diff options
Diffstat (limited to 'landscape.c')
-rw-r--r-- | landscape.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/landscape.c b/landscape.c index b5d904275..53c72dfaf 100644 --- a/landscape.c +++ b/landscape.c @@ -212,7 +212,7 @@ void DrawFoundation(TileInfo *ti, uint f) if (sprite_base < SPR_SLOPES_BASE) sprite_base = SPR_FOUNDATION_BASE + 1; // use original slope sprites AddSortableSpriteToDraw(f - 1 + sprite_base, ti->x, ti->y, 16, 16, 7, ti->z); - ti->z += 8; + ti->z += TILE_HEIGHT; ti->tileh = SLOPE_FLAT; OffsetGroundSprite(31, 1); } else { @@ -332,7 +332,7 @@ int32 CmdClearArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) // draw explosion animation... if ((x == sx || x == ex) && (y == sy || y == ey)) { // big explosion in each corner, or small explosion for single tiles - CreateEffectVehicleAbove(x * TILE_SIZE + 8, y * TILE_SIZE + 8, 2, + CreateEffectVehicleAbove(x * TILE_SIZE + TILE_SIZE / 2, y * TILE_SIZE + TILE_SIZE / 2, 2, sy == ey && sx == ex ? EV_EXPLOSION_SMALL : EV_EXPLOSION_LARGE ); } |