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Diffstat (limited to 'genworld.h')
-rw-r--r-- | genworld.h | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/genworld.h b/genworld.h new file mode 100644 index 000000000..bb882b1c1 --- /dev/null +++ b/genworld.h @@ -0,0 +1,91 @@ +/* $Id$ */ + +#ifndef GENWORLD_H +#define GENWORLD_H + +/* If OTTDThread isn't defined, define it to a void, but make sure to undefine + * it after this include. This makes including genworld.h easier, as you + * don't need to include thread.h before it, while it stays possible to + * include it after it, and still work. + */ +#ifndef OTTDThread +#define TEMPORARY_OTTDTHREAD_DEFINITION +#define OTTDThread void +#endif + +/* + * Order of these enums has to be the same as in lang/english.txt + * Otherwise you will get inconsistent behaviour. + */ +enum { + LG_ORIGINAL = 0, //! The original landscape generator + LG_TERRAGENESIS = 1, //! TerraGenesis Perlin landscape generator + + GENERATE_NEW_SEED = (uint)-1, //! Create a new random seed +}; + +typedef void gw_done_proc(void); + +typedef struct gw_info { + bool active; //! Is generating world active + bool abort; //! Whether to abort the thread ASAP + bool wait_for_draw; //! Are we waiting on a draw event + bool quit_thread; //! Do we want to quit the active thread + bool threaded; //! Whether we run _GenerateWorld threaded + int mode; //! What mode are we making a world in + byte lp; //! The local_player before generating + uint size_x; //! X-size of the map + uint size_y; //! Y-size of the map + gw_done_proc *proc; //! Proc that is called when done (can be NULL) + OTTDThread *thread; //! The thread we are in (can be NULL) +} gw_info; + +#ifdef TEMPORARY_OTTDTHREAD_DEFINITION +#undef OTTDThread +#undef TEMPORARY_OTTDTHREAD_DEFINITION +#endif + +typedef enum gwp_classes { + GWP_MAP_INIT, /* Initialize/allocate the map, start economy */ + GWP_LANDSCAPE, /* Create the landscape */ + GWP_ROUGH_ROCKY, /* Make rough and rocky areas */ + GWP_TOWN, /* Generate towns */ + GWP_INDUSTRY, /* Generate industries */ + GWP_UNMOVABLE, /* Generate unmovables (radio tower, light houses) */ + GWP_TREE, /* Generate trees */ + GWP_GAME_INIT, /* Initialize the game */ + GWP_RUNTILELOOP, /* Runs the tile loop 1280 times to make snow etc */ + GWP_GAME_START, /* Really prepare to start the game */ + GWP_CLASS_COUNT +} gwp_class; + +/** + * Check if we are currently in the process of generating a world. + */ +static inline bool IsGeneratingWorld(void) +{ + extern gw_info _gw; + + return _gw.active; +} + +/* genworld.c */ +void SetGeneratingWorldPaintStatus(bool status); +bool IsGeneratingWorldReadyForPaint(void); +bool IsGenerateWorldThreaded(void); +void GenerateWorldSetCallback(gw_done_proc *proc); +void WaitTillGeneratedWorld(void); +void GenerateWorld(int mode, uint size_x, uint size_y); +void AbortGeneratingWorld(void); +bool IsGeneratingWorldAborted(void); +void HandleGeneratingWorldAbortion(void); + +/* genworld_gui.c */ +void SetGeneratingWorldProgress(gwp_class class, uint total); +void IncreaseGeneratingWorldProgress(gwp_class class); +void PrepareGenerateWorldProgress(void); +void ShowGenerateWorldProgress(void); +void StartNewGameWithoutGUI(uint seed); +void ShowCreateScenario(void); + +#endif /* GENWORLD_H */ |