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+0.5.0-RC5 (2007-02-08)
+------------------------------------------------------------------------
+- Feature: requery gameservers that did not respond to their first query (r8520, r8542)
+- Feature: check for NewGRF compatability before actually downloading the map from a game server when connecting from the command prompt and internal console (r8459, r8461)
+- Feature: logging of the IP address and port of invalid/illegal UDP packets (r8490)
+- Codechange: Add Korean, Simplified Chinese and Traditional Chinese languages as an official translation (r8286, r8324, r8616)
+- Codechange: Increase the size of the sound/video/music-drivers to 32 bytes (instead of 16) so their actual parameters can be passed. Sound has for example bufsize' and 'hz' (r8497)
+- Codechange: Be more strict about language generation and fail any languages not having the mandatory ##name, ##ownname and ##isocode pragma's (r8253)
+- Codechange: Rename the 'New <vehtype>' button of the global vehicle lists to 'Available <vehtype>' as it is a view-only list, not one from which you can purchase (rolling) stock. (r8420, r8421)
+- Codechange: replace missing sprites with a red question mark (8634)
+- Regression: Help window was empty for UNICODE builds (r8239)
+- Regression: When the latest news was deleted, the news queue wrapped back to the oldest item, showing all news again (r8409)
+- Regression: ShowLastNewsMessage could show an out-of-bounds news item because it did not checked if a previous item actually existed the first time it is called (forced news is INVALID_NEWS) [FS#573] (r8409)
+- Fix: deleting a vehicle with shared orders, but no orders would fail to reset prev_shared and next_shared (r8294)
+- Fix: GenerateVehicleSortList()/CmdMassStartStopVehicle() tried to put a TileIndex into an uint16 (r8296)
+- Fix: [YAPF] Assert when buoy is placed on NE or NW map edge (r8540)
+- Fix: a road vehicle that is very close after another (slower) road vehicle gets its speed reset to 0 when entering a tunnel, which causes a traffic jam outside of the tunnel (r8609)
+- Fix: Road Vehicles now can obtain a slot even if the station is very spread out [FS#577] (r8536)
+- Fix: bridges do not get destroyed when the bridge head gets flooded and there is a vehicle on the bridge [FS#564] (r8593)
+- Fix: you were unable to build roads in the scenario editor when there is no town 0, even though there are other towns (r8608)
+- Fix: store the ownership of a water tile in the buoy tile and set the ownership of the water tile when the buoy is removed. This solves the issue of removing ownership from canal tiles thus making is possible for other players to remove the canal tile (r8619)
+- Fix: buoys on canal tiles do not flood anymore (r8620)
+- Fix: Put the output of -h to stdout and not to stderr (through ShowInfo) (r8240)
+- Fix: use ShowInfo over fprintf(stderr, as Windows doesn't always have a stderr visible/available (r8315)
+- Fix: return value from clamp was ignored (r8273)
+- Fix: When the currently selected player in the performance details window is no longer active, choose the first active player instead of the first player as that may also be inactive [FS#582] (r8612)
+- Fix: segmentation fault when the toolbar gets removed and you have selected one of the items in a submenu of the toolbar (r8533)
+- Fix: [OSX] freetype and fontconfig detection (r8500)
+- Fix: draw canal edges under buoys that are in a canal (8635)
+- Fix: CTRL-clicking on a hangar in the order list segfaulted as hangars are part of a station instead of real depots (8637)
+
0.5.0-RC4 (2007-01-18)
------------------------------------------------------------------------
- Feature: Increase spritecache size to 2MB, will increase performance in games using newgrf files (r8218)