diff options
Diffstat (limited to 'bin/ai/library')
-rw-r--r-- | bin/ai/library/pathfinder/rail/main.nut | 4 | ||||
-rw-r--r-- | bin/ai/library/pathfinder/road/main.nut | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/bin/ai/library/pathfinder/rail/main.nut b/bin/ai/library/pathfinder/rail/main.nut index ad5a6664e..2a9186799 100644 --- a/bin/ai/library/pathfinder/rail/main.nut +++ b/bin/ai/library/pathfinder/rail/main.nut @@ -341,7 +341,7 @@ function Rail::_GetTunnelsBridges(last_node, cur_node, bridge_dir) for (local i = 2; i < this._max_bridge_length; i++) { local bridge_list = AIBridgeList_Length(i + 1); local target = cur_node + i * (cur_node - last_node); - if (!bridge_list.IsEmpty() && AIBridge.BuildBridge(AIVehicle.VEHICLE_RAIL, bridge_list.Begin(), cur_node, target)) { + if (!bridge_list.IsEmpty() && AIBridge.BuildBridge(AIVehicle.VT_RAIL, bridge_list.Begin(), cur_node, target)) { tiles.push([target, bridge_dir]); } } @@ -353,7 +353,7 @@ function Rail::_GetTunnelsBridges(last_node, cur_node, bridge_dir) local tunnel_length = AIMap.DistanceManhattan(cur_node, other_tunnel_end); local prev_tile = cur_node + (cur_node - other_tunnel_end) / tunnel_length; if (AITunnel.GetOtherTunnelEnd(other_tunnel_end) == cur_node && tunnel_length >= 2 && - prev_tile == last_node && tunnel_length < _max_tunnel_length && AITunnel.BuildTunnel(AIVehicle.VEHICLE_RAIL, cur_node)) { + prev_tile == last_node && tunnel_length < _max_tunnel_length && AITunnel.BuildTunnel(AIVehicle.VT_RAIL, cur_node)) { tiles.push([other_tunnel_end, bridge_dir]); } return tiles; diff --git a/bin/ai/library/pathfinder/road/main.nut b/bin/ai/library/pathfinder/road/main.nut index b33722369..9c5564656 100644 --- a/bin/ai/library/pathfinder/road/main.nut +++ b/bin/ai/library/pathfinder/road/main.nut @@ -300,7 +300,7 @@ function Road::_GetTunnelsBridges(last_node, cur_node, bridge_dir) for (local i = 2; i < this._max_bridge_length; i++) { local bridge_list = AIBridgeList_Length(i + 1); local target = cur_node + i * (cur_node - last_node); - if (!bridge_list.IsEmpty() && AIBridge.BuildBridge(AIVehicle.VEHICLE_ROAD, bridge_list.Begin(), cur_node, target)) { + if (!bridge_list.IsEmpty() && AIBridge.BuildBridge(AIVehicle.VT_ROAD, bridge_list.Begin(), cur_node, target)) { tiles.push([target, bridge_dir]); } } @@ -312,7 +312,7 @@ function Road::_GetTunnelsBridges(last_node, cur_node, bridge_dir) local tunnel_length = AIMap.DistanceManhattan(cur_node, other_tunnel_end); local prev_tile = cur_node + (cur_node - other_tunnel_end) / tunnel_length; if (AITunnel.GetOtherTunnelEnd(other_tunnel_end) == cur_node && tunnel_length >= 2 && - prev_tile == last_node && tunnel_length < _max_tunnel_length && AITunnel.BuildTunnel(AIVehicle.VEHICLE_ROAD, cur_node)) { + prev_tile == last_node && tunnel_length < _max_tunnel_length && AITunnel.BuildTunnel(AIVehicle.VT_ROAD, cur_node)) { tiles.push([other_tunnel_end, bridge_dir]); } return tiles; |