diff options
Diffstat (limited to 'disaster_cmd.c')
-rw-r--r-- | disaster_cmd.c | 60 |
1 files changed, 30 insertions, 30 deletions
diff --git a/disaster_cmd.c b/disaster_cmd.c index 086f6cea1..3fa3bfbd2 100644 --- a/disaster_cmd.c +++ b/disaster_cmd.c @@ -101,7 +101,7 @@ static void InitializeDisasterVehicle(Vehicle* v, int x, int y, byte z, Directio v->u.disaster.image_override = 0; v->current_order.type = OT_NOTHING; v->current_order.flags = 0; - v->current_order.dest.station = 0; + v->current_order.dest = 0; DisasterVehicleUpdateImage(v); VehiclePositionChanged(v); @@ -165,7 +165,7 @@ static void DisasterTick_Zeppeliner(Vehicle *v) ++v->tick_counter; - if (v->current_order.dest.disaster < 2) { + if (v->current_order.dest < 2) { if (v->tick_counter&1) return; @@ -173,23 +173,23 @@ static void DisasterTick_Zeppeliner(Vehicle *v) SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos); - if (v->current_order.dest.disaster == 1) { + if (v->current_order.dest == 1) { if (++v->age == 38) { - v->current_order.dest.disaster = 2; + v->current_order.dest = 2; v->age = 0; } if ((v->tick_counter&7)==0) { CreateEffectVehicleRel(v, 0, -17, 2, EV_SMOKE); } - } else if (v->current_order.dest.disaster == 0) { + } else if (v->current_order.dest == 0) { tile = v->tile; /**/ if (IsValidTile(tile) && IsTileType(tile, MP_STATION) && IsAirport(tile) && IS_HUMAN_PLAYER(GetTileOwner(tile))) { - v->current_order.dest.disaster = 1; + v->current_order.dest = 1; v->age = 0; SetDParam(0, GetStationIndex(tile)); @@ -204,7 +204,7 @@ static void DisasterTick_Zeppeliner(Vehicle *v) return; } - if (v->current_order.dest.disaster > 2) { + if (v->current_order.dest > 2) { if (++v->age <= 13320) return; @@ -247,7 +247,7 @@ static void DisasterTick_Zeppeliner(Vehicle *v) EV_EXPLOSION_SMALL); } } else if (v->age == 350) { - v->current_order.dest.disaster = 3; + v->current_order.dest = 3; v->age = 0; } @@ -272,7 +272,7 @@ static void DisasterTick_UFO(Vehicle *v) v->u.disaster.image_override = (++v->tick_counter & 8) ? SPR_UFO_SMALL_SCOUT_DARKER : SPR_UFO_SMALL_SCOUT; - if (v->current_order.dest.disaster == 0) { + if (v->current_order.dest == 0) { // fly around randomly int x = TileX(v->dest_tile) * TILE_SIZE; int y = TileY(v->dest_tile) * TILE_SIZE; @@ -286,7 +286,7 @@ static void DisasterTick_UFO(Vehicle *v) v->dest_tile = RandomTile(); return; } - v->current_order.dest.disaster = 1; + v->current_order.dest = 1; FOR_ALL_VEHICLES(u) { if (u->type == VEH_Road && IS_HUMAN_PLAYER(u->owner)) { @@ -360,7 +360,7 @@ static void DisasterTick_2(Vehicle *v) v->tick_counter++; v->u.disaster.image_override = - (v->current_order.dest.disaster == 1 && v->tick_counter & 4) ? SPR_F_15_FIRING : 0; + (v->current_order.dest == 1 && v->tick_counter & 4) ? SPR_F_15_FIRING : 0; GetNewVehiclePos(v, &gp); SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos); @@ -370,7 +370,7 @@ static void DisasterTick_2(Vehicle *v) return; } - if (v->current_order.dest.disaster == 2) { + if (v->current_order.dest == 2) { if (!(v->tick_counter&3)) { Industry *i = GetIndustry(v->dest_tile); int x = TileX(i->xy) * TILE_SIZE; @@ -384,13 +384,13 @@ static void DisasterTick_2(Vehicle *v) EV_EXPLOSION_SMALL); if (++v->age >= 55) - v->current_order.dest.disaster = 3; + v->current_order.dest = 3; } - } else if (v->current_order.dest.disaster == 1) { + } else if (v->current_order.dest == 1) { if (++v->age == 112) { Industry *i; - v->current_order.dest.disaster = 2; + v->current_order.dest = 2; v->age = 0; i = GetIndustry(v->dest_tile); @@ -400,7 +400,7 @@ static void DisasterTick_2(Vehicle *v) AddNewsItem(STR_B002_OIL_REFINERY_EXPLOSION, NEWS_FLAGS(NM_THIN,NF_VIEWPORT|NF_TILE,NT_ACCIDENT,0), i->xy, 0); SndPlayTileFx(SND_12_EXPLOSION, i->xy); } - } else if (v->current_order.dest.disaster == 0) { + } else if (v->current_order.dest == 0) { int x,y; TileIndex tile; uint ind; @@ -419,7 +419,7 @@ static void DisasterTick_2(Vehicle *v) v->dest_tile = ind; if (GetIndustry(ind)->type == IT_OIL_REFINERY) { - v->current_order.dest.disaster = 1; + v->current_order.dest = 1; v->age = 0; } } @@ -432,7 +432,7 @@ static void DisasterTick_3(Vehicle *v) v->tick_counter++; v->u.disaster.image_override = - (v->current_order.dest.disaster == 1 && v->tick_counter & 4) ? SPR_AH_64A_FIRING : 0; + (v->current_order.dest == 1 && v->tick_counter & 4) ? SPR_AH_64A_FIRING : 0; GetNewVehiclePos(v, &gp); SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos); @@ -442,7 +442,7 @@ static void DisasterTick_3(Vehicle *v) return; } - if (v->current_order.dest.disaster == 2) { + if (v->current_order.dest == 2) { if (!(v->tick_counter&3)) { Industry *i = GetIndustry(v->dest_tile); int x = TileX(i->xy) * TILE_SIZE; @@ -456,13 +456,13 @@ static void DisasterTick_3(Vehicle *v) EV_EXPLOSION_SMALL); if (++v->age >= 55) - v->current_order.dest.disaster = 3; + v->current_order.dest = 3; } - } else if (v->current_order.dest.disaster == 1) { + } else if (v->current_order.dest == 1) { if (++v->age == 112) { Industry *i; - v->current_order.dest.disaster = 2; + v->current_order.dest = 2; v->age = 0; i = GetIndustry(v->dest_tile); @@ -472,7 +472,7 @@ static void DisasterTick_3(Vehicle *v) AddNewsItem(STR_B003_FACTORY_DESTROYED_IN_SUSPICIOUS, NEWS_FLAGS(NM_THIN,NF_VIEWPORT|NF_TILE,NT_ACCIDENT,0), i->xy, 0); SndPlayTileFx(SND_12_EXPLOSION, i->xy); } - } else if (v->current_order.dest.disaster == 0) { + } else if (v->current_order.dest == 0) { int x,y; TileIndex tile; uint ind; @@ -491,7 +491,7 @@ static void DisasterTick_3(Vehicle *v) v->dest_tile = ind; if (GetIndustry(ind)->type == IT_FACTORY) { - v->current_order.dest.disaster = 1; + v->current_order.dest = 1; v->age = 0; } } @@ -523,7 +523,7 @@ static void DisasterTick_4(Vehicle *v) v->tick_counter++; - if (v->current_order.dest.disaster == 1) { + if (v->current_order.dest == 1) { int x = TileX(v->dest_tile) * TILE_SIZE + TILE_SIZE / 2; int y = TileY(v->dest_tile) * TILE_SIZE + TILE_SIZE / 2; if (abs(v->x_pos - x) + abs(v->y_pos - y) >= 8) { @@ -540,7 +540,7 @@ static void DisasterTick_4(Vehicle *v) return; } - v->current_order.dest.disaster = 2; + v->current_order.dest = 2; FOR_ALL_VEHICLES(u) { if (u->type == VEH_Train || u->type == VEH_Road) { @@ -574,7 +574,7 @@ static void DisasterTick_4(Vehicle *v) u->next = w; InitializeDisasterVehicle(w, -6 * TILE_SIZE, v->y_pos, 0, DIR_SW, 12); w->vehstatus |= VS_SHADOW; - } else if (v->current_order.dest.disaster < 1) { + } else if (v->current_order.dest < 1) { int x = TileX(v->dest_tile) * TILE_SIZE; int y = TileY(v->dest_tile) * TILE_SIZE; @@ -589,7 +589,7 @@ static void DisasterTick_4(Vehicle *v) v->dest_tile = RandomTile(); return; } - v->current_order.dest.disaster = 1; + v->current_order.dest = 1; tile_org = tile = RandomTile(); do { @@ -624,11 +624,11 @@ static void DisasterTick_4b(Vehicle *v) return; } - if (v->current_order.dest.disaster == 0) { + if (v->current_order.dest == 0) { u = GetVehicle(v->u.disaster.unk2); if (abs(v->x_pos - u->x_pos) > TILE_SIZE) return; - v->current_order.dest.disaster = 1; + v->current_order.dest = 1; CreateEffectVehicleRel(u, 0, 7, 8, EV_EXPLOSION_LARGE); SndPlayVehicleFx(SND_12_EXPLOSION, u); |