEditLandGenWndProc, }; +static inline void ShowEditorTerraformToolBar(void) +{ + AllocateWindowDescFront(&_scen_edit_land_gen_desc, 0); +} + static void ToolbarScenGenLand(Window *w) { HandleButtonClick(w, 11); SndPlayFx(SND_15_BEEP); - AllocateWindowDescFront(&_scen_edit_land_gen_desc, 0); + ShowEditorTerraformToolBar(); } void CcBuildTown(bool success, uint tile, uint32 p1, uint32 p2) @@ -1419,15 +1468,16 @@ static void PlaceProc_Town(uint tile) static const Widget _scen_edit_town_gen_widgets[] = { -{ WWT_TEXTBTN, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, -{ WWT_CAPTION, RESIZE_NONE, 7, 11, 159, 0, 13, STR_0233_TOWN_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS}, -{ WWT_IMGBTN, RESIZE_NONE, 7, 0, 159, 14, 81, 0x0, STR_NULL}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 16, 27, STR_0234_NEW_TOWN, STR_0235_CONSTRUCT_NEW_TOWN}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 29, 40, STR_023D_RANDOM_TOWN, STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 42, 53, STR_MANY_RANDOM_TOWNS, STR_RANDOM_TOWNS_TIP}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 53, 68, 79, STR_02A1_SMALL, STR_02A4_SELECT_TOWN_SIZE}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 54, 105, 68, 79, STR_02A2_MEDIUM, STR_02A4_SELECT_TOWN_SIZE}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 106, 157, 68, 79, STR_02A3_LARGE, STR_02A4_SELECT_TOWN_SIZE}, +{ WWT_TEXTBTN, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, +{ WWT_CAPTION, RESIZE_NONE, 7, 11, 147, 0, 13, STR_0233_TOWN_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS}, +{ WWT_STICKYBOX, RESIZE_NONE, 7, 148, 159, 0, 13, 0x0, STR_STICKY_BUTTON}, +{ WWT_IMGBTN, RESIZE_NONE, 7, 0, 159, 14, 81, 0x0, STR_NULL}, +{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 16, 27, STR_0234_NEW_TOWN, STR_0235_CONSTRUCT_NEW_TOWN}, +{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 29, 40, STR_023D_RANDOM_TOWN, STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION}, +{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 42, 53, STR_MANY_RANDOM_TOWNS, STR_RANDOM_TOWNS_TIP}, +{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 53, 68, 79, STR_02A1_SMALL, STR_02A4_SELECT_TOWN_SIZE}, +{ WWT_TEXTBTN, RESIZE_NONE, 14, 54, 105, 68, 79, STR_02A2_MEDIUM, STR_02A4_SELECT_TOWN_SIZE}, +{ WWT_TEXTBTN, RESIZE_NONE, 14, 106, 157, 68, 79, STR_02A3_LARGE, STR_02A4_SELECT_TOWN_SIZE}, { WIDGETS_END}, }; @@ -1435,20 +1485,20 @@ static void ScenEditTownGenWndProc(Window *w, WindowEvent *e) { switch(e->event) { case WE_PAINT: - w->click_state = (w->click_state & ~(1<<6 | 1<<7 | 1<<8) ) | (1 << (_new_town_size + 6)); + w->click_state = (w->click_state & ~(1<<7 | 1<<8 | 1<<9) ) | (1 << (_new_town_size + 7)); DrawWindowWidgets(w); DrawStringCentered(80, 56, STR_02A5_TOWN_SIZE, 0); break; case WE_CLICK: - switch(e->click.widget) { - case 3: /* new town */ - HandlePlacePushButton(w, 3, 0xFF0, 1, PlaceProc_Town); + switch (e->click.widget) { + case 4: /* new town */ + HandlePlacePushButton(w, 4, SPR_CURSOR_TOWN, 1, PlaceProc_Town); break; - case 4: {/* random town */ + case 5: {/* random town */ Town *t; - HandleButtonClick(w, 4); + HandleButtonClick(w, 5); _generating_world = true; t = CreateRandomTown(20); _generating_world = false; @@ -1456,8 +1506,8 @@ static void ScenEditTownGenWndProc(Window *w, WindowEvent *e) ScrollMainWindowToTile(t->xy); break; } - case 5: {/* many random towns */ - HandleButtonClick(w, 5); + case 6: {/* many random towns */ + HandleButtonClick(w, 6); _generating_world = true; _game_mode = GM_NORMAL; // little hack to avoid towns of the same size GenerateTowns(); @@ -1466,15 +1516,15 @@ static void ScenEditTownGenWndProc(Window *w, WindowEvent *e) break; } - case 6: case 7: case 8: - _new_town_size = e->click.widget - 6; + case 7: case 8: case 9: + _new_town_size = e->click.widget - 7; SetWindowDirty(w); break; } break; case WE_TIMEOUT: - UnclickSomeWindowButtons(w, 1<<4 | 1<<5); + UnclickSomeWindowButtons(w, 1<<5 | 1<<6); break; case WE_PLACE_OBJ: _place_proc(e->place.tile); @@ -1489,7 +1539,7 @@ static void ScenEditTownGenWndProc(Window *w, WindowEvent *e) static const WindowDesc _scen_edit_town_gen_desc = { -1,-1, 160, 82, WC_SCEN_TOWN_GEN,0, - WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET, + WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON, _scen_edit_town_gen_widgets, ScenEditTownGenWndProc, }; @@ -2308,7 +2358,10 @@ static void MainWindowWndProc(Window *w, WindowEvent *e) { break; case 'L': - ShowTerraformToolbar(); + if (_game_mode == GM_EDITOR) { + ShowEditorTerraformToolBar(); + } else + ShowTerraformToolbar(); break; case 'X': |