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Diffstat (limited to 'docs/32bpp.txt')
-rw-r--r-- | docs/32bpp.txt | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/32bpp.txt b/docs/32bpp.txt index c8cd6f50d..48a40b94e 100644 --- a/docs/32bpp.txt +++ b/docs/32bpp.txt @@ -31,8 +31,8 @@ format. Alpha-channel is fully supported. As the core of OpenTTD is 8bpp, and because you of course want company colours in your images, you will need to add a mask for every sprite that needs colour remapping. The name is simular as above, only you have to put a 'm' behind the -SpriteID. This image should be a 8bpp palette image, where the palette is the -OpenTTD palette. Upon load of the PNG, the mask is loaded too, and overrides +SpriteID. This image should be a 8bpp palette image with the OpenTTD +DOS palette. Upon load of the PNG, the mask is loaded too, and overrides the RGB (not the Alpha) of the original PNG image, and replacing it with a 8bpp color remapped and converted to 32bpp. |