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Diffstat (limited to 'changelog.txt')
-rw-r--r-- | changelog.txt | 439 |
1 files changed, 439 insertions, 0 deletions
diff --git a/changelog.txt b/changelog.txt new file mode 100644 index 000000000..fc499939f --- /dev/null +++ b/changelog.txt @@ -0,0 +1,439 @@ +0.3.3 (2004-07-13) +------------------------------------------------------------------------ + +- Feature: (MorphOS/AmigaOS) network support +- Feature: improved german town name generator +- Change: scenarios now have the file extension .scn +- Fix: removing and upgrading tracks under a bridge when a train is on the bridge +- Change: default network port from 12345 (known trojan) to 3979 +- Fix: pause button was not synched in network games +- Fix: crash caused by invalid screen resolutions +- Fix: AI can not build tubular bridges in 1950, etc. Same restrictions apply to it, as to human players. +- Feature: transparent station signs +- Feature: show total cargo per wagon type in train details window +- Fix: volume, liters, was x100, should be x1000 +- Feature: bridges on slopes +- Fix: bridge building by towns was screwed when executed without testing first +- Feature: added Galician translation (by Condex) +- Change: crossing tunnels is now considered a cheat +- Fix: better AI route finding +- Fix: AI builds less inner-city bus stations +- Fix: Better industry spreading on random maps +- Fix: Two industries that accept the same goods can never be very close to each other +- Feature: Extra dynamite, allow the removal of town-owned roads, bridges, tunnels for a popularity rating penalty +- Feature: magic bulldozer cheat, that lets you remove industries, unmovables and town-owned buildings, roads and bridges +- Fix: destroying bridge (over water or 'higher bridge' with vehicle on it) +- Fix Game crashes when you hit the build rail button +- Fix: some scenarios had a max_railtype of 0 +- Fix: Bribe Autorithy. A failed attempt to bribe is now also stored in savegame +- Fix: 80% CPU load paused in fast-forward +- Feature: Enabled 'remove' button for stations +- Feature: Cheat GUI (activate with crtl-alt-c) The game remembers if you have used a cheat +- Fix: Some airport runways were treated +- Fix: minor minimap glitch +- Fix: station sorting scroll fails with not ennough stations +- Fix: desert ground for depots in the desert +- Feature: station sort implemented using qsort() +- Feature: station list shows #of stations owned by player +- Fix: trains could run on wrong track type under bridges +- Fix: screenshot hangs +- Feature: split canal/lock tool in two tools, one for building canals, one for locks. +- Fix: wrong sound with ships +- Fix: toy shop closes even though it has supply +- Fix: nordic characters +- Feature: make the HQ generate passengers and mail +- Fix: slso restore Service Interval when rebuying vehicle +- Fix: crash with map bits > 8 +- Fix: ufo crash in busstop +- Fix: town actions has empty row +- Change: made helicopters able to land on small airports again +- Feature: display number of houses in town overview window +- Fix: train stuck with the head in one depot and tail in another +- Fix: Optimized random radio tower spreading +- Feature: Land info now shows type of signal +- Fix: ground below trees is sometimes not covered by snow +- Fix: fast forward button in scenario editor +- Change: screenshots are saved to PERSONAL_DIR (unix) +- Fix: screenshot hotkey does not function in scenario editor +- Fix: allow deleting a bridge if a vehicle is below +- Fix: crash loading a scenario +- Fix: build tracks on water +- Fix: fast forward button pressed with tab +- Fix: vehicles don't get old +- Feature: realistic train reversing +- Feature: added support for 64 bit CPUs +- Fix: finance bug with some original scenarios +- Feature: added water quantity level "very low", which is the default for easy mode now +- Fix: 'Stopped' is shown when train is stopping and 'Reverse' is clicked +- Feature: realistic acceleration turned on, train must first slow down and stop before it can reverse +- Feature: (MorphOS build) various small improvement to make the the game feel more native +- Feature: alt + f now toggles full screen (alt + enter still works) +- Feature: (OSX build) command + q shows the quit window and command + f or enter toggles full screen (alt and control still works too) +- Feature: pasky's autorenew, autorenews vehicles if enabled. +- Feature: (incomplete) news history window +- Feature: larger smallmap size +- Feature: Austrian Citynames +- Feature: repaying most possible debt +- Feature: added Polish translation (by tomek) +- Feature: added Danish translation (by Gof.dk) +- Feature: pasky's grfspecial loader. You have to enable them in openttd.cfg using [newgrf] setting +- Feature: smooth economy changes +- Fix: 100% CPU bug +- Fix: crash when AI builds airport +- Fix: plays wrong music on main screen +- Fix: inflation was way too high when intrest rate = 0 +- Fix: can't sell anything if money is TOO negative +- Fix: fast forward button resets +- Feature: TTDPatch-style gotodepot. Ship depots and aircraft hangars can be inserted in the schedule as well. +- Feature: ability to add "service if needed" orders (the "full load" button changes to "service" after selecting a depot order) +- Feature: if a vehicle has depot orders in its schedule, automatic servicing is disabled +- Change: autosaves are now placed in save/autosave +- Feature: patch setting so that helicopters get serviced automatically on helipad +- Fix: "refit train" button remains +- Change: default savegame directory is /save in Linux +- Fix: enable up/down scrolling with the mouse +- Feature: center toolbar on screen +- Feature: sort savelist by date +- Feature: allow scrolling in both directions +- Feature: darkvater's two new airports (metropolitan in 1980 and international in 1990) +- Feature: Resizing the window in all SDL builds +- Fix: 1920 all trains +- Fix: wrong heli breakdownspeed +- Feature: added MIDI flag to makefile to set custom path to midi player +- Fix: station list cargo waiting display bug +- Fix: bug that could allow rails on steep slopes +- Fix: train depots and checkpoints not flooded by water +- Fix: added command line option (-i) to deactivate the grf check +- Fix: signal bug [ 949929 ] + + +0.3.2.1 (2004-05-23) +- Fix: use english.lng by default +- Fix: No bridges available in 1920 +- Fix: czech file was missing +- Feature: now builds on FreeBSD +- Feature: now builds on MorphOS + + +0.3.2 (2004-05-22) +- Feature: HP for trians limited to 16bit int +- Feature: added Czech translation +- Feature: train refitting +- Feature: auto euro +- Fix: don't allow building railroad stations on airports or bus stations +- Feature: industry directory +- Feature: added extend vehicle life/noexpire patch +- Feature: show revision number in title bar +- Fix: Enable mouse wheel scrolling and zooming in SDL +- Fix: Construct industries producing raw materials +- Fix: loading TTD saves gave incorrect reliability parameters for wagons +- Feature: random network games +- Fix: fixed order restore bug in network play +- Fix: network sync fix for train goto depot +- Feature: smallmap remembers size +- Fix: Only one statue per player per town +- Fix: enhanced patch configurator +- Fix: if realistic acceleration was enabled, train didn't accelerate if they entered a tunnel right after a slope +- Fix: remove sdl frameskip message +- Fix: road vehicle on hills speedfix +- Fix: CompanyValueGraph window too small for currency +- Fix: mkdir() problem in unix.c +- Fix: client kills server if it leaves a networkgame +- Change: autosave go to autosave/ +- Fix: Canal tool resets after 1 use +- Feature: remember value of show town names in smallmap +- Feature: norwegian translation +- Feature: norwegian currency +- Feature: slovak language +- Fix: smoother mouse cursor +- Fix: fixed a couple of overlapping memcpys +- Feature: use SO_REUSEADDR on listen socket +- Feature: unix sigabort handling +- Feature: hungarian translation +- Fix: quit to beos +- Fix: dragging to build canals sometimes crashed +- Fix: cactus plants died on desert +- Feature: added norwegian translation +- Feature: added more default resolutions +- Feature: return error message if DOS grf files are used +- Feature: bemidi support +- Fix: invalid letters in spanish town names +- Fix: rail upgrade button +- Fix: makefile reorganization +- Fix: Zoom out button not grayed out +- Fix: no space between some values and units +- Change: Plant area of trees now allowed for 20x20 area +- Change: "kmh^-1" to "km/h" +- Fix: Station catchment outline-tiles weren't shown properly on slopes +- Fix: oil rig station wasn't properly deleted +- Fix: fixed making screenshots in scenario editor +- Feature: added icelandic currency +- Change: show original savegame names for oldstyle savegames +- Fix: mac patches by bjarni +- Fix: fixed alignment issue in station drawing + + +0.3.1 (2004-04-26) +- Fix: shift+arrows keys scrolls faster (by pasky) +- Feature: bridge pillars for higher bridges +- Fix: [ 941880 ] "monorail in 1985" which allowed you to build monorail/maglev at any year +- Feature: remember cargo payment rates selection, default to all +- Fix: town ratings when companies are deleted/merged +- Fix: vehicle reliability calculation in third phase +- Change: new directory structure (*.grf+sample.cat in data subdir, *.lng in lang subdir) +- Feature: fast forward button +- Fix: random world button in scenario editor doesn't build cities, industries, trees +- Fix: loading worlds with no towns now fails +- Fix: outdated sort order after station renaming +- Feature: copy/share orders from trains in depot +- Fix: better train detection for copy orders +- Fix: [ 938481 ] Euro currency bug +- Fix: [ 938170 ] Go to xxx road depot selection bug (2) +- Fix: [ 934520 ] scrolling and newspaper in title screen +- Feature: swedish translation (by poLiSen) +- Fix: incorrect cargo_days for trains +- Feature: dragging to construct canals +- Fix array bounds error with train breakdown speeds +- Fix: towns deleting random tiles around houses +- Feature: can now have more than 128 towns +- Fix: incorrect road vehicle list caption for competitors +- Fix: vehicle menu graying after a bankrupty +- Feature: always allow building small airports patch +- Feature: colorful newspaper after a certain date +- Feature: build while paused patch +- Feature: polish town names +- Fix: selective road removal +- Feature: clear area now works in scenario editor +- Feature: drag&drop stations +- Fix: make houses available in 1920 to prevent hang +- Fix: duration of breakdown smoke +- Fix: slope bug under bridges +- Feature: more realistic train starting and stopping +- Fix: don't play invalid sounds (fixes road reconstruction crash) +- Fix: display correct train power with multihead engines +- Fix: buffer overflow caused by too long string in english.lng +- Fix: destroying things with no money + +0.3.0 (2004-04-14) +- Change: don't slow down trains as much on hills +- Fix: aircraft terminal wasn't properly freed if aircraft crashed +- Fix: fixed station acceptance bug +- Change: limit amount of radiotowers. +- Feature: cost estimation with Shift +- Change: changed speedkey from Shift to Tab. +- Feature: added patch for starting_date, takes a value on the form yyyy, yyyymm or yyyymmdd. +- Feature: support for multiheaded trains +- Feature: sell whole train by dragging loco to special trashcan +- Feature: drag the whole train with ctrl in depot +- Fix: fixed buy shares in company +- Feature: added convert rail tool +- Change: enhanced patches window with pages. +- Feature: patch to select what vehicle types the ai will build +- Feature: better slope graphics +- Fix: only deliver goods to stations that have a rating != 0 +- Feature: new pathfinding algorithm for trains (enable with new_pathfinding) +- Change: changed intro graphics +- Change: all player stuff is deleted when you load a scenario. +- Fix: added F hotkeys in scenario editor +- Feature: Added patch to use timidity for BeOS +- Feature: mousewheel can now be used to scroll in windows +- Feature: added coordinate display to landinfo window +- Feature: change default servicing interval for vehicles +- Feature: change max # of vehicles per player +- Fix: unable to raise land next to signal +- Feature: nonuniform stations patch +- Feature: moved error message box out of the way +- Fix: aircraft was shown instead of ships in player overview window +- Feature: canals/shiplifts +- Feature: build tree of random type +- Feature: build trees on area +- Feature: added color coded vehicle profits +- Feature: ability to close error messages with space. +- Fix: updated installer to take care of savegames more carefully +- Fix: don't make a new subsidy if there already exists one that is currently active by a company +- Fix: town directory sometimes showed huge numbers +- Fix: fixed bugs when changing owners of items (pieces of rail were not always deleted), +- Feature: network games (currently unsupported) +- Fix: fixed bug with large stations in train pathfinder +- Change: use save/ as save folder on win32 +- Feature: bigger demolish tool +- Change: moved date in news window +- Feature: two more bridges +- Feature: improved depot finding +- Feature: bribe the town authority +- Feature: allow building many trees on a single tile. +- Feature: added snow_line_height setting, only affects new games. +- Change: don't check if tiles around the clicked station is a station in order gui +- Fix: deleting docks doesn't produce land +- Fix: deleting ship depot doesn't produce land +- Fix: buoy is now treated as water when flooding +- Feature: errmsg_duration controls how long error messages are displayed +- Fix: combo presignals bug fix +- Fix: prevent going to 0,0 if airport/docks is deleted +- Feature: fullscreen_bpp setting in [win32] sets the bpp to use in fullscreen mode +- Fix: french town names had bad letters in them +- Feature: euro symbol +- Feature: high bridges +- Fix: order list when replacing train didn't work properly +- Change: keep checkpoint button down after placing +- Fix: start in the middle of the map +- Change: moved disk devices to bottom of list on win32 +- Fix: more error tolerant saveload code +- Feature: ZLIB savegames (smaller than before) +- Feature: PNG,PCX screenshot support +- Feature: indicate with gray in vehicle popup menus if company has no vehicles of that type +- Feature: clicking on the money brings up finances +- Fix: (OSX build) now runs even if sdl is not present on the system +- Fix: (OSX build) now runs on systems older than 10.3 +- Fix: (OSX build) altered compiler settings to make a completely stable app +- Feature: (OSX build) distribution now uses Apples package system for easier updates +- Feature: (OSX build) Application is now a proper bundle application + +0.2.1 (2004-04-04) +- Fix: copy orders crashed if you clicked on a wagon +- Feature: 'A' hotkey now always opens autorail +- Change: Moved autorail button +- Feature: X can be used to toggle transparent buildings +- Fix: don't show transparent buildings in intro +- Fix: installer doesn't delete savegames +- Feature: Hotkeys 1-9 can be used to build a bridge in the bridge window +- Feature: Added more hotkeys in the road build window + +0.2 (2004-04-03) + +- Feature: autoscroll (only works to left/right) +- Feature: train checkpoints, instead of ttdpatch's nonstop handling +- Feature: ttdpatch compatible nonstop handling +- Fix: news window was moved strangely when resizing +- Fix: fixed sign drawing bug in max zoom out mode +- Feature: refresh rate configuration setting +- Feature: town directory sorting options +- Feature: pre-signals (ctrl-click on existing signals to change signal type) +- Feature: show semaphores on the right side if right-sided traffic +- Improvement: increased number of windows on screen to 20 +- Feature: patch options configuration window +- Fix: road vehicles sometimes getting stuck +- Feature: autorail build tool +- Feature: "show yearly finances window" option +- Feature: "signals on drive side" patch (by Michael Polnick) +- Fix: connecting tracks behind depot causing incorrect signal behavior +- Fix: save/load diskspace bug +- Feature: "show full date in statusbar" option +- Feature: italian translation (by duepixel) +- Feature: road and rail removal by dragging a selection +- Feature: news item for "train is unprofitable" +- Feature: news item for "train is lost" +- Feature: (win32 build) double size mode (ctrl-d to toggle) +- Fix: incorrect bridge cost for long bridges +- Feature: "multiple similar industries in close proximity" option +- Feature: "multiple industries per down" option +- Feature: "crossing tunnels" option +- Feature: order sharing and copying ("goto" on other vehicle to copy, ctrl+"goto" to share) +- Feature: remember last built rail type +- Feature: "debtmax" faster loan management with ctrl key +- Fix: disallow buoy in north corner +- Feature: "go to depot" orders option +- Feature: "long bridges" option +- Feature: "select goods" option +- Feature: "no train service" option +- Feature: "no inflation" option +- Improvement: (OSX build) now starts when doubleclicked +- Improvement: (OSX build) significant performance increase +- Improvement: optimized startup time +- Feature: automatically detect available resolutions +- Feature: "full load any" option, as in ttdpatch +- Feature: automatic detection of available language files +- Feature: German translation (by truesatan and wuntvor) +- Improvement: sorted savegame list +- Feature: finnish town names (by Jpl) +- Feature: remember custom difficulty settings +- Fix: shift key now increases game speed only when game window is active +- Fix: ctrl button now works with SDL driver +- Feature: configuration file system +- Feature: show vehicle speed in vehicle view windows +- Fix: incorrect weight displayed in "new trains" window +- Feature: train depot window now has horizontal scrollbar +- Feature: mammoth trains +- Fix: incorrect train running cost in newspaper +- Feature: on-the-fly language selection +- Feature: load old premade ttd maps (must be renamed to .sv1 extension) + +0.1.4 + +- Feature: crash submit system on win32 +- Fix: train smoke clouds +- Fix: train engine sounds +- Fix: play all sounds at 11025 hz (fixes certain sounds) +- Feature: autosave +- Fix: scenario editor desert button now makes desert instead of lighthouse +- Fix: creating random town in scenario editor crash +- Fix: candy bubbles sometimes caused crash +- Fix: wrong speed was shown in news window for some vehicles +- Fix: graph color bleeding +- Feature: build on coasts +- Feature: Allow building transmitters, lighthouses and company headquarters on slopes +- Feature: now builds on MacOSX +- Fix: arrow keys with SDL driver +- Change: new savegame format +- Change: new format for english.lng +- Fix: don't allow trains to road depots +- Fix: road vehicle was sometimes shown inside depot +- Fix: arrow keys in sdl driver were wrong +- Fix: endianness bugs in save/load +- Fix: now builds on FreeBSD +- Fix: screenshot feature now works +- Fix: rail foundations sometimes displayed unnecessarily +- Fix: minor AI bugs +- Fix: fixed industry sounds +- Feature: in-game resolution selection via settings window +- Feature: Dutch town names +- Feature: Added load game menu item +- Fix: bug where ship depots were very expensive +- Fix: BeOS build (by MYOB) +- Fix: yearly expenses data being the same for the past two game years +- Fix: adding songs to playlists other than custom1 and custom2 +- Fix: first and last tracks playing the wrong music +- Fix: Palette animation for SDL video (rob) +- Fix: Get remaining disk space on most Unix-en (rob) +- Fix: screen went black when resizing + +0.1.3 + +- Fixed message options window +- Fixed company takeover/purchase +- Feature: Improved mouse scroll zooming +- Fixed station code so it's not possible to steal another player's temporarily deleted station +- Fixed subsidy owner bug when deleting station +- Fixed crash when deleting a bridge with a train on it +- Feature: Larger stations and possibility to join stations +- Fixed missing candy initial cargo payment values +- Fixed Goods and Food/FizzyDrinks subsidies +- Fixed graphical glitch in subsidies window +- Take over company dialog was not shown properly +- Fixed crash if player windows were open while the company went bankrupt +- Fixed train slowness on hills +- Feature: swedish town names (patch by glottis) +- Feature: more currencies +- Better window resizing/zooming +- Added goto road vehicle depot for road vehicle orders +- Possibility to use either semaphores or signals (Ctrl key) +- Limited the scrolling rate for year selector in scenario editor + +0.1.2 + +- Mouse wheel can be used to zoom in out on win32 (ludde) +- Implemented some support for resizing the window dynamically in win32 (ludde) +- Fixed tunnel mouse icon for maglev and monorail + +0.1.1 + +- Preliminary presignal support +- Added external MIDI driver for unix version (by robertnorris) +- Added DirectMusic driver for Win32 version +- Fixed problem where directories weren't displayed under Linux (by Markus) +- Center windows properly in higher resolutions +- Added "build tracks on slopes" feature +- Fixed colors in map window for routes +- Command line -g flag now optionally takes a game to load +- Fixed road drive side +- Fixed "Fund road construction" not clickable when unavailable |