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-rw-r--r--depot_gui.c808
1 files changed, 808 insertions, 0 deletions
diff --git a/depot_gui.c b/depot_gui.c
new file mode 100644
index 000000000..0d3920f50
--- /dev/null
+++ b/depot_gui.c
@@ -0,0 +1,808 @@
+/* $Id$ */
+
+#include "stdafx.h"
+#include "openttd.h"
+#include "functions.h"
+#include "ship.h"
+#include "table/strings.h"
+#include "table/sprites.h"
+#include "gui.h"
+#include "gfx.h"
+#include "vehicle.h"
+#include "viewport.h"
+#include "command.h"
+#include "depot.h"
+#include "vehicle_gui.h"
+#include "station_map.h"
+#include "newgrf_engine.h"
+#include "train.h"
+
+enum {
+ DEPOT_WIDGET_CLOSEBOX = 0,
+ DEPOT_WIDGET_CAPTION = 1,
+ DEPOT_WIDGET_STICKY = 2,
+ DEPOT_WIDGET_V_RESIZE = 3, // blank widget, that fills the gab at the sell button when resizing vertically
+ DEPOT_WIDGET_SELL = 4,
+ DEPOT_WIDGET_SELL_ALL = 5,
+ DEPOT_WIDGET_MATRIX = 6,
+ DEPOT_WIDGET_V_SCROLL = 7, // Vertical scrollbar
+ DEPOT_WIDGET_H_SCROLL = 8, // Horizontal scrollbar
+ DEPOT_WIDGET_BUILD = 9,
+ DEPOT_WIDGET_CLONE = 10,
+ DEPOT_WIDGET_LOCATION = 11,
+ DEPOT_WIDGET_H_RESIZE = 12, // blank widget, that fills the gab at the build and clone buttons when resizing horizontally
+ DEPOT_WIDGET_RESIZE = 13,
+};
+
+/* Widget array for all depot windows.
+ * If a widget is needed in some windows only (like train specific), add it for all windows
+ * and use w->hidden_state in ShowDepotWindow() to remove it in the windows where it should not be
+ * Keep the widget numbers in sync with the enum or really bad stuff will happen!!! */
+static const Widget _depot_widgets[] = {
+ { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // DEPOT_WIDGET_CLOSEBOX
+ { WWT_CAPTION, RESIZE_RIGHT, 14, 11, 292, 0, 13, 0x0, STR_018C_WINDOW_TITLE_DRAG_THIS}, // DEPOT_WIDGET_CAPTION
+ { WWT_STICKYBOX, RESIZE_LR, 14, 293, 304, 0, 13, 0x0, STR_STICKY_BUTTON}, // DEPOT_WIDGET_STICKY
+ { WWT_PANEL, RESIZE_LRB, 14, 270, 292, 14, 13, 0x0, STR_NULL}, // DEPOT_WIDGET_V_RESIZE
+ { WWT_IMGBTN, RESIZE_LRTB, 14, 270, 292, 14, 61, 0x2A9, STR_NULL}, // DEPOT_WIDGET_SELL
+ { WWT_PANEL, RESIZE_LRTB, 14, 326, 348, 0, 0, 0x2BF, STR_DRAG_WHOLE_TRAIN_TO_SELL_TIP}, // DEPOT_WIDGET_SELL_ALL, trains only
+
+ { WWT_MATRIX, RESIZE_RB, 14, 0, 269, 14, 61, 0x0, STR_NULL}, // DEPOT_WIDGET_MATRIX
+ { WWT_SCROLLBAR, RESIZE_LRB, 14, 293, 304, 14, 61, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, // DEPOT_WIDGET_V_SCROLL
+
+ { WWT_HSCROLLBAR, RESIZE_RTB, 14, 0, 325, 98, 109, 0x0, STR_HSCROLL_BAR_SCROLLS_LIST}, // DEPOT_WIDGET_H_SCROLL, trains only
+
+ /* The buttons in the bottom of the window. left and right is not important as they are later resized to be equal in size
+ * This calculation is based on right in DEPOT_WIDGET_LOCATION and it presumes left of DEPOT_WIDGET_BUILD is 0 */
+ { WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 96, 62, 73, 0x0, STR_NULL}, // DEPOT_WIDGET_BUILD
+ {WWT_NODISTXTBTN, RESIZE_TB, 14, 97, 194, 62, 73, 0x0, STR_NULL}, // DEPOT_WIDGET_CLONE
+ { WWT_PUSHTXTBTN, RESIZE_TB, 14, 195, 292, 62, 73, STR_00E4_LOCATION, STR_NULL}, // DEPOT_WIDGET_LOCATION
+
+ { WWT_PANEL, RESIZE_RTB, 14, 293, 292, 62, 73, 0x0, STR_NULL}, // DEPOT_WIDGET_H_RESIZE
+ { WWT_RESIZEBOX, RESIZE_LRTB, 14, 293, 304, 62, 73, 0x0, STR_RESIZE_BUTTON}, // DEPOT_WIDGET_RESIZE
+ { WIDGETS_END},
+};
+
+/*
+ * Since all depot window sizes aren't the same, we need to modify sizes a little.
+ * It's done with the following arrays of widget indexes. Each of them tells if a widget side should be moved and in what direction.
+ * How long they should be moved and for what window types are controlled in ShowDepotWindow()
+ */
+
+/* List of widgets where the left side should be moved to the right */
+static const byte left[] = {
+ DEPOT_WIDGET_STICKY,
+ DEPOT_WIDGET_V_RESIZE,
+ DEPOT_WIDGET_SELL,
+ DEPOT_WIDGET_V_SCROLL,
+ DEPOT_WIDGET_H_RESIZE,
+ DEPOT_WIDGET_RESIZE,
+};
+
+/* List of widgets where the right side should be moved to the right */
+static const byte right[] = {
+ DEPOT_WIDGET_CAPTION,
+ DEPOT_WIDGET_STICKY,
+ DEPOT_WIDGET_V_RESIZE,
+ DEPOT_WIDGET_SELL,
+ DEPOT_WIDGET_MATRIX,
+ DEPOT_WIDGET_V_SCROLL,
+ DEPOT_WIDGET_LOCATION,
+ DEPOT_WIDGET_H_RESIZE,
+ DEPOT_WIDGET_RESIZE,
+};
+
+/* List of widgets where the top side should be moved down */
+static const byte top[] = {
+ DEPOT_WIDGET_BUILD,
+ DEPOT_WIDGET_CLONE,
+ DEPOT_WIDGET_LOCATION,
+ DEPOT_WIDGET_H_RESIZE,
+ DEPOT_WIDGET_RESIZE,
+};
+
+/* List of widgets where the bottom side should be moved down */
+static const byte bottom[] = {
+ DEPOT_WIDGET_SELL,
+ DEPOT_WIDGET_MATRIX,
+ DEPOT_WIDGET_V_SCROLL,
+ DEPOT_WIDGET_BUILD,
+ DEPOT_WIDGET_CLONE,
+ DEPOT_WIDGET_LOCATION,
+ DEPOT_WIDGET_H_RESIZE,
+ DEPOT_WIDGET_RESIZE,
+};
+
+static void DepotWndProc(Window *w, WindowEvent *e);
+
+static const WindowDesc _train_depot_desc = {
+ -1, -1, 361, 122,
+ WC_VEHICLE_DEPOT,0,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
+ _depot_widgets,
+ DepotWndProc
+};
+
+static const WindowDesc _road_depot_desc = {
+ -1, -1, 315, 68,
+ WC_VEHICLE_DEPOT,0,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
+ _depot_widgets,
+ DepotWndProc
+};
+
+static const WindowDesc _ship_depot_desc = {
+ -1, -1, 305, 74,
+ WC_VEHICLE_DEPOT,0,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
+ _depot_widgets,
+ DepotWndProc
+};
+
+static const WindowDesc _aircraft_depot_desc = {
+ -1, -1, 331, 74,
+ WC_VEHICLE_DEPOT,0,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
+ _depot_widgets,
+ DepotWndProc
+};
+
+extern int WagonLengthToPixels(int len);
+
+void CcCloneVehicle(bool success, TileIndex tile, uint32 p1, uint32 p2)
+{
+ if (!success) return;
+ CcCloneShip(true, tile, p1, p2);
+}
+
+static inline void ShowVehicleViewWindow(const Vehicle *v)
+{
+ switch (v->type) {
+ case VEH_Train: ShowTrainViewWindow(v); break;
+ case VEH_Road: ShowRoadVehViewWindow(v); break;
+ case VEH_Ship: ShowShipViewWindow(v); break;
+ case VEH_Aircraft: ShowAircraftViewWindow(v); break;
+ default: NOT_REACHED();
+ }
+}
+
+static void DrawDepotWindow(Window *w)
+{
+ Vehicle **vl = WP(w, depot_d).vehicle_list;
+ TileIndex tile;
+ int x, y, i, hnum, max;
+ uint16 num = WP(w, depot_d).engine_count;
+
+ tile = w->window_number;
+
+ /* setup disabled buttons */
+ w->disabled_state =
+ IsTileOwner(tile, _local_player) ? 0 : ((1 << DEPOT_WIDGET_SELL) | (1 << DEPOT_WIDGET_SELL_ALL) | (1 << DEPOT_WIDGET_BUILD) | (1 << DEPOT_WIDGET_CLONE));
+
+ /* determine amount of items for scroller */
+ if (WP(w, depot_d).type == VEH_Train) {
+ hnum = 8;
+ for (num = 0; num < WP(w, depot_d).engine_count; num++) {
+ const Vehicle *v = vl[num];
+ hnum = maxu(hnum, v->u.rail.cached_total_length);
+ }
+ /* Always have 1 empty row, so people can change the setting of the train */
+ SetVScrollCount(w, WP(w, depot_d).engine_count + WP(w, depot_d).wagon_count + 1);
+ SetHScrollCount(w, WagonLengthToPixels(hnum));
+ } else {
+ SetVScrollCount(w, (num + w->hscroll.cap - 1) / w->hscroll.cap);
+ }
+
+ /* locate the depot struct */
+ if (WP(w, depot_d).type == VEH_Aircraft) {
+ SetDParam(0, GetStationIndex(tile)); // Airport name
+ } else {
+ Depot *depot = GetDepotByTile(tile);
+ assert(depot != NULL);
+
+ SetDParam(0, depot->town_index);
+ }
+
+ DrawWindowWidgets(w);
+
+ x = 2;
+ y = 15;
+ num = w->vscroll.pos * w->hscroll.cap;
+ if (WP(w, depot_d).type == VEH_Train) {
+ max = min(WP(w, depot_d).engine_count, w->vscroll.pos + w->vscroll.cap);
+ num = w->vscroll.pos;
+ } else {
+ max = min(WP(w, depot_d).engine_count, num + (w->vscroll.cap * w->hscroll.cap));
+ num = w->vscroll.pos * w->hscroll.cap;
+ }
+
+ for (; num < max; num++) {
+ const Vehicle *v = vl[num];
+ byte diff_x = 0, diff_y = 0;
+
+ switch (WP(w, depot_d).type) {
+ case VEH_Train:
+ DrawTrainImage(v, x + 21, y, w->hscroll.cap + 4, w->hscroll.pos, WP(w,depot_d).sel);
+
+ /* Number of wagons relative to a standard length wagon (rounded up) */
+ SetDParam(0, (v->u.rail.cached_total_length + 7) / 8);
+ DrawStringRightAligned(w->widget[DEPOT_WIDGET_MATRIX].right - 1, y + 4, STR_TINY_BLACK, 0); // Draw the counter
+ break;
+
+ case VEH_Road: DrawRoadVehImage( v, x + 24, y, WP(w, depot_d).sel); break;
+ case VEH_Ship: DrawShipImage( v, x + 19, y, WP(w, depot_d).sel); break;
+ case VEH_Aircraft: DrawAircraftImage(v, x + 12, y, WP(w, depot_d).sel); break;
+ default: NOT_REACHED();
+ }
+
+ if (w->resize.step_height == 14) {
+ /* VEH_Train and VEH_Road, which are low */
+ diff_x = 15;
+ } else {
+ /* VEH_Ship and VEH_Aircraft, which are tall */
+ diff_y = 12;
+ }
+
+ DrawSprite((v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, x + diff_x, y + diff_y);
+
+ SetDParam(0, v->unitnumber);
+ DrawString(x, y + 2, (uint16)(v->max_age-366) >= v->age ? STR_00E2 : STR_00E3, 0);
+
+ if (WP(w, depot_d).type == VEH_Train) {
+ y += w->resize.step_height;
+ } else {
+ if ((x += w->resize.step_width) == 2 + (int)w->resize.step_width * w->hscroll.cap) {
+ x = 2;
+ y += w->resize.step_height;
+ }
+ }
+ }
+
+ max = min(WP(w, depot_d).engine_count + WP(w, depot_d).wagon_count, w->vscroll.pos + w->vscroll.cap);
+
+ /* draw the train wagons, that do not have an engine in front */
+ for (; num < max; num++) {
+ const Vehicle *v = WP(w, depot_d).wagon_list[num - WP(w, depot_d).engine_count];
+ const Vehicle *u;
+
+ DrawTrainImage(v, x + 50, y, w->hscroll.cap - 29, 0, WP(w,depot_d).sel);
+ DrawString(x, y + 2, STR_8816, 0);
+
+ /*Draw the train counter */
+ i = 0;
+ u = v;
+ do i++; while ( (u=u->next) != NULL); // Determine length of train
+ SetDParam(0, i); // Set the counter
+ DrawStringRightAligned(w->widget[DEPOT_WIDGET_MATRIX].right - 1, y + 4, STR_TINY_BLACK, 0); // Draw the counter
+ y += 14;
+ }
+}
+
+typedef struct GetDepotVehiclePtData {
+ Vehicle *head;
+ Vehicle *wagon;
+} GetDepotVehiclePtData;
+
+enum {
+ MODE_ERROR = 1,
+ MODE_DRAG_VEHICLE = 0,
+ MODE_SHOW_VEHICLE = -1,
+ MODE_START_STOP = -2,
+};
+
+static int GetVehicleFromDepotWndPt(const Window *w, int x, int y, Vehicle **veh, GetDepotVehiclePtData *d)
+{
+ Vehicle **vl = WP(w, depot_d).vehicle_list;
+ uint xt, row, xm, ym;
+ int pos, skip = 0;
+
+ if (WP(w, depot_d).type == VEH_Train) {
+ xt = 0;
+ x -= 23;
+ } else {
+ xt = x / w->resize.step_width;
+ xm = x % w->resize.step_width;
+ if (xt >= w->hscroll.cap) return MODE_ERROR;
+
+ ym = (y - 14) % w->resize.step_height;
+ }
+
+ row = (y - 14) / w->resize.step_height;
+ if (row >= w->vscroll.cap) return MODE_ERROR;
+
+ pos = (row + w->vscroll.pos) * w->hscroll.cap + xt;
+
+ if (WP(w, depot_d).type == VEH_Train) pos = row + w->vscroll.pos;
+
+ if (WP(w, depot_d).engine_count + WP(w, depot_d).wagon_count <= pos) return MODE_ERROR; // empty block, so no vehicle is selected
+
+ if (WP(w, depot_d).engine_count > pos) {
+ *veh = vl[pos];
+ skip = w->hscroll.pos;
+ } else {
+ vl = WP(w, depot_d).wagon_list;
+ pos -= WP(w, depot_d).engine_count;
+ *veh = vl[pos];
+ /* free wagons don't have an initial loco. */
+ x -= _traininfo_vehicle_width;
+ }
+
+ switch (WP(w, depot_d).type) {
+ case VEH_Train: {
+ Vehicle *v = *veh;
+ d->head = d->wagon = v;
+
+ /* either pressed the flag or the number, but only when it's a loco */
+ if (x < 0 && IsFrontEngine(v)) return (x >= -10) ? MODE_START_STOP : MODE_SHOW_VEHICLE;
+
+ skip = (skip * 8) / _traininfo_vehicle_width;
+ x = (x * 8) / _traininfo_vehicle_width;
+
+ /* Skip vehicles that are scrolled off the list */
+ x += skip;
+
+ /* find the vehicle in this row that was clicked */
+ while (v != NULL && (x -= v->u.rail.cached_veh_length) >= 0) v = v->next;
+
+ /* if an articulated part was selected, find its parent */
+ while (v != NULL && IsArticulatedPart(v)) v = GetPrevVehicleInChain(v);
+
+ d->wagon = v;
+
+ return MODE_DRAG_VEHICLE;
+ }
+ break;
+
+ case VEH_Road:
+ if (xm >= 24) return MODE_DRAG_VEHICLE;
+ if (xm <= 16) return MODE_SHOW_VEHICLE;
+ break;
+
+ case VEH_Ship:
+ if (xm >= 19) return MODE_DRAG_VEHICLE;
+ if (ym <= 10) return MODE_SHOW_VEHICLE;
+ break;
+
+ case VEH_Aircraft:
+ if (xm >= 12) return MODE_DRAG_VEHICLE;
+ if (ym <= 12) return MODE_SHOW_VEHICLE;
+ break;
+
+ default: NOT_REACHED();
+ }
+ return MODE_START_STOP;
+}
+
+static void TrainDepotMoveVehicle(Vehicle *wagon, VehicleID sel, Vehicle *head)
+{
+ Vehicle *v;
+
+ v = GetVehicle(sel);
+
+ if (v == wagon) return;
+
+ if (wagon == NULL) {
+ if (head != NULL) wagon = GetLastVehicleInChain(head);
+ } else {
+ wagon = GetPrevVehicleInChain(wagon);
+ if (wagon == NULL) return;
+ }
+
+ if (wagon == v) return;
+
+ DoCommandP(v->tile, v->index + ((wagon == NULL ? INVALID_VEHICLE : wagon->index) << 16), _ctrl_pressed ? 1 : 0, NULL, CMD_MOVE_RAIL_VEHICLE | CMD_MSG(STR_8837_CAN_T_MOVE_VEHICLE));
+}
+
+static void DepotClick(Window *w, int x, int y)
+{
+ GetDepotVehiclePtData gdvp;
+ Vehicle *v = NULL;
+ int mode = GetVehicleFromDepotWndPt(w, x, y, &v, &gdvp);
+
+ /* share / copy orders */
+ if (_thd.place_mode && mode <= 0) {
+ _place_clicked_vehicle = (WP(w, depot_d).type == VEH_Train ? gdvp.head : v);
+ return;
+ }
+
+ if (WP(w, depot_d).type == VEH_Train) v = gdvp.wagon;
+
+ switch (mode) {
+ case MODE_ERROR: // invalid
+ return;
+
+ case MODE_DRAG_VEHICLE: { // start dragging of vehicle
+ VehicleID sel = WP(w, depot_d).sel;
+
+ if (WP(w, depot_d).type == VEH_Train && sel != INVALID_VEHICLE) {
+ WP(w,depot_d).sel = INVALID_VEHICLE;
+ TrainDepotMoveVehicle(v, sel, gdvp.head);
+ } else if (v != NULL) {
+ int image;
+
+ switch (WP(w, depot_d).type) {
+ case VEH_Train: image = GetTrainImage(v, DIR_W); break;
+ case VEH_Road: image = GetRoadVehImage(v, DIR_W); break;
+ case VEH_Ship: image = GetShipImage(v, DIR_W); break;
+ case VEH_Aircraft: image = GetAircraftImage(v, DIR_W); break;
+ default: NOT_REACHED(); image = 0;
+ }
+
+ WP(w, depot_d).sel = v->index;
+ SetWindowDirty(w);
+ SetObjectToPlaceWnd(GetVehiclePalette(v) | image, 4, w);
+ }
+ }
+ break;
+
+ case MODE_SHOW_VEHICLE: // show info window
+ ShowVehicleViewWindow(v);
+ break;
+
+ case MODE_START_STOP: { // click start/stop flag
+ uint command;
+
+ switch (WP(w, depot_d).type) {
+ case VEH_Train: command = CMD_START_STOP_TRAIN | CMD_MSG(STR_883B_CAN_T_STOP_START_TRAIN); break;
+ case VEH_Road: command = CMD_START_STOP_ROADVEH | CMD_MSG(STR_9015_CAN_T_STOP_START_ROAD_VEHICLE); break;
+ case VEH_Ship: command = CMD_START_STOP_SHIP | CMD_MSG(STR_9818_CAN_T_STOP_START_SHIP); break;
+ case VEH_Aircraft: command = CMD_START_STOP_AIRCRAFT | CMD_MSG(STR_A016_CAN_T_STOP_START_AIRCRAFT); break;
+ default: NOT_REACHED(); command = 0;
+ }
+ DoCommandP(v->tile, v->index, 0, NULL, command);
+ }
+ break;
+
+ default: NOT_REACHED();
+ }
+}
+
+/**
+ * Clones a vehicle
+ * @param *v is the original vehicle to clone
+ * @param *w is the window of the depot where the clone is build
+ */
+static void HandleCloneVehClick(const Vehicle *v, const Window *w)
+{
+ uint error_str;
+
+ if (v == NULL) return;
+
+ if (v->type == VEH_Train && !IsFrontEngine(v)) {
+ v = GetFirstVehicleInChain(v);
+ /* Do nothing when clicking on a train in depot with no loc attached */
+ if (!IsFrontEngine(v)) return;
+ }
+
+ switch (v->type) {
+ case VEH_Train: error_str = CMD_MSG(STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE); break;
+ case VEH_Road: error_str = CMD_MSG(STR_9009_CAN_T_BUILD_ROAD_VEHICLE); break;
+ case VEH_Ship: error_str = CMD_MSG(STR_980D_CAN_T_BUILD_SHIP); break;
+ case VEH_Aircraft: error_str = CMD_MSG(STR_A008_CAN_T_BUILD_AIRCRAFT); break;
+ default: return;
+ }
+
+ DoCommandP(w->window_number, v->index, _ctrl_pressed ? 1 : 0, CcCloneVehicle, CMD_CLONE_VEHICLE | error_str);
+
+ ResetObjectToPlace();
+}
+
+static void ClonePlaceObj(const Window *w)
+{
+ const Vehicle *v = CheckMouseOverVehicle();
+
+ if (v != NULL) HandleCloneVehClick(v, w);
+}
+
+static void DepotWndProc(Window *w, WindowEvent *e)
+{
+ switch (e->event) {
+ case WE_CREATE:
+ WP(w, depot_d).vehicle_list = NULL;
+ WP(w, depot_d).wagon_list = NULL;
+ WP(w, depot_d).engine_count = 0;
+ WP(w, depot_d).wagon_count = 0;
+ break;
+
+ case WE_PAINT:
+ /* Generate the vehicle list
+ * It's ok to use the wagon pointers for non-trains as they will be ignored */
+ BuildDepotVehicleList(WP(w, depot_d).type, w->window_number,
+ &WP(w, depot_d).vehicle_list, &WP(w, depot_d).engine_list_length, &WP(w, depot_d).engine_count,
+ &WP(w, depot_d).wagon_list, &WP(w, depot_d).wagon_list_length, &WP(w, depot_d).wagon_count);
+ DrawDepotWindow(w);
+ break;
+
+ case WE_CLICK:
+ switch (e->we.click.widget) {
+ case DEPOT_WIDGET_MATRIX: // List
+ DepotClick(w, e->we.click.pt.x, e->we.click.pt.y);
+ break;
+
+ case DEPOT_WIDGET_BUILD: // Build vehicle
+ ResetObjectToPlace();
+ switch (WP(w, depot_d).type) {
+ case VEH_Train: ShowBuildTrainWindow(w->window_number); break;
+ case VEH_Road: ShowBuildRoadVehWindow(w->window_number); break;
+ case VEH_Ship: ShowBuildShipWindow(w->window_number); break;
+ case VEH_Aircraft: ShowBuildAircraftWindow(w->window_number); break;
+ default: NOT_REACHED();
+ }
+ break;
+
+ case DEPOT_WIDGET_CLONE: // Clone button
+ InvalidateWidget(w, DEPOT_WIDGET_CLONE);
+ TOGGLEBIT(w->click_state, DEPOT_WIDGET_CLONE);
+
+ if (HASBIT(w->click_state, DEPOT_WIDGET_CLONE)) {
+ _place_clicked_vehicle = NULL;
+ SetObjectToPlaceWnd(SPR_CURSOR_CLONE, VHM_RECT, w);
+ } else {
+ ResetObjectToPlace();
+ }
+ break;
+
+ case DEPOT_WIDGET_LOCATION: ScrollMainWindowToTile(w->window_number); break;
+ }
+ break;
+
+ case WE_PLACE_OBJ: {
+ ClonePlaceObj(w);
+ } break;
+
+ case WE_ABORT_PLACE_OBJ: {
+ CLRBIT(w->click_state, DEPOT_WIDGET_CLONE);
+ InvalidateWidget(w, DEPOT_WIDGET_CLONE);
+ } break;
+
+ /* check if a vehicle in a depot was clicked.. */
+ case WE_MOUSELOOP: {
+ const Vehicle *v = _place_clicked_vehicle;
+
+ /* since OTTD checks all open depot windows, we will make sure that it triggers the one with a clicked clone button */
+ if (v != NULL && HASBIT(w->click_state, DEPOT_WIDGET_CLONE)) {
+ _place_clicked_vehicle = NULL;
+ HandleCloneVehClick(v, w);
+ }
+ } break;
+
+ case WE_DESTROY:
+ DeleteWindowById(WC_BUILD_VEHICLE, w->window_number);
+ free((void*)WP(w, depot_d).vehicle_list);
+ free((void*)WP(w, depot_d).wagon_list);
+ break;
+
+ case WE_DRAGDROP:
+ switch (e->we.click.widget) {
+ case DEPOT_WIDGET_MATRIX: {
+ Vehicle *v;
+ VehicleID sel = WP(w, depot_d).sel;
+
+ WP(w, depot_d).sel = INVALID_VEHICLE;
+ SetWindowDirty(w);
+
+ if (WP(w, depot_d).type == VEH_Train) {
+ GetDepotVehiclePtData gdvp;
+
+ if (GetVehicleFromDepotWndPt(w, e->we.dragdrop.pt.x, e->we.dragdrop.pt.y, &v, &gdvp) == 0 &&
+ sel != INVALID_VEHICLE) {
+ if (gdvp.wagon != NULL && gdvp.wagon->index == sel && _ctrl_pressed) {
+ DoCommandP(GetVehicle(sel)->tile, GetVehicle(sel)->index, true, NULL, CMD_REVERSE_TRAIN_DIRECTION | CMD_MSG(STR_9033_CAN_T_MAKE_VEHICLE_TURN));
+ } else if (gdvp.wagon == NULL || gdvp.wagon->index != sel) {
+ TrainDepotMoveVehicle(gdvp.wagon, sel, gdvp.head);
+ } else if (gdvp.head != NULL && IsFrontEngine(gdvp.head)) {
+ ShowTrainViewWindow(gdvp.head);
+ }
+ }
+ } else if (GetVehicleFromDepotWndPt(w, e->we.dragdrop.pt.x, e->we.dragdrop.pt.y, &v, NULL) == 0 &&
+ v != NULL &&
+ sel == v->index) {
+ ShowVehicleViewWindow(v);
+ }
+ } break;
+
+ case DEPOT_WIDGET_SELL: case DEPOT_WIDGET_SELL_ALL:
+ if (!HASBIT(w->disabled_state, DEPOT_WIDGET_SELL) &&
+ WP(w, depot_d).sel != INVALID_VEHICLE) {
+ Vehicle *v;
+ uint command;
+ int sell_cmd;
+ bool is_engine;
+
+ if (HASBIT(w->disabled_state, e->we.click.widget)) return;
+ if (WP(w, depot_d).sel == INVALID_VEHICLE) return;
+
+ HandleButtonClick(w, e->we.click.widget);
+
+ v = GetVehicle(WP(w, depot_d).sel);
+ WP(w, depot_d).sel = INVALID_VEHICLE;
+ SetWindowDirty(w);
+
+ sell_cmd = (v->type == VEH_Train && (e->we.click.widget == DEPOT_WIDGET_SELL_ALL || _ctrl_pressed)) ? 1 : 0;
+
+ is_engine = (!(v->type == VEH_Train && !IsFrontEngine(v)));
+
+ if (is_engine) {
+ _backup_orders_tile = v->tile;
+ BackupVehicleOrders(v, _backup_orders_data);
+ }
+
+ switch (v->type) {
+ case VEH_Train: command = CMD_SELL_RAIL_WAGON | CMD_MSG(STR_8839_CAN_T_SELL_RAILROAD_VEHICLE); break;
+ case VEH_Road: command = CMD_SELL_ROAD_VEH | CMD_MSG(STR_9014_CAN_T_SELL_ROAD_VEHICLE); break;
+ case VEH_Ship: command = CMD_SELL_SHIP | CMD_MSG(STR_980C_CAN_T_SELL_SHIP); break;
+ case VEH_Aircraft: command = CMD_SELL_AIRCRAFT | CMD_MSG(STR_A01C_CAN_T_SELL_AIRCRAFT); break;
+ default: NOT_REACHED(); command = 0;
+ }
+
+ if (!DoCommandP(v->tile, v->index, sell_cmd, NULL, command) && is_engine) _backup_orders_tile = 0;
+ }
+ break;
+ default:
+ WP(w, depot_d).sel = INVALID_VEHICLE;
+ SetWindowDirty(w);
+ }
+ break;
+
+ case WE_RESIZE:
+ w->vscroll.cap += e->we.sizing.diff.y / (int)w->resize.step_height;
+ w->hscroll.cap += e->we.sizing.diff.x / (int)w->resize.step_width;
+ w->widget[DEPOT_WIDGET_MATRIX].data = (w->vscroll.cap << 8) + (WP(w, depot_d).type == VEH_Train ? 1 : w->hscroll.cap);
+ break;
+ }
+}
+
+static void SetupStringsForDepotWindow(Window *w, byte type)
+{
+ switch (type) {
+ case VEH_Train:
+ w->widget[DEPOT_WIDGET_CAPTION].data = STR_8800_TRAIN_DEPOT;
+ w->widget[DEPOT_WIDGET_SELL].tooltips = STR_8841_DRAG_TRAIN_VEHICLE_TO_HERE;
+ w->widget[DEPOT_WIDGET_MATRIX].tooltips = STR_883F_TRAINS_CLICK_ON_TRAIN_FOR;
+ w->widget[DEPOT_WIDGET_BUILD].data = STR_8815_NEW_VEHICLES;
+ w->widget[DEPOT_WIDGET_BUILD].tooltips = STR_8840_BUILD_NEW_TRAIN_VEHICLE;
+ w->widget[DEPOT_WIDGET_CLONE].data = STR_CLONE_TRAIN;
+ w->widget[DEPOT_WIDGET_CLONE].tooltips = STR_CLONE_TRAIN_DEPOT_INFO;
+ w->widget[DEPOT_WIDGET_LOCATION].tooltips = STR_8842_CENTER_MAIN_VIEW_ON_TRAIN;
+ break;
+
+ case VEH_Road:
+ w->widget[DEPOT_WIDGET_CAPTION].data = STR_9003_ROAD_VEHICLE_DEPOT;
+ w->widget[DEPOT_WIDGET_SELL].tooltips = STR_9024_DRAG_ROAD_VEHICLE_TO_HERE;
+ w->widget[DEPOT_WIDGET_MATRIX].tooltips = STR_9022_VEHICLES_CLICK_ON_VEHICLE;
+ w->widget[DEPOT_WIDGET_BUILD].data = STR_9004_NEW_VEHICLES;
+ w->widget[DEPOT_WIDGET_BUILD].tooltips = STR_9023_BUILD_NEW_ROAD_VEHICLE;
+ w->widget[DEPOT_WIDGET_CLONE].data = STR_CLONE_ROAD_VEHICLE;
+ w->widget[DEPOT_WIDGET_CLONE].tooltips = STR_CLONE_ROAD_VEHICLE_DEPOT_INFO;
+ w->widget[DEPOT_WIDGET_LOCATION].tooltips = STR_9025_CENTER_MAIN_VIEW_ON_ROAD;
+ break;
+
+ case VEH_Ship:
+ w->widget[DEPOT_WIDGET_CAPTION].data = STR_9803_SHIP_DEPOT;
+ w->widget[DEPOT_WIDGET_SELL].tooltips = STR_9821_DRAG_SHIP_TO_HERE_TO_SELL;
+ w->widget[DEPOT_WIDGET_MATRIX].tooltips = STR_981F_SHIPS_CLICK_ON_SHIP_FOR;
+ w->widget[DEPOT_WIDGET_BUILD].data = STR_9804_NEW_SHIPS;
+ w->widget[DEPOT_WIDGET_BUILD].tooltips = STR_9820_BUILD_NEW_SHIP;
+ w->widget[DEPOT_WIDGET_CLONE].data = STR_CLONE_SHIP;
+ w->widget[DEPOT_WIDGET_CLONE].tooltips = STR_CLONE_SHIP_DEPOT_INFO;
+ w->widget[DEPOT_WIDGET_LOCATION].tooltips = STR_9822_CENTER_MAIN_VIEW_ON_SHIP;
+ break;
+
+ case VEH_Aircraft:
+ w->widget[DEPOT_WIDGET_CAPTION].data = STR_A002_AIRCRAFT_HANGAR;
+ w->widget[DEPOT_WIDGET_SELL].tooltips = STR_A023_DRAG_AIRCRAFT_TO_HERE_TO;
+ w->widget[DEPOT_WIDGET_MATRIX].tooltips = STR_A021_AIRCRAFT_CLICK_ON_AIRCRAFT;
+ w->widget[DEPOT_WIDGET_BUILD].data = STR_A003_NEW_AIRCRAFT;
+ w->widget[DEPOT_WIDGET_BUILD].tooltips = STR_A022_BUILD_NEW_AIRCRAFT;
+ w->widget[DEPOT_WIDGET_CLONE].data = STR_CLONE_AIRCRAFT;
+ w->widget[DEPOT_WIDGET_CLONE].tooltips = STR_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW;
+ w->widget[DEPOT_WIDGET_LOCATION].tooltips = STR_A024_CENTER_MAIN_VIEW_ON_HANGAR;
+ break;
+ }
+}
+
+/** Opens a depot window
+ * @param tile The tile where the depot/hangar is located
+ * @param type The type of vehicles in the depot
+ */
+void ShowDepotWindow(TileIndex tile, byte type)
+{
+ Window *w;
+
+ switch (type) {
+ case VEH_Train: w = AllocateWindowDescFront(&_train_depot_desc, tile); break;
+ case VEH_Road: w = AllocateWindowDescFront(&_road_depot_desc, tile); break;
+ case VEH_Ship: w = AllocateWindowDescFront(&_ship_depot_desc, tile); break;
+ case VEH_Aircraft: w = AllocateWindowDescFront(&_aircraft_depot_desc, tile); break;
+ default: NOT_REACHED(); w = NULL;
+ }
+
+ if (w != NULL) {
+ int16 horizontal = 0, vertical = 0;
+ w->caption_color = GetTileOwner(tile);
+ WP(w, depot_d).type = type;
+ WP(w, depot_d).sel = INVALID_VEHICLE;
+ _backup_orders_tile = 0;
+
+ /* Resize the window according to the vehicle type */
+ switch (type) {
+ case VEH_Train:
+ horizontal = 56;
+ vertical = 48;
+ w->vscroll.cap = 6;
+ w->hscroll.cap = 10 * 29;
+ w->resize.step_width = 1;
+ w->resize.step_height = 14;
+ w->widget[DEPOT_WIDGET_MATRIX].bottom -= 12; // Make room for the horizontal scrollbar
+ break;
+
+ case VEH_Road:
+ horizontal = 10;
+ vertical = -6;
+ w->vscroll.cap = 3;
+ w->hscroll.cap = 5;
+ w->resize.step_width = 56;
+ w->resize.step_height = 14;
+ break;
+
+ case VEH_Ship:
+ w->vscroll.cap = 2;
+ w->hscroll.cap = 3;
+ w->resize.step_width = 90;
+ w->resize.step_height = 24;
+ break;
+
+ case VEH_Aircraft:
+ horizontal = 26;
+ w->vscroll.cap = 2;
+ w->hscroll.cap = 4;
+ w->resize.step_width = 74;
+ w->resize.step_height = 24;
+ break;
+
+ default: NOT_REACHED();
+ }
+
+ SetupStringsForDepotWindow(w, type);
+
+ w->widget[DEPOT_WIDGET_MATRIX].data =
+ (w->vscroll.cap * 0x100) // number of rows to draw on the background
+ + (type == VEH_Train ? 1 : w->hscroll.cap); // number of boxes in each row. Trains always have just one
+
+ if (type != VEH_Train) {
+ SETBIT(w->hidden_state, DEPOT_WIDGET_H_SCROLL);
+ SETBIT(w->hidden_state, DEPOT_WIDGET_SELL_ALL);
+ }
+
+ /* Move the widgets to their right locations
+ * Note: it's signed values so negative will make the widget move left and not right, or up instead of down */
+ if (horizontal != 0) {
+ byte i;
+
+ for (i = 0; i < lengthof(left); i++) w->widget[left[i]].left += horizontal;
+ for (i = 0; i < lengthof(right); i++) w->widget[right[i]].right += horizontal;
+ }
+
+ if (vertical != 0) {
+ byte i;
+
+ for (i = 0; i < lengthof(top); i++) w->widget[top[i]].top += vertical;
+ for (i = 0; i < lengthof(bottom); i++) w->widget[bottom[i]].bottom += vertical;
+ }
+
+ /* We got the widget moved around. Now we will make some widgets to fill the gab between some widgets in equal sizes */
+
+ /* Make the buttons in the bottom equal in size */
+ w->widget[DEPOT_WIDGET_BUILD].right = w->widget[DEPOT_WIDGET_LOCATION].right / 3;
+ w->widget[DEPOT_WIDGET_LOCATION].left = w->widget[DEPOT_WIDGET_BUILD].right * 2;
+ w->widget[DEPOT_WIDGET_CLONE].left = w->widget[DEPOT_WIDGET_BUILD].right + 1;
+ w->widget[DEPOT_WIDGET_CLONE].right = w->widget[DEPOT_WIDGET_LOCATION].left - 1;
+
+ if (type == VEH_Train) {
+ /* Divide the size of DEPOT_WIDGET_SELL into two equally big buttons so DEPOT_WIDGET_SELL and DEPOT_WIDGET_SELL_ALL will get the same size.
+ * This way it will stay the same even if DEPOT_WIDGET_SELL_ALL is resized for some reason */
+ w->widget[DEPOT_WIDGET_SELL_ALL].bottom = w->widget[DEPOT_WIDGET_SELL].bottom;
+ w->widget[DEPOT_WIDGET_SELL_ALL].top = ((w->widget[DEPOT_WIDGET_SELL_ALL].bottom - w->widget[DEPOT_WIDGET_SELL].top) / 2) + w->widget[DEPOT_WIDGET_SELL].top;
+ w->widget[DEPOT_WIDGET_SELL].bottom = w->widget[DEPOT_WIDGET_SELL_ALL].top - 1;
+ }
+ }
+}