diff options
Diffstat (limited to 'genworld_gui.c')
-rw-r--r-- | genworld_gui.c | 912 |
1 files changed, 912 insertions, 0 deletions
diff --git a/genworld_gui.c b/genworld_gui.c new file mode 100644 index 000000000..fc21a6ab8 --- /dev/null +++ b/genworld_gui.c @@ -0,0 +1,912 @@ +/* $Id$ */ + +#include "stdafx.h" +#include "openttd.h" +#include "heightmap.h" +#include "functions.h" +#include "table/strings.h" +#include "window.h" +#include "gui.h" +#include "gfx.h" +#include "strings.h" +#include "gfxinit.h" +#include "player.h" +#include "command.h" +#include "sound.h" +#include "variables.h" +#include "string.h" +#include "settings.h" +#include "debug.h" +#include "genworld.h" +#include "network.h" +#include "thread.h" +#include "date.h" + +enum { + START_DATE_QUERY, + SNOW_LINE_QUERY, + FLAT_WORLD_HEIGHT_QUERY, + + LEN_RND_SEED = 11, + SEED_EDIT = 15, +}; + +/** + * In what 'mode' the GenerateLandscapeWindowProc is. + */ +typedef enum glwp_modes { + GLWP_GENERATE, + GLWP_HEIGHTMAP, + GLWP_SCENARIO, + GLWP_END +} glwp_modes; + +static char _edit_str_buf[LEN_RND_SEED]; +static uint _heightmap_x = 0; +static uint _heightmap_y = 0; +static StringID _heightmap_str = STR_NULL; +static bool _goto_editor = false; + +extern void SwitchMode(int new_mode); + +static inline void SetNewLandscapeType(byte landscape) +{ + _opt_newgame.landscape = landscape; + InvalidateWindowClasses(WC_SELECT_GAME); + InvalidateWindowClasses(WC_GENERATE_LANDSCAPE); +} + +// no longer static to allow calling from outside module +const Widget _generate_landscape_widgets[] = { +{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, +{ WWT_CAPTION, RESIZE_NONE, 13, 11, 337, 0, 13, STR_WORLD_GENERATION_CAPTION,STR_NULL}, +{ WWT_IMGBTN, RESIZE_NONE, 13, 0, 337, 14, 267, STR_NULL, STR_NULL}, + +{ WWT_PANEL_2, RESIZE_NONE, 12, 10, 86, 24, 78, 0x1312, STR_030E_SELECT_TEMPERATE_LANDSCAPE}, +{ WWT_PANEL_2, RESIZE_NONE, 12, 90, 166, 24, 78, 0x1314, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE}, +{ WWT_PANEL_2, RESIZE_NONE, 12, 170, 246, 24, 78, 0x1316, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE}, +{ WWT_PANEL_2, RESIZE_NONE, 12, 250, 326, 24, 78, 0x1318, STR_0311_SELECT_TOYLAND_LANDSCAPE}, + +{ WWT_PANEL, RESIZE_NONE, 12, 114, 149, 90, 101, STR_NULL, STR_NULL}, +{ WWT_TEXTBTN, RESIZE_NONE, 12, 150, 161, 90, 101, STR_0225, STR_NULL}, // Mapsize X +{ WWT_PANEL, RESIZE_NONE, 12, 180, 215, 90, 101, STR_NULL, STR_NULL}, +{ WWT_TEXTBTN, RESIZE_NONE, 12, 216, 227, 90, 101, STR_0225, STR_NULL}, // Mapsize Y + +{ WWT_PANEL, RESIZE_NONE, 12, 114, 163, 112, 123, STR_NULL, STR_NULL}, +{ WWT_TEXTBTN, RESIZE_NONE, 12, 164, 175, 112, 123, STR_0225, STR_NULL}, // Number of towns +{ WWT_PANEL, RESIZE_NONE, 12, 114, 163, 130, 141, STR_NULL, STR_NULL}, +{ WWT_TEXTBTN, RESIZE_NONE, 12, 164, 175, 130, 141, STR_0225, STR_NULL}, // Number of industries + +{ WWT_IMGBTN, RESIZE_NONE, 15, 114, 194, 152, 163, STR_NULL, STR_RANDOM_SEED_HELP}, // Edit box for seed +{ WWT_TEXTBTN, RESIZE_NONE, 12, 203, 285, 152, 163, STR_RANDOM, STR_RANDOM_HELP}, + +{ WWT_TEXTBTN, RESIZE_NONE, 6, 243, 326, 228, 257, STR_GENERATE, STR_NULL}, // Generate button + +{ WWT_IMGBTN, RESIZE_NONE, 12, 216, 227, 112, 123, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE}, +{ WWT_PANEL, RESIZE_NONE, 12, 228, 314, 112, 123, 0x0, STR_NULL}, +{ WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 112, 123, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE}, + +{ WWT_IMGBTN, RESIZE_NONE, 12, 282, 293, 130, 141, SPR_ARROW_DOWN, STR_SNOW_LINE_DOWN}, +{ WWT_PANEL, RESIZE_NONE, 12, 294, 314, 130, 141, 0x0, STR_NULL}, +{ WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 130, 141, SPR_ARROW_UP, STR_SNOW_LINE_UP}, + +{ WWT_PANEL, RESIZE_NONE, 12, 114, 219, 192, 203, STR_NULL, STR_NULL}, +{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 192, 203, STR_0225, STR_NULL}, // Tree placer + +{ WWT_EMPTY, RESIZE_NONE, 12, 114, 231, 174, 185, STR_NULL, STR_NULL}, +//{ WWT_PANEL, RESIZE_NONE, 12, 114, 219, 174, 185, STR_NULL, STR_NULL}, +{ WWT_PANEL, RESIZE_NONE, 12, 114, 231, 174, 185, STR_NULL, STR_NULL}, +//{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 174, 185, STR_0225, STR_NULL}, // Landscape generator +//{ WWT_PANEL, RESIZE_NONE, 12, 114, 219, 210, 221, STR_NULL, STR_NULL}, +{ WWT_PANEL, RESIZE_NONE, 12, 114, 231, 210, 221, STR_NULL, STR_NULL}, +//{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 210, 221, STR_0225, STR_NULL}, // Terrain type +//{ WWT_PANEL, RESIZE_NONE, 12, 114, 219, 228, 239, STR_NULL, STR_NULL}, +{ WWT_PANEL, RESIZE_NONE, 12, 114, 231, 228, 239, STR_NULL, STR_NULL}, +//{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 228, 239, STR_0225, STR_NULL}, // Water quantity +{ WWT_PANEL, RESIZE_NONE, 12, 113, 219, 246, 257, STR_NULL, STR_NULL}, +{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 246, 257, STR_0225, STR_NULL}, // Map smoothness +{ WIDGETS_END}, +}; + +const Widget _heightmap_load_widgets[] = { +{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, +{ WWT_CAPTION, RESIZE_NONE, 13, 11, 337, 0, 13, STR_WORLD_GENERATION_CAPTION,STR_NULL}, +{ WWT_IMGBTN, RESIZE_NONE, 13, 0, 337, 14, 235, STR_NULL, STR_NULL}, + +{ WWT_PANEL_2, RESIZE_NONE, 12, 10, 86, 24, 78, 0x1312, STR_030E_SELECT_TEMPERATE_LANDSCAPE}, +{ WWT_PANEL_2, RESIZE_NONE, 12, 90, 166, 24, 78, 0x1314, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE}, +{ WWT_PANEL_2, RESIZE_NONE, 12, 170, 246, 24, 78, 0x1316, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE}, +{ WWT_PANEL_2, RESIZE_NONE, 12, 250, 326, 24, 78, 0x1318, STR_0311_SELECT_TOYLAND_LANDSCAPE}, + +{ WWT_PANEL, RESIZE_NONE, 12, 114, 149, 112, 123, STR_NULL, STR_NULL}, +{ WWT_TEXTBTN, RESIZE_NONE, 12, 150, 161, 112, 123, STR_0225, STR_NULL}, // Mapsize X +{ WWT_PANEL, RESIZE_NONE, 12, 180, 215, 112, 123, STR_NULL, STR_NULL}, +{ WWT_TEXTBTN, RESIZE_NONE, 12, 216, 227, 112, 123, STR_0225, STR_NULL}, // Mapsize Y + +{ WWT_PANEL, RESIZE_NONE, 12, 114, 163, 134, 145, STR_NULL, STR_NULL}, +{ WWT_TEXTBTN, RESIZE_NONE, 12, 164, 175, 134, 145, STR_0225, STR_NULL}, // Number of towns +{ WWT_PANEL, RESIZE_NONE, 12, 114, 163, 152, 163, STR_NULL, STR_NULL}, +{ WWT_TEXTBTN, RESIZE_NONE, 12, 164, 175, 152, 163, STR_0225, STR_NULL}, // Number of industries + +{ WWT_IMGBTN, RESIZE_NONE, 15, 114, 194, 174, 185, STR_NULL, STR_RANDOM_SEED_HELP}, // Edit box for seed +{ WWT_TEXTBTN, RESIZE_NONE, 12, 203, 285, 174, 185, STR_RANDOM, STR_RANDOM_HELP}, + +{ WWT_TEXTBTN, RESIZE_NONE, 6, 243, 326, 196, 225, STR_GENERATE, STR_NULL}, // Generate button + +{ WWT_IMGBTN, RESIZE_NONE, 12, 216, 227, 134, 145, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE}, +{ WWT_PANEL, RESIZE_NONE, 12, 228, 314, 134, 145, 0x0, STR_NULL}, +{ WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 134, 145, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE}, + +{ WWT_IMGBTN, RESIZE_NONE, 12, 282, 293, 152, 163, SPR_ARROW_DOWN, STR_SNOW_LINE_DOWN}, +{ WWT_PANEL, RESIZE_NONE, 12, 294, 314, 152, 163, 0x0, STR_NULL}, +{ WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 152, 163, SPR_ARROW_UP, STR_SNOW_LINE_UP}, + +{ WWT_PANEL, RESIZE_NONE, 12, 114, 219, 196, 207, STR_NULL, STR_NULL}, +{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 196, 207, STR_0225, STR_NULL}, // Tree placer + +{ WWT_PANEL, RESIZE_NONE, 12, 114, 219, 214, 225, STR_NULL, STR_NULL}, +{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 214, 225, STR_0225, STR_NULL}, // Heightmap rotation +{ WIDGETS_END}, +}; + +static void StartGeneratingLandscape(glwp_modes mode) +{ + /* If we want to go to the editor, and aren't yet, we need to delay + * it as long as possible, else it gives nasty side-effects (aborting + * results in ending up in the SE, which you don't want. Therefor we + * use this switch to do it at the very end. + */ + if (_goto_editor) _game_mode = GM_EDITOR; + + DeleteWindowByClass(WC_GENERATE_LANDSCAPE); + DeleteWindowByClass(WC_INDUSTRY_VIEW); + DeleteWindowByClass(WC_TOWN_VIEW); + DeleteWindowByClass(WC_LAND_INFO); + + /* Copy all XXX_newgame to XXX */ + UpdatePatches(); + _opt_ptr = &_opt; + memcpy(_opt_ptr, &_opt_newgame, sizeof(GameOptions)); + /* Load the right landscape stuff */ + GfxLoadSprites(); + + SndPlayFx(SND_15_BEEP); + switch (mode) { + case GLWP_GENERATE: _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND : SM_NEWGAME; break; + case GLWP_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break; + case GLWP_SCENARIO: _switch_mode = SM_EDITOR; break; + default: NOT_REACHED(); return; + } +} + +static void HeightmapScaledTooMuchCallback(bool ok_clicked) +{ + if (ok_clicked) { + Window *w; + glwp_modes mode = 0; + for (mode = 0; mode < GLWP_END; mode++) { + w = FindWindowById(WC_GENERATE_LANDSCAPE, mode); + if (w != NULL) StartGeneratingLandscape(mode); + } + } +} + +void GenerateLandscapeWndProc(Window *w, WindowEvent *e) +{ + static const StringID mapsizes[] = {STR_64, STR_128, STR_256, STR_512, STR_1024, STR_2048, INVALID_STRING_ID}; + static const StringID elevations[] = {STR_682A_VERY_FLAT, STR_682B_FLAT, STR_682C_HILLY, STR_682D_MOUNTAINOUS, INVALID_STRING_ID}; + static const StringID sea_lakes[] = {STR_VERY_LOW, STR_6820_LOW, STR_6821_MEDIUM, STR_6822_HIGH, INVALID_STRING_ID}; + static const StringID smoothness[] = {STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, INVALID_STRING_ID}; + static const StringID tree_placer[] = {STR_CONFIG_PATCHES_TREE_PLACER_NONE, STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL, STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED, INVALID_STRING_ID}; + static const StringID rotation[] = {STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID}; + static const StringID landscape[] = {STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL, STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID}; + static const StringID num_towns[] = {STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID}; + static const StringID num_inds[] = {STR_26816_NONE, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID}; + + uint mode = w->window_number; + uint y; + + switch (e->event) { + case WE_PAINT: + w->disabled_state = 0; + /* TODO -- Above and below you see some lines commented out with '//' in + * front of it. This is because currently the widget system can't handle + * more than 32 widgets per window, and we need 34. Therefor we draw + * parts of the widgets manually below, reducing the number to 32. + * Of course someone is already hard working to replace the system with + * one that can scale past the 32 limit. When this is done you should + * re-enable the lines and remove the ones that came instead. Better, + * revert revision 5817 (from TGP branch), and you should be just fine. + * If you have any questions about it, bug TrueLight. + */ + + /* You can't select smoothness if not terragenesis */ +// if (_patches_newgame.land_generator == 0) w->disabled_state |= (1 << 32 | 1 << 33); + if (_patches_newgame.land_generator == 0) w->disabled_state |= (1 << 30 | 1 << 31); + /* Disable snowline if not hilly */ + if (_opt_newgame.landscape != LT_HILLY) w->disabled_state |= (1 << 21 | 1 << 22 | 1 << 23); + /* Disable town and industry in SE */ + if (_game_mode == GM_EDITOR) w->disabled_state |= (1 << 11 | 1 << 12 | 1 << 13 | 1 << 14 | 1 << 24 | 1 << 25); + + if (_patches_newgame.starting_year <= MIN_YEAR) SETBIT(w->disabled_state, 18); + if (_patches_newgame.starting_year >= MAX_YEAR) SETBIT(w->disabled_state, 20); + if (_patches_newgame.snow_line_height <= 2 ) SETBIT(w->disabled_state, 21); + if (_patches_newgame.snow_line_height >= 13) SETBIT(w->disabled_state, 23); + + w->click_state = (w->click_state & ~(0xF << 3)) | (1 << (_opt_newgame.landscape + 3)); + DrawWindowWidgets(w); + + y = (mode == GLWP_HEIGHTMAP) ? 22 : 0; + + DrawString( 12, 91 + y, STR_MAPSIZE, 0); + DrawString(119, 91 + y, mapsizes[_patches_newgame.map_x - 6], 0x10); + DrawString(168, 91 + y, STR_BY, 0); + DrawString(182, 91 + y, mapsizes[_patches_newgame.map_y - 6], 0x10); + + DrawString( 12, 113 + y, STR_NUMBER_OF_TOWNS, 0); + DrawString( 12, 131 + y, STR_NUMBER_OF_INDUSTRIES, 0); + if (_game_mode == GM_EDITOR) { + DrawString(118, 113 + y, STR_6836_OFF, 0x10); + DrawString(118, 131 + y, STR_6836_OFF, 0x10); + } else { + DrawString(118, 113 + y, num_towns[_opt_newgame.diff.number_towns], 0x10); + DrawString(118, 131 + y, num_inds[_opt_newgame.diff.number_industries], 0x10); + } + + DrawString( 12, 153 + y, STR_RANDOM_SEED, 0); + DrawEditBox(w, &WP(w, querystr_d), SEED_EDIT); + + DrawString(182, 113 + y, STR_DATE, 0); + SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); + DrawStringCentered(271, 113 + y, STR_GENERATE_DATE, 0); + + DrawString(182, 131 + y, STR_SNOW_LINE_HEIGHT, 0); + SetDParam(0, _patches_newgame.snow_line_height); + DrawStringCentered(303, 131 + y, STR_SNOW_LINE_HEIGHT_NUM, 0x10); + + if (mode == GLWP_GENERATE) { + /* TODO -- Remove next 2 lines if 32 widget limit is removed */ + DrawFrameRect(114, 174, 219, 185, 12, 0); + DrawString(222, 175, STR_0225, 0x10); + DrawString( 12, 175, STR_LAND_GENERATOR, 0); + DrawString(118, 175, landscape[_patches_newgame.land_generator], 0x10); + + DrawString( 12, 193, STR_TREE_PLACER, 0); + DrawString(118, 193, tree_placer[_patches_newgame.tree_placer], 0x10); + + /* TODO -- Remove next 2 lines if 32 widget limit is removed */ + DrawFrameRect(114, 210, 219, 221, 12, 0); + DrawString(222, 211, STR_0225, 0x10); + DrawString( 12, 211, STR_TERRAIN_TYPE, 0); + DrawString(118, 211, elevations[_opt_newgame.diff.terrain_type], 0x10); + + /* TODO -- Remove next 2 lines if 32 widget limit is removed */ + DrawFrameRect(114, 228, 219, 239, 12, 0); + DrawString(222, 229, STR_0225, 0x10); + DrawString( 12, 229, STR_QUANTITY_OF_SEA_LAKES, 0); + DrawString(118, 229, sea_lakes[_opt_newgame.diff.quantity_sea_lakes], 0x10); + + DrawString( 12, 247, STR_SMOOTHNESS, 0); + DrawString(118, 247, smoothness[_patches_newgame.tgen_smoothness], 0x10); + } else { + char buffer[512]; + + if (_patches_newgame.heightmap_rotation == HM_CLOCKWISE) { + SetDParam(0, _heightmap_y); + SetDParam(1, _heightmap_x); + } else { + SetDParam(0, _heightmap_x); + SetDParam(1, _heightmap_y); + } + GetString(buffer, STR_HEIGHTMAP_SIZE); + DrawStringRightAligned(326, 91, STR_HEIGHTMAP_SIZE, 0x10); + + DrawString( 12, 91, STR_HEIGHTMAP_NAME, 0x10); + SetDParam(0, _heightmap_str); + DrawStringTruncated(114, 91, STR_ORANGE, 0x10, 326 - 114 - GetStringWidth(buffer) - 5); + + /* TODO -- Remove next 2 lines if 32 widget limit is removed */ + DrawFrameRect(114, 196, 219, 207, 12, 0); + DrawString(222, 197, STR_0225, 0x10); + DrawString( 12, 197, STR_TREE_PLACER, 0); + DrawString(118, 197, tree_placer[_patches_newgame.tree_placer], 0x10); + + DrawString( 12, 215, STR_HEIGHTMAP_ROTATION, 0); + DrawString(118, 215, rotation[_patches_newgame.heightmap_rotation], 0x10); + } + + break; + case WE_CLICK: + switch (e->click.widget) { + case 0: DeleteWindow(w); break; + case 3: case 4: case 5: case 6: + SetNewLandscapeType(e->click.widget - 3); + break; + case 7: case 8: // Mapsize X + ShowDropDownMenu(w, mapsizes, _patches_newgame.map_x - 6, 8, 0, 0); + break; + case 9: case 10: // Mapsize Y + ShowDropDownMenu(w, mapsizes, _patches_newgame.map_y - 6, 10, 0, 0); + break; + case 11: case 12: // Number of towns + ShowDropDownMenu(w, num_towns, _opt_newgame.diff.number_towns, 12, 0, 0); + break; + case 13: case 14: // Number of industries + ShowDropDownMenu(w, num_inds, _opt_newgame.diff.number_industries, 14, 0, 0); + break; + case 16: // Random seed + _patches_newgame.generation_seed = InteractiveRandom(); + ttd_strlcpy(_edit_str_buf, str_fmt("%u", _patches_newgame.generation_seed), lengthof(_edit_str_buf)); + UpdateTextBufferSize(&((querystr_d *)&WP(w, querystr_d))->text); + SetWindowDirty(w); + break; + case 17: // Generate + if (mode == GLWP_HEIGHTMAP && ( + _heightmap_x * 2 < (1U << _patches_newgame.map_x) || _heightmap_x / 2 > (1U << _patches_newgame.map_x) || + _heightmap_y * 2 < (1U << _patches_newgame.map_y) || _heightmap_y / 2 > (1U << _patches_newgame.map_y))) { + ShowQuery(STR_HEIGHTMAP_SCALE_WARNING_CAPTION, STR_HEIGHTMAP_SCALE_WARNING_MESSAGE, HeightmapScaledTooMuchCallback, WC_GENERATE_LANDSCAPE, mode); + } else { + StartGeneratingLandscape(mode); + } + break; + case 18: case 20: // Year buttons + /* Don't allow too fast scrolling */ + if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) { + HandleButtonClick(w, e->click.widget); + SetWindowDirty(w); + + _patches_newgame.starting_year = clamp(_patches_newgame.starting_year + e->click.widget - 19, MIN_YEAR, MAX_YEAR); + } + _left_button_clicked = false; + break; + case 19: // Year text + WP(w, def_d).data_3 = START_DATE_QUERY; + SetDParam(0, _patches_newgame.starting_year); + ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 5, 100, WC_GENERATE_LANDSCAPE, mode, CS_NUMERAL); + break; + case 21: case 23: // Snow line buttons + /* Don't allow too fast scrolling */ + if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) { + HandleButtonClick(w, e->click.widget); + SetWindowDirty(w); + + _patches_newgame.snow_line_height = clamp(_patches_newgame.snow_line_height + e->click.widget - 22, 2, 13); + } + _left_button_clicked = false; + break; + case 22: // Snow line text + WP(w, def_d).data_3 = SNOW_LINE_QUERY; + SetDParam(0, _patches_newgame.snow_line_height); + ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_SNOW_LINE_QUERY_CAPT, 3, 100, WC_GENERATE_LANDSCAPE, mode, CS_NUMERAL); + break; + case 24: case 25: // Tree placer + ShowDropDownMenu(w, tree_placer, _patches_newgame.tree_placer, 25, 0, 0); + break; +// case 26: case 27: // Landscape generator OR Heightmap rotation + case 27: + if (mode == GLWP_HEIGHTMAP) { + ShowDropDownMenu(w, rotation, _patches_newgame.heightmap_rotation, 27, 0, 0); + } else { + ShowDropDownMenu(w, landscape, _patches_newgame.land_generator, 27, 0, 0); + } + break; +// case 28: case 29: // Terrain type + case 28: +// ShowDropDownMenu(w, elevations, _opt_newgame.diff.terrain_type, 29, 0, 0); + ShowDropDownMenu(w, elevations, _opt_newgame.diff.terrain_type, 28, 0, 0); + break; +// case 30: case 31: // Water quantity + case 29: +// ShowDropDownMenu(w, sea_lakes, _opt_newgame.diff.quantity_sea_lakes, 31, 0, 0); + ShowDropDownMenu(w, sea_lakes, _opt_newgame.diff.quantity_sea_lakes, 29, 0, 0); + break; +// case 32: case 33: // Map smoothness + case 30: case 31: +// ShowDropDownMenu(w, smoothness, _patches_newgame.tgen_smoothness, 33, 0, 0); + ShowDropDownMenu(w, smoothness, _patches_newgame.tgen_smoothness, 31, 0, 0); + break; + } + break; + + case WE_MESSAGE: + ttd_strlcpy(_edit_str_buf, str_fmt("%u", _patches_newgame.generation_seed), lengthof(_edit_str_buf)); + DrawEditBox(w, &WP(w, querystr_d), SEED_EDIT); + break; + + case WE_MOUSELOOP: + HandleEditBox(w, &WP(w, querystr_d), SEED_EDIT); + break; + + case WE_KEYPRESS: + HandleEditBoxKey(w, &WP(w, querystr_d), SEED_EDIT, e, CS_NUMERAL); + _patches_newgame.generation_seed = atoi(_edit_str_buf); + break; + + case WE_DROPDOWN_SELECT: + switch (e->dropdown.button) { + case 8: _patches_newgame.map_x = e->dropdown.index + 6; break; + case 10: _patches_newgame.map_y = e->dropdown.index + 6; break; + case 12: + _opt_newgame.diff.number_towns = e->dropdown.index; + if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0); + DoCommandP(0, 2, _opt_newgame.diff.number_towns, NULL, CMD_CHANGE_DIFFICULTY_LEVEL); + break; + case 14: + _opt_newgame.diff.number_industries = e->dropdown.index; + if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0); + DoCommandP(0, 3, _opt_newgame.diff.number_industries, NULL, CMD_CHANGE_DIFFICULTY_LEVEL); + break; + case 25: + _patches_newgame.tree_placer = e->dropdown.index; + break; + case 27: + if (mode == GLWP_HEIGHTMAP) { + _patches_newgame.heightmap_rotation = e->dropdown.index; + } else { + _patches_newgame.land_generator = e->dropdown.index; + } + break; +// case 29: + case 28: + _opt_newgame.diff.terrain_type = e->dropdown.index; + if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0); + DoCommandP(0, 12, _opt_newgame.diff.terrain_type, NULL, CMD_CHANGE_DIFFICULTY_LEVEL); + break; +// case 31: + case 29: + _opt_newgame.diff.quantity_sea_lakes = e->dropdown.index; + if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0); + DoCommandP(0, 13, _opt_newgame.diff.quantity_sea_lakes, NULL, CMD_CHANGE_DIFFICULTY_LEVEL); + break; +// case 33: + case 31: + _patches_newgame.tgen_smoothness = e->dropdown.index; + break; + } + SetWindowDirty(w); + break; + + case WE_ON_EDIT_TEXT: { + if (e->edittext.str != NULL) { + int32 value = atoi(e->edittext.str); + + switch (WP(w, def_d).data_3) { + case START_DATE_QUERY: + InvalidateWidget(w, 19); + _patches_newgame.starting_year = clamp(value, MIN_YEAR, MAX_YEAR); + break; + case SNOW_LINE_QUERY: + InvalidateWidget(w, 22); + _patches_newgame.snow_line_height = clamp(value, 2, 13); + break; + } + + SetWindowDirty(w); + } + break; + } + } +} + +const WindowDesc _generate_landscape_desc = { + WDP_CENTER, WDP_CENTER, 338, 268, + WC_GENERATE_LANDSCAPE, 0, + WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, + _generate_landscape_widgets, + GenerateLandscapeWndProc, +}; + +const WindowDesc _heightmap_load_desc = { + WDP_CENTER, WDP_CENTER, 338, 236, + WC_GENERATE_LANDSCAPE, 0, + WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, + _heightmap_load_widgets, + GenerateLandscapeWndProc, +}; + +static void _ShowGenerateLandscape(glwp_modes mode) +{ + Window *w; + + /* Don't kill WC_GENERATE_LANDSCAPE:GLWP_SCENARIO, because it resets + * _goto_editor, which we maybe need later on. */ + DeleteWindowById(WC_GENERATE_LANDSCAPE, GLWP_GENERATE); + DeleteWindowById(WC_GENERATE_LANDSCAPE, GLWP_HEIGHTMAP); + + /* Always give a new seed if not editor */ + if (_game_mode != GM_EDITOR) _patches_newgame.generation_seed = InteractiveRandom(); + + if (mode == GLWP_HEIGHTMAP) { + if (_heightmap_str != STR_NULL) DeleteName(_heightmap_str); + + _heightmap_x = 0; + _heightmap_y = 0; + _heightmap_str = AllocateName(_file_to_saveload.title, 0); + /* If the function returns negative, it means there was a problem loading the heightmap */ + if (!GetHeightmapDimensions(_file_to_saveload.name, &_heightmap_x, &_heightmap_y)) + return; + } + + w = AllocateWindowDescFront((mode == GLWP_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc, mode); + + if (w != NULL) { + querystr_d *querystr = &WP(w, querystr_d); + + ttd_strlcpy(_edit_str_buf, str_fmt("%u", _patches_newgame.generation_seed), lengthof(_edit_str_buf)); + + querystr->text.caret = true; + querystr->text.maxlength = lengthof(_edit_str_buf); + querystr->text.maxwidth = 120; + querystr->text.buf = _edit_str_buf; + querystr->caption = STR_NULL; + UpdateTextBufferSize(&querystr->text); + + InvalidateWindow(WC_GENERATE_LANDSCAPE, mode); + } +} + +void ShowGenerateLandscape(void) +{ + _ShowGenerateLandscape(GLWP_GENERATE); +} + +void ShowHeightmapLoad(void) +{ + _ShowGenerateLandscape(GLWP_HEIGHTMAP); +} + +void StartNewGameWithoutGUI(uint seed) +{ + /* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */ + _patches_newgame.generation_seed = seed; + + StartGeneratingLandscape(GLWP_GENERATE); +} + + +void CreateScenarioWndProc(Window *w, WindowEvent *e) +{ + static const StringID mapsizes[] = {STR_64, STR_128, STR_256, STR_512, STR_1024, STR_2048, INVALID_STRING_ID}; + + switch (e->event) { + case WE_PAINT: + w->disabled_state = 0; + if (_patches_newgame.starting_year <= MIN_YEAR) SETBIT(w->disabled_state, 14); + if (_patches_newgame.starting_year >= MAX_YEAR) SETBIT(w->disabled_state, 16); + if (_patches_newgame.se_flat_world_height <= 0) SETBIT(w->disabled_state, 17); + if (_patches_newgame.se_flat_world_height >= 15) SETBIT(w->disabled_state, 19); + + w->click_state = (w->click_state & ~(0xF << 3)) | (1 << (_opt_newgame.landscape + 3)); + DrawWindowWidgets(w); + + DrawString( 12, 96, STR_MAPSIZE, 0); + DrawString( 89, 96, mapsizes[_patches_newgame.map_x - 6], 0x10); + DrawString(138, 96, STR_BY, 0); + DrawString(152, 96, mapsizes[_patches_newgame.map_y - 6], 0x10); + + DrawString(162, 118, STR_DATE, 0); + SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); + DrawStringCentered(271, 118, STR_GENERATE_DATE, 0); + + DrawString(162, 136, STR_FLAT_WORLD_HEIGHT, 0); + SetDParam(0, _patches_newgame.se_flat_world_height); + DrawStringCentered(303, 136, STR_FLAT_WORLD_HEIGHT_NUM, 0x10); + + break; + case WE_CLICK: + switch (e->click.widget) { + case 0: DeleteWindow(w); break; + case 3: case 4: case 5: case 6: + SetNewLandscapeType(e->click.widget - 3); + break; + case 7: case 8: // Mapsize X + ShowDropDownMenu(w, mapsizes, _patches_newgame.map_x - 6, 8, 0, 0); + break; + case 9: case 10: // Mapsize Y + ShowDropDownMenu(w, mapsizes, _patches_newgame.map_y - 6, 10, 0, 0); + break; + case 11: // Empty world / flat world + StartGeneratingLandscape(GLWP_SCENARIO); + break; + case 12: // Generate + _goto_editor = true; + ShowGenerateLandscape(); + break; + case 13: // Heightmap + _goto_editor = true; + ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); + break; + case 14: case 16: // Year buttons + /* Don't allow too fast scrolling */ + if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) { + HandleButtonClick(w, e->click.widget); + SetWindowDirty(w); + + _patches_newgame.starting_year = clamp(_patches_newgame.starting_year + e->click.widget - 15, MIN_YEAR, MAX_YEAR); + } + _left_button_clicked = false; + break; + case 15: // Year text + WP(w, def_d).data_3 = START_DATE_QUERY; + SetDParam(0, _patches_newgame.starting_year); + ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 5, 100, WC_GENERATE_LANDSCAPE, GLWP_SCENARIO, CS_NUMERAL); + break; + case 17: case 19: // Height level buttons + /* Don't allow too fast scrolling */ + if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) { + HandleButtonClick(w, e->click.widget); + SetWindowDirty(w); + + _patches_newgame.se_flat_world_height = clamp(_patches_newgame.se_flat_world_height + e->click.widget - 18, 0, 15); + } + _left_button_clicked = false; + break; + case 18: // Height level text + WP(w, def_d).data_3 = FLAT_WORLD_HEIGHT_QUERY; + SetDParam(0, _patches_newgame.se_flat_world_height); + ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_FLAT_WORLD_HEIGHT_QUERY_CAPT, 3, 100, WC_GENERATE_LANDSCAPE, GLWP_SCENARIO, CS_NUMERAL); + break; + } + break; + + case WE_DROPDOWN_SELECT: + switch (e->dropdown.button) { + case 8: _patches_newgame.map_x = e->dropdown.index + 6; break; + case 10: _patches_newgame.map_y = e->dropdown.index + 6; break; + } + SetWindowDirty(w); + break; + + case WE_DESTROY: + _goto_editor = false; + break; + + case WE_ON_EDIT_TEXT: { + if (e->edittext.str != NULL) { + int32 value = atoi(e->edittext.str); + + switch (WP(w, def_d).data_3) { + case START_DATE_QUERY: + InvalidateWidget(w, 15); + _patches_newgame.starting_year = clamp(value, MIN_YEAR, MAX_YEAR); + break; + case FLAT_WORLD_HEIGHT_QUERY: + InvalidateWidget(w, 18); + _patches_newgame.se_flat_world_height = clamp(value, 0, 15); + break; + } + + SetWindowDirty(w); + } + break; + } + } +} + +const Widget _create_scenario_widgets[] = { +{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, +{ WWT_CAPTION, RESIZE_NONE, 13, 11, 337, 0, 13, STR_SE_CAPTION, STR_NULL}, +{ WWT_IMGBTN, RESIZE_NONE, 13, 0, 337, 14, 179, STR_NULL, STR_NULL}, + +{ WWT_PANEL_2, RESIZE_NONE, 12, 10, 86, 24, 78, 0x1312, STR_030E_SELECT_TEMPERATE_LANDSCAPE}, +{ WWT_PANEL_2, RESIZE_NONE, 12, 90, 166, 24, 78, 0x1314, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE}, +{ WWT_PANEL_2, RESIZE_NONE, 12, 170, 246, 24, 78, 0x1316, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE}, +{ WWT_PANEL_2, RESIZE_NONE, 12, 250, 326, 24, 78, 0x1318, STR_0311_SELECT_TOYLAND_LANDSCAPE}, + +{ WWT_PANEL, RESIZE_NONE, 12, 84, 119, 95, 106, STR_NULL, STR_NULL}, +{ WWT_TEXTBTN, RESIZE_NONE, 12, 120, 131, 95, 106, STR_0225, STR_NULL}, // Mapsize X +{ WWT_PANEL, RESIZE_NONE, 12, 150, 185, 95, 106, STR_NULL, STR_NULL}, +{ WWT_TEXTBTN, RESIZE_NONE, 12, 186, 197, 95, 106, STR_0225, STR_NULL}, // Mapsize Y + +{ WWT_TEXTBTN, RESIZE_NONE, 6, 12, 145, 117, 128, STR_SE_FLAT_WORLD, STR_SE_FLAT_WORLD}, // Empty (sea-level) map +{ WWT_TEXTBTN, RESIZE_NONE, 6, 12, 145, 135, 146, STR_SE_RANDOM_LAND, STR_022A_GENERATE_RANDOM_LAND}, // Generate +{ WWT_TEXTBTN, RESIZE_NONE, 6, 12, 145, 153, 164, STR_LOAD_GAME_HEIGHTMAP, STR_LOAD_SCEN_HEIGHTMAP}, // Heightmap + +{ WWT_IMGBTN, RESIZE_NONE, 12, 216, 227, 117, 128, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE}, +{ WWT_PANEL, RESIZE_NONE, 12, 228, 314, 117, 128, 0x0, STR_NULL}, +{ WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 117, 128, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE}, + +{ WWT_IMGBTN, RESIZE_NONE, 12, 282, 293, 135, 146, SPR_ARROW_DOWN, STR_FLAT_WORLD_HEIGHT_DOWN}, +{ WWT_PANEL, RESIZE_NONE, 12, 294, 314, 135, 146, 0x0, STR_NULL}, +{ WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 135, 146, SPR_ARROW_UP, STR_FLAT_WORLD_HEIGHT_UP}, +{ WIDGETS_END}, +}; + +const WindowDesc _create_scenario_desc = { + WDP_CENTER, WDP_CENTER, 338, 180, + WC_GENERATE_LANDSCAPE, 0, + WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, + _create_scenario_widgets, + CreateScenarioWndProc, +}; + +void ShowCreateScenario(void) +{ + DeleteWindowByClass(WC_GENERATE_LANDSCAPE); + AllocateWindowDescFront(&_create_scenario_desc, GLWP_SCENARIO); +} + + +static const Widget _show_terrain_progress_widgets[] = { +{ WWT_CAPTION, RESIZE_NONE, 14, 0, 180, 0, 13, STR_GENERATION_WORLD, STR_018C_WINDOW_TITLE_DRAG_THIS}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 180, 14, 96, 0x0, STR_NULL}, +{ WWT_TEXTBTN, RESIZE_NONE, 15, 20, 161, 74, 85, STR_GENERATION_ABORT, STR_NULL}, // Abort button +{ WIDGETS_END}, +}; + +typedef struct tp_info { + uint percent; + StringID class; + uint current; + uint total; + int timer; +} tp_info; + +static tp_info _tp; + +static void AbortGeneratingWorldCallback(bool ok_clicked) +{ + if (ok_clicked) AbortGeneratingWorld(); + else if (IsGeneratingWorld() && !IsGeneratingWorldAborted()) SetMouseCursor(SPR_CURSOR_ZZZ); +} + +static void ShowTerrainProgressProc(Window* w, WindowEvent* e) +{ + switch (e->event) { + case WE_CLICK: + switch (e->click.widget) { + case 2: + if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE); + ShowQuery(STR_GENERATION_ABORT_CAPTION, STR_GENERATION_ABORT_MESSAGE, AbortGeneratingWorldCallback, WC_GENERATE_PROGRESS_WINDOW, 0); + break; + } + break; + + case WE_PAINT: + DrawWindowWidgets(w); + + /* Draw the % complete with a bar and a text */ + DrawFrameRect(19, 20, (w->width - 18), 37, 14, FR_BORDERONLY); + DrawFrameRect(20, 21, (int)((w->width - 40) * _tp.percent / 100) + 20, 36, 10, 0); + SetDParam(0, _tp.percent); + DrawStringCentered(90, 25, STR_PROGRESS, 0); + + /* Tell which class we are generating */ + DrawStringCentered(90, 46, _tp.class, 0); + + /* And say where we are in that class */ + SetDParam(0, _tp.current); + SetDParam(1, _tp.total); + DrawStringCentered(90, 58, STR_GENERATION_PROGRESS, 0); + + SetWindowDirty(w); + break; + } +} + +static const WindowDesc _show_terrain_progress_desc = { + WDP_CENTER, WDP_CENTER, 181, 97, + WC_GENERATE_PROGRESS_WINDOW, 0, + WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, + _show_terrain_progress_widgets, + ShowTerrainProgressProc +}; + +/** + * Initializes the progress counters to the starting point. + */ +void PrepareGenerateWorldProgress(void) +{ + _tp.class = STR_WORLD_GENERATION; + _tp.current = 0; + _tp.total = 0; + _tp.percent = 0; + _tp.timer = 0; // Forces to paint the progress window immediatelly +} + +/** + * Show the window where a user can follow the process of the map generation. + */ +void ShowGenerateWorldProgress(void) +{ + AllocateWindowDescFront(&_show_terrain_progress_desc, 0); +} + +static void _SetGeneratingWorldProgress(gwp_class class, uint progress, uint total) +{ + static const int percent_table[GWP_CLASS_COUNT + 1] = {0, 5, 15, 20, 40, 60, 65, 80, 85, 99, 100 }; + static const StringID class_table[GWP_CLASS_COUNT] = { + STR_WORLD_GENERATION, + STR_022E_LANDSCAPE_GENERATION, + STR_CLEARING_TILES, + STR_022F_TOWN_GENERATION, + STR_0230_INDUSTRY_GENERATION, + STR_UNMOVABLE_GENERATION, + STR_TREE_GENERATION, + STR_SETTINGUP_GAME, + STR_PREPARING_TILELOOP, + STR_PREPARING_GAME + }; + + assert(class < GWP_CLASS_COUNT); + + /* Do not run this function if we aren't in a thread */ + if (!IsGenerateWorldThreaded() && !_network_dedicated) return; + + if (IsGeneratingWorldAborted()) HandleGeneratingWorldAbortion(); + + if (total == 0) { + assert(_tp.class == class_table[class]); + _tp.current += progress; + } else { + _tp.class = class_table[class]; + _tp.current = progress; + _tp.total = total; + _tp.percent = percent_table[class]; + } + + /* Don't update the screen too often. So update it once in the + * _patches.progress_update_interval. However, the _tick_counter + * increases with 8 every 30ms, so compensate for that. */ + if (!_network_dedicated && _tp.timer != 0 && _timer_counter - _tp.timer < (_patches.progress_update_interval * 8 / 30)) return; + + /* Percentage is about the number of completed tasks, so 'current - 1' */ + _tp.percent = percent_table[class] + (percent_table[class + 1] - percent_table[class]) * (_tp.current == 0 ? 0 : _tp.current - 1) / _tp.total; + _tp.timer = _timer_counter; + + if (_network_dedicated) { + static uint last_percent = 0; + + /* Never display 0% */ + if (_tp.percent == 0) return; + /* Reset if percent is lower then the last recorded */ + if (_tp.percent < last_percent) last_percent = 0; + /* Display every 5%, but 6% is also very valid.. just not smaller steps then 5% */ + if (_tp.percent % 5 != 0 && _tp.percent <= last_percent + 5) return; + /* Never show steps smaller then 2%, even if it is a mod 5% */ + if (_tp.percent <= last_percent + 2) return; + + DEBUG(net, 1)("Percent complete: %d", _tp.percent); + last_percent = _tp.percent; + + /* Don't continue as dedicated never has a thread running */ + return; + } + + InvalidateWindow(WC_GENERATE_PROGRESS_WINDOW, 0); + MarkWholeScreenDirty(); + SetGeneratingWorldPaintStatus(true); + + /* We wait here till the paint is done, so we don't read and write + * on the same tile at the same moment. Nasty hack, but that happens + * if you implement threading afterwards */ + while (IsGeneratingWorldReadyForPaint()) { CSleep(10); } +} + +/** + * Set the total of a stage of the world generation. + * @param class the current class we are in. + * @param total Set the total expected items for this class. + * + * Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always. + * Also, progress works if total is zero, total works if progress is zero. + */ +void SetGeneratingWorldProgress(gwp_class class, uint total) +{ + if (total == 0) return; + + _SetGeneratingWorldProgress(class, 0, total); +} + +/** + * Increases the current stage of the world generation with one. + * @param class the current class we are in. + * + * Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always. + * Also, progress works if total is zero, total works if progress is zero. + */ +void IncreaseGeneratingWorldProgress(gwp_class class) +{ + /* In fact the param 'class' isn't needed.. but for some security reasons, we want it around */ + _SetGeneratingWorldProgress(class, 1, 0); +} |