diff options
Diffstat (limited to 'engine.c')
-rw-r--r-- | engine.c | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -119,7 +119,7 @@ void AddTypeToEngines() { Engine *e; uint32 counter = 0; - + for(e=_engines; e != endof(_engines); e++, counter++) { e->type = VEH_Train; @@ -187,7 +187,7 @@ void StartupEngines() e->flags |= ENGINE_AVAILABLE; e->player_avail = 0; } - + /* This sets up type for the engine It is needed if you want to ask the engine what type it is It should hopefully be the same as when you ask a vehicle what it is |