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-rw-r--r--engine.h137
1 files changed, 137 insertions, 0 deletions
diff --git a/engine.h b/engine.h
new file mode 100644
index 000000000..016b206e7
--- /dev/null
+++ b/engine.h
@@ -0,0 +1,137 @@
+#ifndef ENGINE_H
+#define ENGINE_H
+
+typedef struct RailVehicleInfo {
+ byte image_index;
+ byte flags; /* 1=multihead engine, 2=wagon */
+ byte base_cost;
+ uint16 max_speed;
+ uint16 power;
+ byte weight;
+ byte running_cost_base;
+ byte engclass; // 0: steam, 1: diesel, 2: electric
+ byte capacity;
+ byte cargo_type;
+} RailVehicleInfo;
+
+typedef struct ShipVehicleInfo {
+ byte image_index;
+ byte base_cost;
+ uint16 max_speed;
+ byte cargo_type;
+ uint16 capacity;
+ byte running_cost;
+ byte sfx;
+ byte refittable;
+} ShipVehicleInfo;
+
+
+typedef struct EngineInfo {
+ uint16 base_intro;
+ byte unk2;
+ byte lifelength;
+ byte base_life;
+ byte railtype_climates;
+} EngineInfo;
+
+typedef struct Engine {
+ uint16 intro_date;
+ uint16 age;
+ uint16 reliability;
+ uint16 reliability_spd_dec;
+ uint16 reliability_start, reliability_max, reliability_final;
+ uint16 duration_phase_1, duration_phase_2, duration_phase_3;
+ byte lifelength;
+ byte flags;
+ byte preview_player;
+ byte preview_wait;
+ byte railtype;
+ byte player_avail;
+} Engine;
+
+
+enum {
+ RVI_MULTIHEAD = 1,
+ RVI_WAGON = 2,
+};
+
+
+void StartupEngines();
+
+
+struct SpriteSuperSet {
+ // XXX: Would anyone ever need more than 16 spritesets? Maybe we should
+ // use even less, now we take whole 8kb for custom sprites table, oh my!
+ byte sprites_per_set; // means number of directions - 4 or 8
+ // Loaded = in motion, loading = not moving
+ // Each superset contains several spritesets, for various loading stages
+ byte loaded_count;
+ uint16 loaded[16]; // sprite ids
+ byte loading_count;
+ uint16 loading[16]; // sprite ids
+};
+
+extern byte _global_cargo_id[NUM_LANDSCAPE][NUM_CARGO];
+enum {
+ CID_DEFAULT = 29,
+ CID_PURCHASE = 30,
+ NUM_CID = 31,
+};
+extern byte _local_cargo_id_ctype[NUM_CID];
+extern byte _local_cargo_id_landscape[NUM_CID];
+
+extern uint32 _engine_refit_masks[256];
+
+extern byte _engine_original_sprites[256];
+void SetWagonOverrideSprites(byte engine, struct SpriteSuperSet *superset, byte *train_id, int trains);
+void SetCustomEngineSprites(byte engine, byte cargo, struct SpriteSuperSet *superset);
+// loaded is in percents, overriding_engine 0xffff is none
+int GetCustomEngineSprite(byte engine, uint16 overriding_engine, byte cargo, byte loaded, byte in_motion, byte direction);
+#define GetCustomVehicleSprite(v, direction) \
+ GetCustomEngineSprite(v->engine_type, v->type == VEH_Train ? v->u.rail.first_engine : -1, \
+ _global_cargo_id[_opt.landscape][v->cargo_type], \
+ ((v->cargo_count + 1) * 100) / (v->cargo_cap + 1), \
+ !!v->cur_speed, direction);
+
+void SetCustomEngineName(int engine, char *name);
+StringID GetCustomEngineName(int engine);
+
+
+void DrawTrainEngine(int x, int y, int engine, uint32 image_ormod);
+void DrawRoadVehEngine(int x, int y, int engine, uint32 image_ormod);
+void DrawShipEngine(int x, int y, int engine, uint32 image_ormod);
+void DrawAircraftEngine(int x, int y, int engine, uint32 image_ormod);
+
+void DrawTrainEngineInfo(int engine, int x, int y, int maxw);
+void DrawRoadVehEngineInfo(int engine, int x, int y, int maxw);
+void DrawShipEngineInfo(int engine, int x, int y, int maxw);
+void DrawAircraftEngineInfo(int engine, int x, int y, int maxw);
+
+void AcceptEnginePreview(Engine *e, int player);
+
+void LoadCustomEngineNames();
+void DeleteCustomEngineNames();
+
+
+enum {
+ NUM_NORMAL_RAIL_ENGINES = 54,
+ NUM_MONORAIL_ENGINES = 30,
+ NUM_MAGLEV_ENGINES = 32,
+ NUM_TRAIN_ENGINES = NUM_NORMAL_RAIL_ENGINES + NUM_MONORAIL_ENGINES + NUM_MAGLEV_ENGINES,
+ NUM_ROAD_ENGINES = 88,
+ NUM_SHIP_ENGINES = 11,
+ NUM_AIRCRAFT_ENGINES = 41,
+ TOTAL_NUM_ENGINES = NUM_NORMAL_RAIL_ENGINES+NUM_MONORAIL_ENGINES+NUM_MAGLEV_ENGINES+NUM_ROAD_ENGINES+NUM_SHIP_ENGINES+NUM_AIRCRAFT_ENGINES,
+ AIRCRAFT_ENGINES_INDEX = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES,
+ SHIP_ENGINES_INDEX = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES,
+ ROAD_ENGINES_INDEX = NUM_TRAIN_ENGINES,
+};
+VARDEF Engine _engines[TOTAL_NUM_ENGINES];
+VARDEF StringID _engine_name_strings[TOTAL_NUM_ENGINES];
+
+extern EngineInfo _engine_info[TOTAL_NUM_ENGINES];
+extern RailVehicleInfo _rail_vehicle_info[];
+#define ship_vehicle_info(e) _ship_vehicle_info[e - SHIP_ENGINES_INDEX]
+extern ShipVehicleInfo _ship_vehicle_info[];
+
+#endif