diff options
Diffstat (limited to 'ai')
-rw-r--r-- | ai/ai.c | 16 |
1 files changed, 8 insertions, 8 deletions
@@ -99,7 +99,7 @@ int32 AI_DoCommand(uint tile, uint32 p1, uint32 p2, uint32 flags, uint procc) { PlayerID old_lp; int32 res = 0; - char *cmdtext = NULL; + char *tmp_cmdtext = NULL; /* If you enable DC_EXEC with DC_QUERY_COST you are a really strange * person.. should we check for those funny jokes? @@ -107,20 +107,20 @@ int32 AI_DoCommand(uint tile, uint32 p1, uint32 p2, uint32 flags, uint procc) /* The test already free _cmd_text in most cases, so let's backup the string, else we have a problem ;) */ if (_cmd_text != NULL) - cmdtext = strdup(_cmd_text); + tmp_cmdtext = strdup(_cmd_text); /* First, do a test-run to see if we can do this */ res = DoCommandByTile(tile, p1, p2, flags & ~DC_EXEC, procc); /* The command failed, or you didn't want to execute, or you are quering, return */ if ((CmdFailed(res)) || !(flags & DC_EXEC) || (flags & DC_QUERY_COST)) { - if (cmdtext != NULL) - free(cmdtext); + if (tmp_cmdtext != NULL) + free(tmp_cmdtext); return res; } /* Recover _cmd_text */ - if (cmdtext != NULL) - _cmd_text = cmdtext; + if (tmp_cmdtext != NULL) + _cmd_text = tmp_cmdtext; /* If we did a DC_EXEC, and the command did not return an error, execute it over the network */ @@ -147,8 +147,8 @@ int32 AI_DoCommand(uint tile, uint32 p1, uint32 p2, uint32 flags, uint procc) _local_player = old_lp; /* Free the temp _cmd_text var */ - if (cmdtext != NULL) - free(cmdtext); + if (tmp_cmdtext != NULL) + free(tmp_cmdtext); return res; } |