diff options
Diffstat (limited to 'intro_gui.c')
-rw-r--r-- | intro_gui.c | 68 |
1 files changed, 14 insertions, 54 deletions
diff --git a/intro_gui.c b/intro_gui.c index cfcc9fbac..07d26fcaa 100644 --- a/intro_gui.c +++ b/intro_gui.c @@ -45,6 +45,14 @@ static const Widget _select_game_widgets[] = { extern void HandleOnEditText(WindowEvent *e); extern void HandleOnEditTextCancel(void); +static inline void CreateScenario(void) {_switch_mode = SM_EDITOR;} + +static inline void SetNewLandscapeType(byte landscape) +{ + _opt_newgame.landscape = landscape; + InvalidateWindowClasses(WC_SELECT_GAME); +} + static void SelectGameWndProc(Window *w, WindowEvent *e) { /* We do +/- 6 for the map_xy because 64 is 2^6, but it is the lowest available element */ @@ -64,13 +72,12 @@ static void SelectGameWndProc(Window *w, WindowEvent *e) case WE_CLICK: switch (e->click.widget) { - case 2: DoCommandP(0, 0, 0, NULL, CMD_START_NEW_GAME); break; + case 2: AskForNewGameToStart(); break; case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break; - case 4: DoCommandP(0, InteractiveRandom(), 0, NULL, CMD_CREATE_SCENARIO); break; + case 4: CreateScenario(); break; case 5: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break; case 6: case 7: case 8: case 9: - // XXX: Useless usage of the CMD infrastructure? - DoCommandP(0, e->click.widget - 6, 0, NULL, CMD_SET_NEW_LANDSCAPE_TYPE); + SetNewLandscapeType(e->click.widget - 6); break; case 10: case 11: /* Mapsize X */ ShowDropDownMenu(w, mapsizes, _patches.map_x - 6, 11, 0, 0); @@ -122,50 +129,12 @@ void ShowSelectGameWindow(void) AllocateWindowDesc(&_select_game_desc); } - -// p1 = mode -// 0 - start new game -// 1 - close new game dialog - -int32 CmdStartNewGame(int x, int y, uint32 flags, uint32 p1, uint32 p2) +void GenRandomNewGame(uint32 rnd1, uint32 rnd2) { - if (!(flags & DC_EXEC)) - return 0; - - switch(p1) { - case 0: // show select game window - AskForNewGameToStart(); - break; - case 1: // close select game window - DeleteWindowById(WC_SAVELOAD, 0); - break; - } - - return 0; -} - -int32 CmdGenRandomNewGame(int x, int y, uint32 flags, uint32 p1, uint32 p2) -{ - if (!(flags & DC_EXEC)) - return 0; - - // this forces stuff into test mode. - _docommand_recursive = 0; - - _random_seeds[0][0] = p1; - _random_seeds[0][1] = p2; + _random_seeds[0][0] = rnd1; + _random_seeds[0][1] = rnd2; SwitchMode(SM_NEWGAME); - return 0; -} - -int32 CmdCreateScenario(int x, int y, uint32 flags, uint32 p1, uint32 p2) -{ - if (!(flags & DC_EXEC)) - return 0; - - _switch_mode = SM_EDITOR; - return 0; } int32 CmdStartScenario(int x, int y, uint32 flags, uint32 p1, uint32 p2) @@ -297,12 +266,3 @@ void AskExitToGameMenu(void) { AllocateWindowDescFront(&_ask_quit_game_desc, 0); } - -int32 CmdSetNewLandscapeType(int x, int y, uint32 flags, uint32 p1, uint32 p2) -{ - if (flags & DC_EXEC) { - _opt_newgame.landscape = p1; - InvalidateWindowClasses(WC_SELECT_GAME); - } - return 0; -} |