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-rw-r--r--docs/Readme_OS2.txt236
-rw-r--r--docs/Readme_Windows_MSVC6.0.txt178
-rw-r--r--docs/directmusic.txt38
-rw-r--r--docs/textcolor.txt76
4 files changed, 264 insertions, 264 deletions
diff --git a/docs/Readme_OS2.txt b/docs/Readme_OS2.txt
index b50159134..d58acdfbc 100644
--- a/docs/Readme_OS2.txt
+++ b/docs/Readme_OS2.txt
@@ -1,118 +1,118 @@
-OpenTTD: OS/2 version
-=====================
-
-OpenTTD has been ported to work on OS/2 4.x or later (including
-eComStation). The game should work as well as it does on Windows
-or other platforms: the main issues you may encounter are graphics
-card problems, but that is really the fault of SDL.
-
-=========================
-USING OPENTTD FOR OS/2
-=========================
-
-LIBRARIES REQUIRED FOR END USERS
---------------------------------
-
-SDL.DLL (SDL 1.2.7) and FSLib.dll are required to use this program:
-these can be downloaded from the Files section at
-http://sourceforge.net/projects/openttd/ - see "os2-useful.zip".
-(Note that a newer version of SDL is now available at
-ftp://ftp.netlabs.org/pub/sdl/sdl-dev-os2-2004-12-22.zip which may
-help solve some problems).
-
-Note that to actually play the game, I have found in my own
-experience that a version of the Scitech Display Drivers or its later
-incarnation (see www.scitech.com) are necessary for it to work. If
-you have trouble with your native drivers, try the Scitech drivers
-and see if they help the problem.
-
-KNOWN ISSUES
-------------
-
-- If an error occurs during loading, the OS/2 error message window
- is not always displayed.
-
-A NOTE ABOUT MUSIC
-------------------
-
-OpenTTD includes a music driver which uses the MCI MIDI system. Unfortunately,
-due to the lack of proper MIDI hardware myself, I have been unable to test it,
-but during testing, I found that when MIDI was enabled, I got no sound
-effects. I therefore decided to DISABLE music by default.
-
-To enable music, start OpenTTD with the command line:
-
- openttd -m os2
-
-If I hear enough responses that both music and sound work together (it might
-just be my system), I'll have the defaults changed.
-
-A NOTE ABOUT DEDICATED MULTIPLAYER SERVERS
-------------------------------------------
-
-To start a dedicated multiplayer server, you should run the dedicated.cmd
-file. This enables OpenTTD to open up a VIO console window to display
-its output and gather any necessary input. Running "openttd -D"
-directly will result in the console not being displayed. You may
-still pass any other parameters ('-D' is already passed) to
-dedicated.cmd.
-
-=========================
-BUILDING THE OS/2 VERSION
-=========================
-
-Compiler
---------
-
-Open Watcom 1.3 was used to build OpenTTD (earlier versions will
-NOT work). See http://www.openwatcom.org/ to download it. It may
-also be possible to build OpenTTD under OS/2: I attempted this
-before using Open Watcom, but found the tools available for OS/2
-at the time to be a bit more tricky to get working.
-
-Due to complexities in my set-up, I actually used the Win32 version
-of Open Watcom to initially compile OpenTTD for OS/2. There should
-be no reason of course why the OS/2 version cannot be used.
-
-Libraries Required
-------------------
-
-The following libraries are required. To build zlib and libpng, I
-simply added the required files (watch out for sample programs, etc)
-to an IDE project file and built a library. Do not use the makefiles
-provided, they are not designed for Watcom (apart from SDL):
-
-- zlib
- http://www.zlib.org/ - contains a makefile for OS/2, but is out
- of date and uses EMX
-
-- libpng
- http://www.libpng.org/ - contains an EMX/gcc makefile
-
-- SDL for OS/2
- For 0.3.5, I used ftp://ftp.netlabs.org/pub/sdl/SDL-1.2.7-src-20040908a.zip -
- take SDL.dll and SDL.lib from the src/ directory. Note that 20041222 is
- out now, which is recommended for stability updates.
-
-If you do not wish to build the libraries yourself, pre-built versions
-can be downloaded from the Files section at
-http://sourceforge.net/projects/openttd/ - see "os2-useful.zip".
-
-Compiling
----------
-
-To compile, open the os/os2/openttd.wpj file in the IDE and first build
-the strgen.exe target. This will build the .lng file generator, and will
-also attempt to build all the language files (plus the table\strings.h
-file which is required for openttd.exe to be built). Once strgen.exe and
-the language files are built successfully, you can build the openttd.exe
-target.
-
-Contact Information
--------------------
-
-If you have any questions regarding OS/2 issues, please contact me
-(owen@owenrudge.net) and I'll try to help you out. For general OpenTTD
-issues, see the Contacting section of readme.txt.
-
-- Owen Rudge, 26th December 2004 \ No newline at end of file
+OpenTTD: OS/2 version
+=====================
+
+OpenTTD has been ported to work on OS/2 4.x or later (including
+eComStation). The game should work as well as it does on Windows
+or other platforms: the main issues you may encounter are graphics
+card problems, but that is really the fault of SDL.
+
+=========================
+USING OPENTTD FOR OS/2
+=========================
+
+LIBRARIES REQUIRED FOR END USERS
+--------------------------------
+
+SDL.DLL (SDL 1.2.7) and FSLib.dll are required to use this program:
+these can be downloaded from the Files section at
+http://sourceforge.net/projects/openttd/ - see "os2-useful.zip".
+(Note that a newer version of SDL is now available at
+ftp://ftp.netlabs.org/pub/sdl/sdl-dev-os2-2004-12-22.zip which may
+help solve some problems).
+
+Note that to actually play the game, I have found in my own
+experience that a version of the Scitech Display Drivers or its later
+incarnation (see www.scitech.com) are necessary for it to work. If
+you have trouble with your native drivers, try the Scitech drivers
+and see if they help the problem.
+
+KNOWN ISSUES
+------------
+
+- If an error occurs during loading, the OS/2 error message window
+ is not always displayed.
+
+A NOTE ABOUT MUSIC
+------------------
+
+OpenTTD includes a music driver which uses the MCI MIDI system. Unfortunately,
+due to the lack of proper MIDI hardware myself, I have been unable to test it,
+but during testing, I found that when MIDI was enabled, I got no sound
+effects. I therefore decided to DISABLE music by default.
+
+To enable music, start OpenTTD with the command line:
+
+ openttd -m os2
+
+If I hear enough responses that both music and sound work together (it might
+just be my system), I'll have the defaults changed.
+
+A NOTE ABOUT DEDICATED MULTIPLAYER SERVERS
+------------------------------------------
+
+To start a dedicated multiplayer server, you should run the dedicated.cmd
+file. This enables OpenTTD to open up a VIO console window to display
+its output and gather any necessary input. Running "openttd -D"
+directly will result in the console not being displayed. You may
+still pass any other parameters ('-D' is already passed) to
+dedicated.cmd.
+
+=========================
+BUILDING THE OS/2 VERSION
+=========================
+
+Compiler
+--------
+
+Open Watcom 1.3 was used to build OpenTTD (earlier versions will
+NOT work). See http://www.openwatcom.org/ to download it. It may
+also be possible to build OpenTTD under OS/2: I attempted this
+before using Open Watcom, but found the tools available for OS/2
+at the time to be a bit more tricky to get working.
+
+Due to complexities in my set-up, I actually used the Win32 version
+of Open Watcom to initially compile OpenTTD for OS/2. There should
+be no reason of course why the OS/2 version cannot be used.
+
+Libraries Required
+------------------
+
+The following libraries are required. To build zlib and libpng, I
+simply added the required files (watch out for sample programs, etc)
+to an IDE project file and built a library. Do not use the makefiles
+provided, they are not designed for Watcom (apart from SDL):
+
+- zlib
+ http://www.zlib.org/ - contains a makefile for OS/2, but is out
+ of date and uses EMX
+
+- libpng
+ http://www.libpng.org/ - contains an EMX/gcc makefile
+
+- SDL for OS/2
+ For 0.3.5, I used ftp://ftp.netlabs.org/pub/sdl/SDL-1.2.7-src-20040908a.zip -
+ take SDL.dll and SDL.lib from the src/ directory. Note that 20041222 is
+ out now, which is recommended for stability updates.
+
+If you do not wish to build the libraries yourself, pre-built versions
+can be downloaded from the Files section at
+http://sourceforge.net/projects/openttd/ - see "os2-useful.zip".
+
+Compiling
+---------
+
+To compile, open the os/os2/openttd.wpj file in the IDE and first build
+the strgen.exe target. This will build the .lng file generator, and will
+also attempt to build all the language files (plus the table\strings.h
+file which is required for openttd.exe to be built). Once strgen.exe and
+the language files are built successfully, you can build the openttd.exe
+target.
+
+Contact Information
+-------------------
+
+If you have any questions regarding OS/2 issues, please contact me
+(owen@owenrudge.net) and I'll try to help you out. For general OpenTTD
+issues, see the Contacting section of readme.txt.
+
+- Owen Rudge, 26th December 2004
diff --git a/docs/Readme_Windows_MSVC6.0.txt b/docs/Readme_Windows_MSVC6.0.txt
index 6321a15c8..3e2adfa14 100644
--- a/docs/Readme_Windows_MSVC6.0.txt
+++ b/docs/Readme_Windows_MSVC6.0.txt
@@ -1,89 +1,89 @@
-Compilung OpenTTD using MS VC6.0
-
-
-Step 1
-------------------
-Downloaded:
-Useful.zip http://sourceforge.net/project/showfiles.php?group_id=103924&package_id=114307&release_id=228633
-SDL.zip http://www.libsdl.org/release/SDL-1.2.7-win32.zip
-DirectX7.0 SDK http://www.tt-forums.net/download.php?id=15989
- (or alternatively the latest DirectX SDK from Microsoft)
-afxres.h http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H
-
-
-Step 2
-------------------
-Put the newly downloaded files in the VC lib and include directories
-(Where D:\program files\ is your local location of VC)
-
-
-* zconf.h [useful.zip]
-* zlib.h [useful.zip]
-* afxres.h
-in
- D:\Program Files\Microsoft Visual Studio\VC98\Include
-
-* zlibstat.lib [usefull.zip]
-* SDL.lib [SDL.zip
-* libpng.lib [usefull.zip]
-in
- D:\Program Files\Microsoft Visual Studio\VC98\Lib
-
-You can also make custum directories, for libraries (.lib) and includes/header files (.h) and
-add it to the VC paths via:
-Tools -> Options -> Directories -> show directories for:
-a) include files (the include dir: D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include )
-b) library files (the lib dir, D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib )
-
-
-Step 3: DirextX SDK
-------------------
-(This should work with the latest DirectX SDK as well.)
-The installation with DirectX 7 was odd, so you'd better use the version available via the forum, see also
-the download link on top.
-
-Copy the DirectX 7 SDK files, leaving the directory stucture intact, to the directory:
- D:\Program Files\Microsoft Visual Studio\VC98\
-thus resulting in
- D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include and
- D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib
-
-Step 3.1
-
-Add these two folders to the search path of VC.
-In VC6.0: Tools -> Options -> Directories -> show directories for:
-a) include files (the include dir: D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include )
-b) libraru files (the lib dir, D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib )
-
-
-Step 4
------------------
-Copy the following files from Transport Tycoon Deluxe to the data folder
- sample.cat
- trg1r.grf
- trgcr.grf
- trghr.grf
- trgir.grf
- trgtr.grf
-
-(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF, TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. Those filenames have to be uppercase to be detected correctly. A few minor graphical glitches with the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't look as nice as with the Windows graphics.)
-
-Step 5
------------------
-Compile ...
-
-
-Step 6
------------------
-
-Now it should work, it worked for me :)
-
-Go ahead and make that patch!
-
-Happy Hacking!
-
-
-
-------------------
-written by Dribbel
-
+Compilung OpenTTD using MS VC6.0
+
+
+Step 1
+------------------
+Downloaded:
+Useful.zip http://sourceforge.net/project/showfiles.php?group_id=103924&package_id=114307&release_id=228633
+SDL.zip http://www.libsdl.org/release/SDL-1.2.7-win32.zip
+DirectX7.0 SDK http://www.tt-forums.net/download.php?id=15989
+ (or alternatively the latest DirectX SDK from Microsoft)
+afxres.h http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H
+
+
+Step 2
+------------------
+Put the newly downloaded files in the VC lib and include directories
+(Where D:\program files\ is your local location of VC)
+
+
+* zconf.h [useful.zip]
+* zlib.h [useful.zip]
+* afxres.h
+in
+ D:\Program Files\Microsoft Visual Studio\VC98\Include
+
+* zlibstat.lib [usefull.zip]
+* SDL.lib [SDL.zip
+* libpng.lib [usefull.zip]
+in
+ D:\Program Files\Microsoft Visual Studio\VC98\Lib
+
+You can also make custum directories, for libraries (.lib) and includes/header files (.h) and
+add it to the VC paths via:
+Tools -> Options -> Directories -> show directories for:
+a) include files (the include dir: D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include )
+b) library files (the lib dir, D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib )
+
+
+Step 3: DirextX SDK
+------------------
+(This should work with the latest DirectX SDK as well.)
+The installation with DirectX 7 was odd, so you'd better use the version available via the forum, see also
+the download link on top.
+
+Copy the DirectX 7 SDK files, leaving the directory stucture intact, to the directory:
+ D:\Program Files\Microsoft Visual Studio\VC98\
+thus resulting in
+ D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include and
+ D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib
+
+Step 3.1
+
+Add these two folders to the search path of VC.
+In VC6.0: Tools -> Options -> Directories -> show directories for:
+a) include files (the include dir: D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include )
+b) libraru files (the lib dir, D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib )
+
+
+Step 4
+-----------------
+Copy the following files from Transport Tycoon Deluxe to the data folder
+ sample.cat
+ trg1r.grf
+ trgcr.grf
+ trghr.grf
+ trgir.grf
+ trgtr.grf
+
+(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF, TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. Those filenames have to be uppercase to be detected correctly. A few minor graphical glitches with the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't look as nice as with the Windows graphics.)
+
+Step 5
+-----------------
+Compile ...
+
+
+Step 6
+-----------------
+
+Now it should work, it worked for me :)
+
+Go ahead and make that patch!
+
+Happy Hacking!
+
+
+
+------------------
+written by Dribbel
+
diff --git a/docs/directmusic.txt b/docs/directmusic.txt
index f65ba1c33..65fa59d07 100644
--- a/docs/directmusic.txt
+++ b/docs/directmusic.txt
@@ -1,20 +1,20 @@
-Notes about DirectMusic driver for Win32
-----------------------------------------
-
-If compiling under MinGW32, you require the DirectX 7.0 files for MinGW32, available from
-http://alleg.sourceforge.net/files/dx70_mgw.zip.
-
-If compiling under MSVC 6.0, you require the equivalent for MSVC, available from
-http://alleg.sourceforge.net/files/dx70_min.zip. MSVC 7.0/7.1 include header files that
-are recent enough.
-
-If you do not want to compile the DirectMusic driver, undefine WIN32_ENABLE_DIRECTMUSIC_SUPPORT
-in stdafx.h.
-
-Bugs, etc
----------
-
-- The volume control doesn't work properly. I'll fix this soon.
-
-Owen Rudge
+Notes about DirectMusic driver for Win32
+----------------------------------------
+
+If compiling under MinGW32, you require the DirectX 7.0 files for MinGW32, available from
+http://alleg.sourceforge.net/files/dx70_mgw.zip.
+
+If compiling under MSVC 6.0, you require the equivalent for MSVC, available from
+http://alleg.sourceforge.net/files/dx70_min.zip. MSVC 7.0/7.1 include header files that
+are recent enough.
+
+If you do not want to compile the DirectMusic driver, undefine WIN32_ENABLE_DIRECTMUSIC_SUPPORT
+in stdafx.h.
+
+Bugs, etc
+---------
+
+- The volume control doesn't work properly. I'll fix this soon.
+
+Owen Rudge
14th March 2004 \ No newline at end of file
diff --git a/docs/textcolor.txt b/docs/textcolor.txt
index 9d4dd9487..1a9a74b42 100644
--- a/docs/textcolor.txt
+++ b/docs/textcolor.txt
@@ -1,38 +1,38 @@
-0,9,10,2,3,13,9,9,0,10,4,15,6,11,14,1
-dark blue=0 =0
-pale_green=1 =9
-pink=2 =10
-yellow=3 =2
-red=4 =3
-light blue=5 =13
-green=6 =9
-dark green=7 =9
-blue=8 =0
-cream=9 =10
-mauve=10 =4
-purple=11 =15
-orange=12 =6
-brown=13 =11
-grey=14 =14
-white=15 =1
-
-
- =blue=0
- =white=1
- =yellow=2
- =red=3
- =blue=4
- =grey=5
- =orange=6
- =green=7
- =light yellow=8
- =light green=9
- =cream=10
- =brown=11
- =white=12
- =light blue=13
- =dark grey=14
- =purple=15
- =black=16
- =dark green=17=not good
- =dark grey=21
+0,9,10,2,3,13,9,9,0,10,4,15,6,11,14,1
+dark blue=0 =0
+pale_green=1 =9
+pink=2 =10
+yellow=3 =2
+red=4 =3
+light blue=5 =13
+green=6 =9
+dark green=7 =9
+blue=8 =0
+cream=9 =10
+mauve=10 =4
+purple=11 =15
+orange=12 =6
+brown=13 =11
+grey=14 =14
+white=15 =1
+
+
+ =blue=0
+ =white=1
+ =yellow=2
+ =red=3
+ =blue=4
+ =grey=5
+ =orange=6
+ =green=7
+ =light yellow=8
+ =light green=9
+ =cream=10
+ =brown=11
+ =white=12
+ =light blue=13
+ =dark grey=14
+ =purple=15
+ =black=16
+ =dark green=17=not good
+ =dark grey=21