diff options
Diffstat (limited to 'console_cmds.c')
-rw-r--r-- | console_cmds.c | 38 |
1 files changed, 34 insertions, 4 deletions
diff --git a/console_cmds.c b/console_cmds.c index d006af5b7..ae716d79a 100644 --- a/console_cmds.c +++ b/console_cmds.c @@ -20,6 +20,7 @@ #include "station.h" #include "strings.h" #include "screenshot.h" +#include "genworld.h" #include "date.h" #ifdef ENABLE_NETWORK @@ -871,17 +872,44 @@ DEF_CONSOLE_CMD(ConEchoC) return true; } +DEF_CONSOLE_CMD(ConNewGame) +{ + if (argc == 0) { + IConsoleHelp("Start a new game. Usage: 'newgame [seed]'"); + IConsoleHelp("The server can force a new game using 'newgame'; any client joined will rejoin after the server is done generating the new game."); + return true; + } + + StartNewGameWithoutGUI((argc == 2) ? (uint)atoi(argv[1]) : GENERATE_NEW_SEED); + return true; +} + extern void SwitchMode(int new_mode); -DEF_CONSOLE_CMD(ConNewGame) +DEF_CONSOLE_CMD(ConRestart) +{ + if (argc == 0) { + IConsoleHelp("Restart game. Usage: 'restart'"); + IConsoleHelp("Restarts a game. It tries to reproduce the exact same map as the game started with."); + return true; + } + + /* Don't copy the _newgame pointers to the real pointers, so call SwitchMode directly */ + _patches.map_x = MapLogX(); + _patches.map_y = FindFirstBit(MapSizeY()); + SwitchMode(SM_NEWGAME); + return true; +} + +DEF_CONSOLE_CMD(ConGetSeed) { if (argc == 0) { - IConsoleHelp("Start a new game. Usage: 'newgame'"); - IConsoleHelp("The server can force a new game using 'newgame', any client using it will part and start a single-player game"); + IConsoleHelp("Returns the seed used to create this game. Usage: 'getseed'"); + IConsoleHelp("The seed can be used to reproduce the exact same map as the game started with."); return true; } - GenRandomNewGame(Random(), InteractiveRandom()); + IConsolePrintF(_icolour_def, "Generation Seed: %u", _patches.generation_seed); return true; } @@ -1413,6 +1441,8 @@ void IConsoleStdLibRegister(void) IConsoleCmdRegister("list_vars", ConListVariables); IConsoleCmdRegister("list_aliases", ConListAliases); IConsoleCmdRegister("newgame", ConNewGame); + IConsoleCmdRegister("restart", ConRestart); + IConsoleCmdRegister("getseed", ConGetSeed); IConsoleCmdRegister("quit", ConExit); IConsoleCmdRegister("resetengines", ConResetEngines); IConsoleCmdRegister("return", ConReturn); |