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-rw-r--r--engine.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/engine.h b/engine.h
index 928e5fcd7..757d5f85a 100644
--- a/engine.h
+++ b/engine.h
@@ -84,8 +84,14 @@ struct SpriteGroup {
// XXX: Would anyone ever need more than 16 spritesets? Maybe we should
// use even less, now we take whole 8kb for custom sprites table, oh my!
byte sprites_per_set; // means number of directions - 4 or 8
+
// Loaded = in motion, loading = not moving
// Each group contains several spritesets, for various loading stages
+
+ // XXX: For stations the meaning is different - loaded is for stations
+ // with small amount of cargo whilst loading is for stations with a lot
+ // of da stuff.
+
byte loaded_count;
uint16 loaded[16]; // sprite ids
byte loading_count;