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-Compilung OpenTTD using MS VC6.0
-
-
-Step 1
-------------------
-Downloaded:
-Useful.zip http://sourceforge.net/project/showfiles.php?group_id=103924&package_id=114307&release_id=228633
-SDL.zip http://www.libsdl.org/release/SDL-1.2.7-win32.zip
-DirectX7.0 SDK http://www.tt-forums.net/download.php?id=15989
- (or alternatively the latest DirectX SDK from Microsoft)
-afxres.h http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H
-
-
-Step 2
-------------------
-Put the newly downloaded files in the VC lib and include directories
-(Where D:\program files\ is your local location of VC)
-
-
-* zconf.h [useful.zip]
-* zlib.h [useful.zip]
-* afxres.h
-in
- D:\Program Files\Microsoft Visual Studio\VC98\Include
-
-* zlibstat.lib [usefull.zip]
-* SDL.lib [SDL.zip
-* libpng.lib [usefull.zip]
-in
- D:\Program Files\Microsoft Visual Studio\VC98\Lib
-
-You can also make custum directories, for libraries (.lib) and includes/header files (.h) and
-add it to the VC paths via:
-Tools -> Options -> Directories -> show directories for:
-a) include files (the include dir: D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include )
-b) library files (the lib dir, D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib )
-
-
-Step 3: DirextX SDK
-------------------
-(This should work with the latest DirectX SDK as well.)
-The installation with DirectX 7 was odd, so you'd better use the version available via the forum, see also
-the download link on top.
-
-Copy the DirectX 7 SDK files, leaving the directory stucture intact, to the directory:
- D:\Program Files\Microsoft Visual Studio\VC98\
-thus resulting in
- D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include and
- D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib
-
-Step 3.1
-
-Add these two folders to the search path of VC.
-In VC6.0: Tools -> Options -> Directories -> show directories for:
-a) include files (the include dir: D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include )
-b) libraru files (the lib dir, D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib )
-
-
-Step 4
------------------
-Copy the following files from Transport Tycoon Deluxe to the data folder
- sample.cat
- trg1r.grf
- trgcr.grf
- trghr.grf
- trgir.grf
- trgtr.grf
-
-(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF, TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. Those filenames have to be uppercase to be detected correctly. A few minor graphical glitches with the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't look as nice as with the Windows graphics.)
-
-Step 5
------------------
-Compile ...
-
-
-Step 6
------------------
-
-Now it should work, it worked for me :)
-
-Go ahead and make that patch!
-
-Happy Hacking!
-
-
-
-------------------
-written by Dribbel
-
+Compilung OpenTTD using MS VC6.0
+
+
+Step 1
+------------------
+Downloaded:
+Useful.zip http://sourceforge.net/project/showfiles.php?group_id=103924&package_id=114307&release_id=228633
+SDL.zip http://www.libsdl.org/release/SDL-1.2.7-win32.zip
+DirectX7.0 SDK http://www.tt-forums.net/download.php?id=15989
+ (or alternatively the latest DirectX SDK from Microsoft)
+afxres.h http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H
+
+
+Step 2
+------------------
+Put the newly downloaded files in the VC lib and include directories
+(Where D:\program files\ is your local location of VC)
+
+
+* zconf.h [useful.zip]
+* zlib.h [useful.zip]
+* afxres.h
+in
+ D:\Program Files\Microsoft Visual Studio\VC98\Include
+
+* zlibstat.lib [usefull.zip]
+* SDL.lib [SDL.zip
+* libpng.lib [usefull.zip]
+in
+ D:\Program Files\Microsoft Visual Studio\VC98\Lib
+
+You can also make custum directories, for libraries (.lib) and includes/header files (.h) and
+add it to the VC paths via:
+Tools -> Options -> Directories -> show directories for:
+a) include files (the include dir: D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include )
+b) library files (the lib dir, D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib )
+
+
+Step 3: DirextX SDK
+------------------
+(This should work with the latest DirectX SDK as well.)
+The installation with DirectX 7 was odd, so you'd better use the version available via the forum, see also
+the download link on top.
+
+Copy the DirectX 7 SDK files, leaving the directory stucture intact, to the directory:
+ D:\Program Files\Microsoft Visual Studio\VC98\
+thus resulting in
+ D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include and
+ D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib
+
+Step 3.1
+
+Add these two folders to the search path of VC.
+In VC6.0: Tools -> Options -> Directories -> show directories for:
+a) include files (the include dir: D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include )
+b) libraru files (the lib dir, D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib )
+
+
+Step 4
+-----------------
+Copy the following files from Transport Tycoon Deluxe to the data folder
+ sample.cat
+ trg1r.grf
+ trgcr.grf
+ trghr.grf
+ trgir.grf
+ trgtr.grf
+
+(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF, TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. Those filenames have to be uppercase to be detected correctly. A few minor graphical glitches with the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't look as nice as with the Windows graphics.)
+
+Step 5
+-----------------
+Compile ...
+
+
+Step 6
+-----------------
+
+Now it should work, it worked for me :)
+
+Go ahead and make that patch!
+
+Happy Hacking!
+
+
+
+------------------
+written by Dribbel
+