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-rw-r--r--gfx.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/gfx.h b/gfx.h
index 641fef532..d4a831c2e 100644
--- a/gfx.h
+++ b/gfx.h
@@ -53,14 +53,14 @@ void DrawFrameRect(int left, int top, int right, int bottom, int color, int flag
uint16 GetDrawStringPlayerColor(byte player);
int GetStringWidth(const byte *str);
-void LoadStringWidthTable();
+void LoadStringWidthTable(void);
void DrawStringMultiCenter(int x, int y, uint16 str, int maxw);
void DrawStringMultiLine(int x, int y, uint16 str, int maxw);
-void DrawDirtyBlocks();
+void DrawDirtyBlocks(void);
void SetDirtyBlocks(int left, int top, int right, int bottom);
-void MarkWholeScreenDirty();
+void MarkWholeScreenDirty(void);
-void GfxInitPalettes();
+void GfxInitPalettes(void);
bool FillDrawPixelInfo(DrawPixelInfo *n, DrawPixelInfo *o, int left, int top, int width, int height);
@@ -70,14 +70,14 @@ void DrawOverlappedWindowForAll(int left, int top, int right, int bottom);
/* spritecache.c */
byte *GetSpritePtr(uint sprite);
void GfxInitSpriteMem(byte *ptr, uint32 size);
-void GfxLoadSprites();
+void GfxLoadSprites(void);
void SetMouseCursor(uint cursor);
void SetAnimatedMouseCursor(const uint16 *table);
-void CursorTick();
-void DrawMouseCursor();
-void ScreenSizeChanged();
-void UndrawMouseCursor();
+void CursorTick(void);
+void DrawMouseCursor(void);
+void ScreenSizeChanged(void);
+void UndrawMouseCursor(void);
bool ChangeResInGame(int w, int h);
void ToggleFullScreen(const bool full_screen);