diff options
Diffstat (limited to 'aircraft_cmd.c')
-rw-r--r-- | aircraft_cmd.c | 55 |
1 files changed, 30 insertions, 25 deletions
diff --git a/aircraft_cmd.c b/aircraft_cmd.c index f48dfb1d6..f7c96dbd6 100644 --- a/aircraft_cmd.c +++ b/aircraft_cmd.c @@ -35,31 +35,34 @@ static const SpriteID _aircraft_sprite[] = { 0x0EBD, 0x0EC5 }; -// use this to find the nearest hangar to v -// bit 16 is set in the return value if the player do not have any airports with a hangar (like helipads only) -static uint32 FindNearestHangar(Vehicle *v) +/* Find the nearest hangar to v + * INVALID_STATION is returned, if the player does not have any suitable + * airports (like helipads only) + */ +static uint16 FindNearestHangar(const Vehicle *v) { - Station *st; - uint temp_distance, distance = 0xFFFF; - uint16 index_to_target = 0; + const Station *st; + uint best = 0; + uint16 index = INVALID_STATION; FOR_ALL_STATIONS(st) { - if (st->owner == v->owner && st->facilities & FACIL_AIRPORT) { - if (GetAirport(st->airport_type)->terminals != NULL) { - // don't crash the planes if we know they can't land at the airport - if (HASBIT(v->subtype,1) && st->airport_type == AT_SMALL && !_cheats.no_jetcrash.value) continue; - - temp_distance = DistanceSquare(v->tile, st->airport_tile); - if (temp_distance < distance) { - distance = temp_distance; - index_to_target = st->index; - } + if (st->owner == v->owner && st->facilities & FACIL_AIRPORT && + GetAirport(st->airport_type)->nof_depots > 0) { + uint distance; + + // don't crash the plane if we know it can't land at the airport + if (HASBIT(v->subtype, 1) && st->airport_type == AT_SMALL && + !_cheats.no_jetcrash.value) + continue; + + distance = DistanceSquare(v->tile, st->airport_tile); + if (distance < best || index == INVALID_STATION) { + best = distance; + index = st->index; } } } - if (distance == 65000) - SETBIT(index_to_target, 16); - return index_to_target; + return index; } // returns true if vehicle v have an airport in the schedule, that has a hangar @@ -438,14 +441,16 @@ int32 CmdSendAircraftToHangar(int x, int y, uint32 flags, uint32 p1, uint32 p2) st = GetStation(next_airport_index); // If an airport doesn't have terminals (so no landing space for airports), // it surely doesn't have any hangars - if (st->xy == 0 || st->airport_tile == 0 || GetAirport(st->airport_type)->terminals == NULL) { + if (st->xy == 0 || st->airport_tile == 0 || + GetAirport(st->airport_type)->nof_depots == 0) { if (p2 == 0) { - // the aircraft have to search for a hangar on it's own - uint32 temp = FindNearestHangar(v); + // the aircraft has to search for a hangar on its own + uint16 station = FindNearestHangar(v); + next_airport_has_hangar = false; - if (HASBIT(temp, 16)) return CMD_ERROR; // the player does not own a hangar - st = GetStation(temp); - next_airport_index = (uint16)temp; + if (station == INVALID_STATION) return CMD_ERROR; + st = GetStation(station); + next_airport_index = station; } else { return CMD_ERROR; } |