diff options
Diffstat (limited to 'engine.h')
-rw-r--r-- | engine.h | 137 |
1 files changed, 137 insertions, 0 deletions
diff --git a/engine.h b/engine.h new file mode 100644 index 000000000..016b206e7 --- /dev/null +++ b/engine.h @@ -0,0 +1,137 @@ +#ifndef ENGINE_H +#define ENGINE_H + +typedef struct RailVehicleInfo { + byte image_index; + byte flags; /* 1=multihead engine, 2=wagon */ + byte base_cost; + uint16 max_speed; + uint16 power; + byte weight; + byte running_cost_base; + byte engclass; // 0: steam, 1: diesel, 2: electric + byte capacity; + byte cargo_type; +} RailVehicleInfo; + +typedef struct ShipVehicleInfo { + byte image_index; + byte base_cost; + uint16 max_speed; + byte cargo_type; + uint16 capacity; + byte running_cost; + byte sfx; + byte refittable; +} ShipVehicleInfo; + + +typedef struct EngineInfo { + uint16 base_intro; + byte unk2; + byte lifelength; + byte base_life; + byte railtype_climates; +} EngineInfo; + +typedef struct Engine { + uint16 intro_date; + uint16 age; + uint16 reliability; + uint16 reliability_spd_dec; + uint16 reliability_start, reliability_max, reliability_final; + uint16 duration_phase_1, duration_phase_2, duration_phase_3; + byte lifelength; + byte flags; + byte preview_player; + byte preview_wait; + byte railtype; + byte player_avail; +} Engine; + + +enum { + RVI_MULTIHEAD = 1, + RVI_WAGON = 2, +}; + + +void StartupEngines(); + + +struct SpriteSuperSet { + // XXX: Would anyone ever need more than 16 spritesets? Maybe we should + // use even less, now we take whole 8kb for custom sprites table, oh my! + byte sprites_per_set; // means number of directions - 4 or 8 + // Loaded = in motion, loading = not moving + // Each superset contains several spritesets, for various loading stages + byte loaded_count; + uint16 loaded[16]; // sprite ids + byte loading_count; + uint16 loading[16]; // sprite ids +}; + +extern byte _global_cargo_id[NUM_LANDSCAPE][NUM_CARGO]; +enum { + CID_DEFAULT = 29, + CID_PURCHASE = 30, + NUM_CID = 31, +}; +extern byte _local_cargo_id_ctype[NUM_CID]; +extern byte _local_cargo_id_landscape[NUM_CID]; + +extern uint32 _engine_refit_masks[256]; + +extern byte _engine_original_sprites[256]; +void SetWagonOverrideSprites(byte engine, struct SpriteSuperSet *superset, byte *train_id, int trains); +void SetCustomEngineSprites(byte engine, byte cargo, struct SpriteSuperSet *superset); +// loaded is in percents, overriding_engine 0xffff is none +int GetCustomEngineSprite(byte engine, uint16 overriding_engine, byte cargo, byte loaded, byte in_motion, byte direction); +#define GetCustomVehicleSprite(v, direction) \ + GetCustomEngineSprite(v->engine_type, v->type == VEH_Train ? v->u.rail.first_engine : -1, \ + _global_cargo_id[_opt.landscape][v->cargo_type], \ + ((v->cargo_count + 1) * 100) / (v->cargo_cap + 1), \ + !!v->cur_speed, direction); + +void SetCustomEngineName(int engine, char *name); +StringID GetCustomEngineName(int engine); + + +void DrawTrainEngine(int x, int y, int engine, uint32 image_ormod); +void DrawRoadVehEngine(int x, int y, int engine, uint32 image_ormod); +void DrawShipEngine(int x, int y, int engine, uint32 image_ormod); +void DrawAircraftEngine(int x, int y, int engine, uint32 image_ormod); + +void DrawTrainEngineInfo(int engine, int x, int y, int maxw); +void DrawRoadVehEngineInfo(int engine, int x, int y, int maxw); +void DrawShipEngineInfo(int engine, int x, int y, int maxw); +void DrawAircraftEngineInfo(int engine, int x, int y, int maxw); + +void AcceptEnginePreview(Engine *e, int player); + +void LoadCustomEngineNames(); +void DeleteCustomEngineNames(); + + +enum { + NUM_NORMAL_RAIL_ENGINES = 54, + NUM_MONORAIL_ENGINES = 30, + NUM_MAGLEV_ENGINES = 32, + NUM_TRAIN_ENGINES = NUM_NORMAL_RAIL_ENGINES + NUM_MONORAIL_ENGINES + NUM_MAGLEV_ENGINES, + NUM_ROAD_ENGINES = 88, + NUM_SHIP_ENGINES = 11, + NUM_AIRCRAFT_ENGINES = 41, + TOTAL_NUM_ENGINES = NUM_NORMAL_RAIL_ENGINES+NUM_MONORAIL_ENGINES+NUM_MAGLEV_ENGINES+NUM_ROAD_ENGINES+NUM_SHIP_ENGINES+NUM_AIRCRAFT_ENGINES, + AIRCRAFT_ENGINES_INDEX = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES, + SHIP_ENGINES_INDEX = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES, + ROAD_ENGINES_INDEX = NUM_TRAIN_ENGINES, +}; +VARDEF Engine _engines[TOTAL_NUM_ENGINES]; +VARDEF StringID _engine_name_strings[TOTAL_NUM_ENGINES]; + +extern EngineInfo _engine_info[TOTAL_NUM_ENGINES]; +extern RailVehicleInfo _rail_vehicle_info[]; +#define ship_vehicle_info(e) _ship_vehicle_info[e - SHIP_ENGINES_INDEX] +extern ShipVehicleInfo _ship_vehicle_info[]; + +#endif |