diff options
Diffstat (limited to 'console_cmds.c')
-rw-r--r-- | console_cmds.c | 107 |
1 files changed, 107 insertions, 0 deletions
diff --git a/console_cmds.c b/console_cmds.c index 2b56d4f24..176e2731c 100644 --- a/console_cmds.c +++ b/console_cmds.c @@ -11,6 +11,7 @@ #include "network_udp.h" #include "command.h" #include "settings.h" +#include "hal.h" /* for file list */ // ** scriptfile handling ** // @@ -138,6 +139,109 @@ DEF_CONSOLE_CMD(ConScrollToTile) return 0; } +extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm); +extern void BuildFileList(); +extern void SetFiosType(const byte fiostype); + +/* Load a file-number from current dir */ +static void LoadMap(uint no) +{ + /* Build file list */ + BuildFileList(); + + /* Check if in range */ + if (no != 0 && no <= _fios_num) { + const FiosItem *item = &_fios_list[no - 1]; + + /* Load the file */ + _switch_mode = SM_LOAD; + SetFiosType(item->type); + strcpy(_file_to_saveload.name, FiosBrowseTo(item)); + + IConsolePrint(_iconsole_color_default, "Loading map..."); + } else { + /* Show usages */ + IConsolePrint(_iconsole_color_default, "Unknown map. Use 'list_files' and 'goto_dir' to find the numbers of the savegame."); + } + + /* Free the file-list */ + FiosFreeSavegameList(); +} + +/* Load a file from a map */ +DEF_CONSOLE_CMD(ConLoad) +{ + /* We need 1 argument */ + if (argc == 2) { + /* Load the map */ + LoadMap(atoi(argv[1])); + return NULL; + } + + /* Give usage */ + IConsolePrint(_iconsole_color_default, "Unknown usage. Usage: load <file-no>"); + return NULL; +} + +/* List all the files in the current dir via console */ +DEF_CONSOLE_CMD(ConListFiles) +{ + const FiosItem *item; + int pos = 0; + + /* Build the file-list */ + BuildFileList(); + + /* As long as we have files */ + while (pos < _fios_num) { + item = _fios_list + pos; + pos++; + /* Show them */ + IConsolePrintF(_iconsole_color_default, "%d) %s", pos, item->title[0] ? item->title : item->name); + } + + /* Destroy the file list */ + FiosFreeSavegameList(); + + return NULL; +} + +/* Change the dir via console */ +DEF_CONSOLE_CMD(ConGotoDir) +{ + char *file; + int no; + + /* We need 1 argument */ + if (argc != 2) { + IConsolePrint(_iconsole_color_default, "Unknown usage. Usage: goto_map <dir-no>"); + return NULL; + } + + no = atoi(argv[1]); + + /* Make the file list */ + BuildFileList(); + + /* Check if we are in range */ + if (no != 0 && no <= _fios_num) { + const FiosItem *item = &_fios_list[no - 1]; + /* Only DIR and PARENT we do allow here */ + if (item->type == FIOS_TYPE_DIR || item->type == FIOS_TYPE_PARENT) { + /* Goto the map */ + file = FiosBrowseTo(item); + FiosFreeSavegameList(); + return NULL; + } + } + + /* Report error */ + IConsolePrint(_iconsole_color_default, "That number is no directory."); + FiosFreeSavegameList(); + + return NULL; +} + // ********************************* // // * Network Core Console Commands * // @@ -1034,6 +1138,9 @@ void IConsoleStdLibRegister(void) IConsoleCmdRegister("scrollto", ConScrollToTile); IConsoleCmdRegister("set", ConSet); IConsoleCmdRegister("alias", ConAlias); + IConsoleCmdRegister("load", ConLoad); + IConsoleCmdRegister("list_files", ConListFiles); + IConsoleCmdRegister("goto_dir", ConGotoDir); IConsoleAliasRegister("new_game", "newgame"); IConsoleAliasRegister("newmap", "newgame"); IConsoleAliasRegister("new_map", "newgame"); |