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+/* $Id$ */
+
+/**
+ * Priority Queue.
+ * Peek and Pop always return the current lowest value in the list.
+ * Sort is done on insertion only.
+ */
+class PriorityQueue
+{
+ _queue = null;
+ _count = 0;
+
+ constructor()
+ {
+ _count = 0;
+ _queue = [];
+ }
+
+ /**
+ * Insert a new entry in the list.
+ * The complexity of this operation is O(n).
+ * @param item The item to add to the list.
+ * @param priority The priority this item has.
+ */
+ function Insert(item, priority);
+
+ /**
+ * Pop the first entry of the list.
+ * This is always the item with the lowest priority.
+ * The complexity of this operation is O(1).
+ * @return The item of the entry with the lowest priority.
+ */
+ function Pop();
+
+ /**
+ * Peek the first entry of the list.
+ * This is always the item with the lowest priority.
+ * The complexity of this operation is O(1).
+ * @return The item of the entry with the lowest priority.
+ */
+ function Peek();
+
+ /**
+ * Get the amount of current items in the list.
+ * The complexity of this operation is O(1).
+ * @return The amount of items currently in the list.
+ */
+ function Count();
+
+ /**
+ * Check if an item exists in the list.
+ * The complexity of this operation is O(n).
+ * @param item The item to check for.
+ * @return True if the item is already in the list.
+ */
+ function Exists(item);
+};
+
+function PriorityQueue::Insert(item, priority)
+{
+ /* Append dummy entry */
+ _queue.append(0);
+ _count++;
+
+ local i;
+ /* Find the point of insertion */
+ for (i = _count - 2; i >= 0; i--) {
+ if (priority > _queue[i][1]) {
+ /* All items bigger move one place to the right */
+ _queue[i + 1] = _queue[i];
+ } else if (item == _queue[i][0]) {
+ /* Same item, ignore insertion */
+ return false;
+ } else {
+ /* Found place to insert at */
+ break;
+ }
+ }
+ /* Insert new pair */
+ _queue[i + 1] = [item, priority];
+
+ return true;
+}
+
+function PriorityQueue::Pop()
+{
+ if (_count == 0) return null;
+
+ local node = _queue.pop();
+ _count--;
+
+ return node[0];
+}
+
+function PriorityQueue::Peek()
+{
+ if (_count == 0) return null;
+
+ return _queue[_count - 1][0];
+}
+
+function PriorityQueue::Count()
+{
+ return _count;
+}
+
+function PriorityQueue::Exists(item)
+{
+ /* Brute-force find the item (there is no faster way, as we don't have the priority number) */
+ foreach (node in _queue) {
+ if (node[0] == item) return true;
+ }
+
+ return false;
+}