diff options
Diffstat (limited to 'ai_new.c')
-rw-r--r-- | ai_new.c | 7 |
1 files changed, 3 insertions, 4 deletions
@@ -65,8 +65,7 @@ static void AiNew_State_FirstTime(Player *p) { static void AiNew_State_Nothing(Player *p) { assert(p->ainew.state == AI_STATE_NOTHING); // If we are done idling, start over again - // There go 74 ticks in a day - if (p->ainew.idle == 0) p->ainew.idle = RandomRange(74 * 2) + 74; + if (p->ainew.idle == 0) p->ainew.idle = RandomRange(DAY_TICKS * 2) + DAY_TICKS; if (--p->ainew.idle == 0) { // We are done idling.. what you say? Let's do something! // I mean.. the next tick ;) @@ -831,7 +830,7 @@ static int AiNew_HowManyVehicles(Player *p) { length = p->ainew.path_info.route_length; // Calculating tiles a day a vehicle moves is not easy.. this is how it must be done! // ROAD_ENGINES_INDEX is because the first roadveh engine is ROAD_ENGINES_INDEX, and _roadveh_speed starts from 0 - tiles_a_day = _roadveh_speed[i-ROAD_ENGINES_INDEX] * 74 / 256 / 16; + tiles_a_day = _roadveh_speed[i-ROAD_ENGINES_INDEX] * DAY_TICKS / 256 / 16; // We want a vehicle in a station once a month at least, so, calculate it! // (the * 2 is because we have 2 stations ;)) amount = ((int)(((float)length / (float)tiles_a_day / 30 * 2))) * 2; @@ -847,7 +846,7 @@ static int AiNew_HowManyVehicles(Player *p) { length = p->ainew.path_info.route_length; // Calculating tiles a day a vehicle moves is not easy.. this is how it must be done! // ROAD_ENGINES_INDEX is because the first roadveh engine is ROAD_ENGINES_INDEX, and _roadveh_speed starts from 0 - tiles_a_day = _roadveh_speed[i-ROAD_ENGINES_INDEX] * 74 / 256 / 16; + tiles_a_day = _roadveh_speed[i-ROAD_ENGINES_INDEX] * DAY_TICKS / 256 / 16; if (p->ainew.from_deliver) max_cargo = DEREF_INDUSTRY(p->ainew.from_ic)->total_production[0]; else |