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-rw-r--r--console_cmds.c107
1 files changed, 107 insertions, 0 deletions
diff --git a/console_cmds.c b/console_cmds.c
index 2b56d4f24..176e2731c 100644
--- a/console_cmds.c
+++ b/console_cmds.c
@@ -11,6 +11,7 @@
#include "network_udp.h"
#include "command.h"
#include "settings.h"
+#include "hal.h" /* for file list */
// ** scriptfile handling ** //
@@ -138,6 +139,109 @@ DEF_CONSOLE_CMD(ConScrollToTile)
return 0;
}
+extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm);
+extern void BuildFileList();
+extern void SetFiosType(const byte fiostype);
+
+/* Load a file-number from current dir */
+static void LoadMap(uint no)
+{
+ /* Build file list */
+ BuildFileList();
+
+ /* Check if in range */
+ if (no != 0 && no <= _fios_num) {
+ const FiosItem *item = &_fios_list[no - 1];
+
+ /* Load the file */
+ _switch_mode = SM_LOAD;
+ SetFiosType(item->type);
+ strcpy(_file_to_saveload.name, FiosBrowseTo(item));
+
+ IConsolePrint(_iconsole_color_default, "Loading map...");
+ } else {
+ /* Show usages */
+ IConsolePrint(_iconsole_color_default, "Unknown map. Use 'list_files' and 'goto_dir' to find the numbers of the savegame.");
+ }
+
+ /* Free the file-list */
+ FiosFreeSavegameList();
+}
+
+/* Load a file from a map */
+DEF_CONSOLE_CMD(ConLoad)
+{
+ /* We need 1 argument */
+ if (argc == 2) {
+ /* Load the map */
+ LoadMap(atoi(argv[1]));
+ return NULL;
+ }
+
+ /* Give usage */
+ IConsolePrint(_iconsole_color_default, "Unknown usage. Usage: load <file-no>");
+ return NULL;
+}
+
+/* List all the files in the current dir via console */
+DEF_CONSOLE_CMD(ConListFiles)
+{
+ const FiosItem *item;
+ int pos = 0;
+
+ /* Build the file-list */
+ BuildFileList();
+
+ /* As long as we have files */
+ while (pos < _fios_num) {
+ item = _fios_list + pos;
+ pos++;
+ /* Show them */
+ IConsolePrintF(_iconsole_color_default, "%d) %s", pos, item->title[0] ? item->title : item->name);
+ }
+
+ /* Destroy the file list */
+ FiosFreeSavegameList();
+
+ return NULL;
+}
+
+/* Change the dir via console */
+DEF_CONSOLE_CMD(ConGotoDir)
+{
+ char *file;
+ int no;
+
+ /* We need 1 argument */
+ if (argc != 2) {
+ IConsolePrint(_iconsole_color_default, "Unknown usage. Usage: goto_map <dir-no>");
+ return NULL;
+ }
+
+ no = atoi(argv[1]);
+
+ /* Make the file list */
+ BuildFileList();
+
+ /* Check if we are in range */
+ if (no != 0 && no <= _fios_num) {
+ const FiosItem *item = &_fios_list[no - 1];
+ /* Only DIR and PARENT we do allow here */
+ if (item->type == FIOS_TYPE_DIR || item->type == FIOS_TYPE_PARENT) {
+ /* Goto the map */
+ file = FiosBrowseTo(item);
+ FiosFreeSavegameList();
+ return NULL;
+ }
+ }
+
+ /* Report error */
+ IConsolePrint(_iconsole_color_default, "That number is no directory.");
+ FiosFreeSavegameList();
+
+ return NULL;
+}
+
// ********************************* //
// * Network Core Console Commands * //
@@ -1034,6 +1138,9 @@ void IConsoleStdLibRegister(void)
IConsoleCmdRegister("scrollto", ConScrollToTile);
IConsoleCmdRegister("set", ConSet);
IConsoleCmdRegister("alias", ConAlias);
+ IConsoleCmdRegister("load", ConLoad);
+ IConsoleCmdRegister("list_files", ConListFiles);
+ IConsoleCmdRegister("goto_dir", ConGotoDir);
IConsoleAliasRegister("new_game", "newgame");
IConsoleAliasRegister("newmap", "newgame");
IConsoleAliasRegister("new_map", "newgame");