diff options
Diffstat (limited to 'intro_gui.c')
-rw-r--r-- | intro_gui.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/intro_gui.c b/intro_gui.c index 9b12a1a5b..c386feb59 100644 --- a/intro_gui.c +++ b/intro_gui.c @@ -54,7 +54,7 @@ static void SelectGameWndProc(Window *w, WindowEvent *e) break; case WE_CLICK: - switch (e->click.widget) { + switch (e->we.click.widget) { case 2: ShowGenerateLandscape(); break; case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break; case 4: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break; @@ -72,7 +72,7 @@ static void SelectGameWndProc(Window *w, WindowEvent *e) #endif break; case 8: case 9: case 10: case 11: - SetNewLandscapeType(e->click.widget - 8); + SetNewLandscapeType(e->we.click.widget - 8); break; case 12: ShowGameOptions(); break; case 13: ShowGameDifficulty(); break; @@ -131,14 +131,14 @@ static void AskAbandonGameWndProc(Window *w, WindowEvent *e) return; case WE_CLICK: - switch (e->click.widget) { + switch (e->we.click.widget) { case 3: DeleteWindow(w); break; case 4: _exit_game = true; break; } break; case WE_KEYPRESS: /* Exit game on pressing 'Enter' */ - switch (e->keypress.keycode) { + switch (e->we.keypress.keycode) { case WKC_RETURN: case WKC_NUM_ENTER: _exit_game = true; @@ -185,14 +185,14 @@ static void AskQuitGameWndProc(Window *w, WindowEvent *e) break; case WE_CLICK: - switch (e->click.widget) { + switch (e->we.click.widget) { case 3: DeleteWindow(w); break; case 4: _switch_mode = SM_MENU; break; } break; case WE_KEYPRESS: /* Return to main menu on pressing 'Enter' */ - if (e->keypress.keycode == WKC_RETURN) _switch_mode = SM_MENU; + if (e->we.keypress.keycode == WKC_RETURN) _switch_mode = SM_MENU; break; } } |